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Culture
If You Play Board Games, You’ll Know This Man’s Art
Henning Ludvigsen is art director at Rock Pocket Games, so if you like the colourful, cartoony style of upcoming platformer Oliver & Spike, he’s one of the people to thank. You should also thank him if you’ve ever played anything from Fantasy Flight Games. For the tabletop and card game giants Ludvigsen has lent his…
By Luke Plunkett Published May 9, 2013 -
Culture
Adding A Touch Of Class To Game Of Thrones
Natascha Röösli works at Rock Pocket Games, the developers behind the very promising indie platformer Oliver & Spike But that’s not why we’re here today. No, we’re here for her beautiful work on trading card games, like Game of Thrones, and board games like Arkham Horror. You can see more of Natascha’s work at her…
By Luke Plunkett Published May 8, 2013 -
CultureTasteless Americans Choose Lay’s Cheesy Garlic Bread Chips
The votes have been tallied, and the results are in — U.S. potato chip consumers are boring and disappointing. The Lay’s “Do Us a Flavor” promotional contest saw folks voting for one of three user-generated flavors — Chicken and Waffles, Sriracha or cheesy garlic bread. I tasted them all, and the winner was as clear…
By Mike Fahey Published May 7, 2013 -
Culture
Batman, 80s Ladies And…Walking Sharks
Dan LuVisi is a concept artist who has worked in motion pictures, advertising and comics. He’s also done some video game work, for companies like Collission Games and Acony, the now-closed developers of Bullet Run A reminder: Fine Art showcases not just an artist’s professional work, but their personal projects as well (like his own…
By Luke Plunkett Published May 7, 2013 -
Culture
The Week in Games: Forget That Mother
Few new games this week, probably because Mother’s Day is a week from now. And don’t you feel awful for looking for another video game to buy instead of thinking of a gift for her. Some PSN and eShop releases are accompanied the Steam release of Pinball FX 2 (and its Star Wars tables). That’s…
By Dealzon Published May 5, 2013 -
Culture
Sunday Comics: Canon Fodder
Welcome to Kotaku‘s Sunday Comics, your weekly roundup of the best webcomics, chosen by our readership. The images enlarge if you click on the magnifying glass icon in the lower right corner. Nerf NOW!! by Josué Pereira. Published May 2. Read more of Nerf NOW!! Penny Arcade by Jerry Holkins and Mike Krahulik. Published April…
By Owen Good Published May 5, 2013 -
Culture
This Week in the Business: What Have You Done For Me Lately?
What’s happened in the business of video games this past week … QUOTE | “If your latest game doesn’t do well that’s probably the end of it for you no matter whether you’re big or small.”—Dan Paladin, developer of Castle Crashers, talking about how unstable the industry is for both large and small developers QUOTE…
By Steve Peterson Published May 4, 2013 -
Culture
Having Helped Build Halo 4, He’s Now Building Worlds At Valve
I like to think of Paul Pepera’s art as the realisation of childhood dreams. Rendering what we imagined our LEGO constructions to be in our heads, not as they actually looked, all clunky and basic and sharp. Now an artist at Valve, Pepera has also worked at places like 343 Studios, id Software and Timegate,…
By Luke Plunkett Published May 3, 2013 -
CultureBento Makes A Case For Why You Should Play With Your Food
Bento makes for an adorable lunch—many of us knew that already. It shouldn’t be surprising, then, that bento also makes for adorable stop motion animation. YouTuber Mari Miyazawa has a channel full of bento. Some of it features tutorials, and some of it is what she calls “Bento Theater.” Here are a few more of…
By Patricia Hernandez Published May 2, 2013 -
CultureTotal Recall
Gaming In 1982: Moustaches, Tiny Shorts & Colecovision
These two photos, belonging to Richard Braunstein, are perfect. Just perfect. Perfect because they capture what it was like playing games in the days before giant couches and giant TV sets. Perfect because these are two grown men playing video games in 1982, smashing stereotypes. And perfect because this is a photo of a Colecovision…
By Luke Plunkett Published May 2, 2013 -
Culture
Even The Megacities Of The Future Are Crawling With Zombies
Just when you think you’ve seen every kind of zombie story the world can throw at you, it throws you one more. Past Away is a hybrid comic/adventure game being developed by Christopher Middleton, where you play as a futuristic pizza delivery pilot who has to survive the zombie apocalypse. Being essentially an interactive motion…
By Luke Plunkett Published May 2, 2013 -
Culture
Amazing Mech Designs Hint At The Future Of Warfare (And Dogs)
Vitaly Bulgarov works at Blizzard, on the company’s world-renowned cinematics team. But we’re not here today to look at art for Blizzard games, or indeed for their fancy trailers and cutscenes. Instead, we’re looking at an amazing collection Bulgarov recently put together called the “Black Phoenix Project”. Teaming up with photographer Maria Skotnikova, the challenge…
By Luke Plunkett Published May 1, 2013 -
Culture
For The Emperor! The Art Of Cody Kenworthy
Cody Kenworthy is currently art director and CVO of Blackbird Interactive, the indie studio made up of a bunch of former Homeworld devs, and also the team behind Hardware: Shipbreakers. Prior to his gig there he worked at Relic, and before that, Rockstar. Some of the game’s Kenworthy has contributed to include, of course, Hardware,…
By Luke Plunkett Published April 30, 2013 -
Culture
Art Dealer Is Selling The World’s Most Expensive Screenshots
Art dealers Cook & Decker have teamed up with Irrational Games to sell some very large and very expensive prints, each displaying art from BioShock Infinite. Interestingly, the art isn’t taken from the game’s wonderful concept works. They’re screenshots, though the word does them a slight disservice. These are prints based on the super hi-res…
By Luke Plunkett Published April 29, 2013 -
Culture
The Week in Games: All Aboard the Dragonwagon
Far Cry 3: Blood Dragon, whatever the hell that thing really is, reveals itself on consoles Tuesday and Wednesday. Soul Sacrifice for the PS Vita is another noteworthy release this week, along with Zeno Clash II on PC, 360 and PS3. Monday • StarDrive (PC) Tuesday • Zeno Clash II (360, PS3, PC) • Zombie…
By Dealzon Published April 28, 2013 -
Culture
Sunday Comics: Path of Least Resistance
Welcome to Kotaku‘s Sunday Comics, your weekly roundup of the best webcomics, chosen by our readership. The images enlarge if you click on the magnifying glass icon in the lower right corner. Penny Arcade by Jerry Holkins and Mike Krahulik. Published April 26. Read more of Penny Arcade Awkward Zombie by Katie Tiedrich. Published April…
By Owen Good Published April 28, 2013 -
Culture
This Week in the Business: ‘The Public Isn’t Aware the Wii U Exists.”
What’s happened in the business of video games this past week … QUOTE | “The fact is that the general public is not really aware the Wii U even exists …”—David Cole, analyst with DFC Intelligence, talking along with other analysts about Nintendo’s recent disappointing fiscal report and how Nintendo botched its marketing for Wii…
By Steve Peterson Published April 27, 2013 -
Culture
Kazuma Kaneko’s Art Is Summoning Devils Into Your Eyeballs
Earlier this week, I showcased the works of one of my favourite video game artists, Atlus’ Shigenori Soejima. It’s only fair, then, that I close out the week doing the same for the other half of the studio’s artistic engine room. Where Soejima is mostly responsible for the more recent entries in the Persona series,…
By Luke Plunkett Published April 26, 2013 -
Culture
F*ck Cheetos
It wasn’t always like this. I used to like Cheetos—adore them, really—as a kid. But kid Patricia also liked Final Fantasy: Crystal Chronicles and Donkey Kong 64, so clearly I was a stupid kid. I’d say I know better now, but that’s not quite accurate. It’s difficult to escape Cheetos: they’re considered the epitome of…
By Patricia Hernandez Published April 25, 2013 -
Culture
Beyond The Bosoms, This Art Is Some Of The Best In The Business
OK, so there are some issues with the character design in Dragon’s Crown. Jasonhas written about this, people are divided about it, and many in both camps have very valid reasons for their respective cases. I don’t want to talk about that today. Not for Fine Art. Here, I want to talk about the art…
By Luke Plunkett Published April 25, 2013