Today’s selection of articles from Kotaku’s reader-run community: Nier Automata: The Best Shump I’ve Ever Played • Kaiju Crush: Dev Diary - The Final Push, Day 17 • TAY Retro: Nintendo Entertainment System - WWF WrestleMania Challenge [TV Commercial, NA]
There’s a lot to love about Fall Guys, the new battle royale game out on PS4 and PC this week, but I’m here today to talk about all the friends I’ve made playing the game who are now no longer my friends.
Activision Blizzard boasted of “record results” for Q2 2020 in an earnings report released earlier today, with an eye on long-term growth thanks to the boost received in the previous quarter from the ongoing covid-19 pandemic. This financial victory lap, however, comes just days after workers collaborated on a…
My brother and I started taking World of Warcraft Classic seriously again two weeks ago. We both played during the mid-2000s Vanilla period—the era Classic attempts to replicate—and jumped into Classic last year, grinding to the mid-20s. Back then, it really seemed like Blizzard’s experiment was going to work.
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Sucker Punch recently added a new difficulty level to Ghost of Tsushima. In addition to Easy, Normal, and Hard, you can now take on the Mongol armies in a “Lethal” difficulty level. The devs bill it as more difficult than Hard, but in practice it’s more a gameplay tweak. Yes, enemies are stronger—but you are, too.
Sometimes, you don’t know how much you want something until you realize it may have already slipped through your fingers. That’s what I told myself on Saturday, as sunk-cost fallacy convinced me to feverishly calculate how much it would cost to buy a Warframe suit that had been completely free less than an hour prior.
At the core of every book, video game, television series, or movie involving a zombie apocalypse is an idea about humanity’s drive to consume, or how easy it would be for civilizations to crumble in the midst of an unforeseen disaster. Like, for instance, the sudden spread of a deadly virus that swept its way across…
This year’s Call of Duty will be a collaborative effort between Treyarch and Raven Software, publisher Activision Blizzard announced during today’s earnings call. This confirms a Kotaku report from last year, in which sources indicated the Call of Duty for 2020 would be a Cold War-based Black Ops 5.
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Game development is a collaborative effort between designers, programmers, and writers, which on big productions can number in the hundreds. It can take years to get a specific mechanic or cutscene right, and even then, it might still fall flat with players. But in the case of Yakuza: Like a Dragon, some of the best…