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Culture
The Only Way Rotting Zombie Flesh Can Look “Pretty”
We’ve featured the art of Morgan Yon here on Kotaku not once, but twice. Today, a third time. Why? Because it’s too good not to, that’s why. This latest batch is from Yon’s work on ZombiU, Ubisoft’s Wii U launch title set in a post-apocalyptic London. In case you couldn’t tell it was post-apocalyptic London…
By Luke Plunkett Published December 18, 2012 -
CultureTotal Recall
Toys R’ Us’ Christmas 1996 Catalogue Is A Historic Wonderland
Ah, 1996. The future, as the front cover of Toys R’ Us’ catalogue so boldly states, is here! Or…was there. And it was only really there for some of the systems involved (sorry, Sega Saturn!) I love looking at these things. Not for the general nostalgic rush, but to see the individual games highlighted. Of…
By Luke Plunkett Published December 17, 2012 -
Culture
The Knights of New Vegas
Feargus Urquhart was freaking out. He and his team at Obsidian Entertainment were about to take one of the biggest steps in the company’s history—launching a Kickstarter for a brand new video game—but something was wrong. The button to start up their crowdfunding page had turned grey. Nobody could click it. And the Kickstarter was…
By Jason Schreier Published December 17, 2012 -
Culture
The Week in Games: Little Things Mean a Lot
Small things stand out the most in December, when games publishing comes to nearly a dead stop in observance of the holidays. Tomorrow sees Street Fighter X Mega Man, a free, fan-developed crossover observing the 25th anniversary of the Blue Bomber. Tuesday offers downloadable content drops for Need for Speed: Most Wanted and Battlefield 3.…
By Owen Good Published December 16, 2012 -
Culture
Tell Us the 10 Comics for Kotaku‘s Sunday Comics Makeover [UPDATE]
Last week we opened up nominations for new additions to our Sunday Comics feature. Seven candidates satisfied the standards we put down for inclusion, so I am delighted to present them to you for your consideration in our 10-comic weekly feature. UPDATE [Dec. 16]: Voting on our new Sunday Comics page has concluded. We’ll announce…
By Owen Good Published December 16, 2012 -
Culture
Sunday Comics: If a Tree Falls …
Welcome to your Sunday read of the week’s best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic. Legacy Control by Javis Ray published Dec. 11.—Read more of Legacy Control Awkward Zombie by Katie Tiedrich published Dec. 10.—Read more of Awkward Zombie Nerf NOW!! by…
By Owen Good Published December 16, 2012 -
Culture
26 Terrific Pieces of Halo 4 Concept & Promotional Art
OK, so this should be the last batch of art from Halo 4 we showcase here on Fine Art. Hopefully. Maybe. While we’ve done a lot over the past few weeks, it’s hard to resist when the artists involved keep sharing their work, and that work keeps being some of the best you’ll see in…
By Luke Plunkett Published December 14, 2012 -
Culture
Paying Tribute to Some Movie Stars (And Vampires)
Joshua Black is a concept artist who has worked on games like the adaptations of Toy Story 3 and Cars 2 In the gallery above you’ll see a selection of his work, both professional and personal. If you like what you see, you can find more at his personal page and CGHub site
By Luke Plunkett Published December 13, 2012 -
Culture
It’s Surprising How Much Art Goes Into Making Halo’s Multiplayer Maps
You normally associate great concept art with the act of building a world and its characters. You know, singleplayer stuff. But a shooter’s multiplayer maps still need to be designed and dreamt up, and in cases like this the art can be just as stunning. The pieces you’re about to see are by Michael Pedro,…
By Luke Plunkett Published December 12, 2012 -
Culture
Halo 4’s Environments Can Be As Beautiful As They Are Brutal
We featured some of Thomas Scholes’ art back in August, but that was before he could show off all the work he did for Halo 4 Now he can. It’s incredible. I mean, not only is there beautiful art here, but he even made gifs of some of it You can check out more of…
By Luke Plunkett Published December 11, 2012 -
Culture
The Week in Games: Hibernation Begins
Fresh off its big evening in Los Angeles on Friday, The Walking Dead gets a retail release on Tuesday. It’s joined by free-to-play indie mecha title Hawken, downloadable content for Dishonored, and not much else as the games publishing business takes its customary extended holiday. Tuesday • The Walking Dead (PS3, 360) • 007 Legends…
By Owen Good Published December 9, 2012 -
Culture
Sunday Comics: Unlikely Hero
Welcome to your Sunday read of the week’s best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic. We’ve also got a vote coming up on making over the comics page. Look for news on that in an hour. Brawl In The Family by Matthew…
By Owen Good Published December 9, 2012 -
CultureWatch This Speed Run Take Down Dark Souls in 32 Minutes
From Software’s sequel will be remembered as one of the hardest games of this console generation. It took some people weeks—months, even—to make their way to the final battle of Dark Souls. This ruthless speedrun by Freddy ‘Thanatos’ Vasquez blows through it in about half an hour. There’s some skipping but it’s still a hypnotic…
By Evan Narcisse Published December 7, 2012 -
Culture
Crippled By Disease, This Artist Found a Way to Keep Drawing
Francis Tsai is an artist who has worked in comics, film, gaming (tabletop and card) and video games, for clients like EA, Rockstar, DC Comics, Eidos and Marvel. Widely-published, awarded and respected within the field, he’s one of the most talented artists going around. Sadly, Francis was diagnosed with Lou Gehrig’s Disease in 2010, a…
By Luke Plunkett Published December 7, 2012 -
Culture
Halo 4 is a Lot of Things, But Beautiful? Sure, Why Not
A.J. Trahan is an artist we’ve featured here before, at least partially, for his work on Epic Mickey. But the stuff we’re going to look at today is a little grander in scale. Trahan was one of the 117,342 artists who worked on Halo 4, but in addition to his contributions to Microsoft’s latest blockbuster,…
By Luke Plunkett Published December 5, 2012 -
Culture
Boy, Dead Space Sure Looks Different
You play both Dead Space games at a time when the world has already gone to shit. Just about everyone’s dead, and the place is a mess. But in designing the world of Dead Space, it was handy to see what things were like before the bad stuff went down, when people were breathing and…
By Luke Plunkett Published December 4, 2012 -
Culture
Sunday Comics Needs New Strips. Give Us the Names of Some Good Prospects.
It’s been a year since we added a new comic to our Sunday Comics lineup, and as we are down to nine features, when we usually published 10, and some others have been updating inconsistently, it’s as good a time as any to roll out the Sunday Comics Deathmatch overhaul that we last ran in…
By Owen Good Published December 2, 2012 -
Culture
The Week in Games: Cry For Release
The release calendar perks up this week before its customary winter hibernation. Far Cry 3 is out for consoles and PC. The Mass Effect Trilogy is available on PS3 (correction: it’s already out on 360), and there’s the Dragonborn DLC for Skyrim on Xbox 360. Monday • Waking Mars (PC) Tuesday • Guardians of Middle-earth…
By Owen Good Published December 2, 2012