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Culture
Here’s One Of The Guys To Thank For Mass Effect 3 Ending On A Brighter Note
Boy, at the time of release, you’d never have thought BioWare could dig their way out of Mass Effect 3’s ending. But some strong DLC and a revised closing sequence managed to do enough to, if not erase the memory of that original series of missteps, at least put a stop to the hate mail.…
By Luke Plunkett Published April 9, 2013 -
Culture
The Week in Games: Holy Guacamelee!
Well, if you thought last week was thin, get a load of this week. Indie metroidvania Guacamelee! for the PS3 and Vita is the name that most jumps out. It’s here on Tuesday Tuesday • Age of Empires II HD (PC) • Mystery Masters: Lighter Side of Adventure (PC 10 pack) • Table Mini Golf…
By Dealzon Published April 7, 2013 -
Culture
Sunday Comics: Pie in the Sky
Welcome back to Kotaku‘s Sunday Comics, and enjoy our weekly roundup of webcomics whose lineup was chosen by our readership. The comics will enlarge if you click on the magnifying glass icon in the lower right corner of each image. Virtual Shackles by Jeremy Vinar and Mike Fahmie. Published April 3. Read more of Virtual…
By Owen Good Published April 7, 2013 -
Culture
This Week in the Business: GameStop is Sold on the Next Xbox
What’s happened in the business of video games this past week … QUOTE | “[Next Xbox] will be a very hot, compelling device … I think the world is going to stand up and take notice.”—GameStop CEO J. Paul Raines, talking about the as-yet-unofficial new console from Microsoft rumored to be coming out this year…
By Steve Peterson Published April 6, 2013 -
Culture
The Beautiful Concept Art Of BioShock Infinite
Ben Lo is a Canadian concept artist who currently works at Irrational Games in Boston. An environment concept artist, in this gallery you’ll see a selection of his works that contributed to the design of BioShock Infinite’s Columbia. They are, as you’d expect given how beautiful the final product was, absolutely gorgeous. You can see…
By Luke Plunkett Published April 5, 2013 -
Culture
The Goddess Of Video Game Concept Art
Jim Moore is a Bay Area concept artist with over ten years experience in the entertainment industry, during which time he’s worked for clients like EA and Lucasfilm. Most recently, Jim helped out on Visceral’s Dead Space 3, some art room which you’ll see in this gallery. You can see more of his work at…
By Luke Plunkett Published April 4, 2013 -
Culture
Gender-Bending Mega Man, Street Fighting Ladies And A Batman In Serious Trouble
Artist DCWJ works at Imaginary Friends, a concept studio in Singapore which specialises in design and illustration in creative fields like video games and animation. The studio has worked on properties like Batman, Halo, Superman, D&D, Soul Calibur, Call of Duty, Street Fighter, Spider-Man, World of Warcraft, Everquest, League of Legends and Star Wars. You…
By Luke Plunkett Published April 3, 2013 -
Culture
Um, Hi There Giant Dragon, Can I Help You?
Australian artist Alex Drummond has worked with many of the biggest names in not just video games, but entertainment and business. Clients and employers like Marvel, THQ, Universal, Mazda, Fantasy Flight, Games Workshop and Rare. You can see more of his work at Alex’s personal site ——— Fine Art is a celebration of the work…
By Luke Plunkett Published April 2, 2013 -
Culture
Thief 4 Concept Art Is, Yes, Very Dark
Back in 2011, Idid an illustrative feature on Nicolas Ferrand, a concept artist at Eidos Montreal. At the time, I said he was working on Thief 4, but wasn’t allowed to show any of his stuff for that project. Now, two years later, he can. While it’s only three images, they’re more than enough to…
By Luke Plunkett Published March 31, 2013 -
Culture
Sunday Comics: The Day the Music Died
Welcome to the all new, Kinja-fied version of Kotaku‘s Sunday Comics. The features will enlarge if you click on the magnifying glass icon in the lower right corner of each image. Another Videogame Webcomic by Phil Chan and Joe Dunn. Published March 29. Read more of Another Videogame Webcomic Penny Arcade by Jerry Holkins and…
By Owen Good Published March 31, 2013 -
Culture
This Week in the Business ‘There is Strong Purchase Intent for the PS4’
What’s happened in the business of video games this past week, brought to you by Steve Peterson of GamesIndustry International QUOTE | “[There is] strong purchase intent for the PS4.”—Tony Bartel, president of GameStop, talking about the interest that GameStop’s already seeing for PS4 at this early stage, as well as “disappointing” Wii U sales.…
By Owen Good Published March 30, 2013 -
Culture
Building Pretty, Tough And Terrifying Things In 3D
We’re looking today at the portfolio of Jon Troy Nickel, an Australian artist who has worked on titles like Section 8, the cancelled Wet 2 and the Rift games. He’s also provided designs for Kingdom Death, a “boutique horror” tabletop game. Having worked for Australian and American game studios, Nickel is now a freelance character…
By Luke Plunkett Published March 29, 2013 -
CultureTotal RecallA Dusty Old Football Game Shouldn’t Look This Pretty
And really, the item itself – Mattel Electronic Soccer – isn’t. But as is their thing, the team at Bleeping Relics have made a quick session with the relic about as informative and good-looking as possible. As you may quickly notice, the Bleeping Relics guys are Belgian, but there are English subtitles available in the…
By Luke Plunkett Published March 28, 2013 -
Culture
Someone Had To Actually Build The Things In Crysis. Someone Like This Guy.
Manuel Virks is a 2D/3D artist at Crytek’s primary studio in Frankfurt, Germany, where he currently serves as a Senior Character Artist. Prior to joining the Crysis developers he worked at Splash Damage (Brink) and German studio Cranberry Production. In this gallery, you’ll see a selection of his work, much of it from his contributions…
By Luke Plunkett Published March 27, 2013 -
Culture
All The Valve Concept Art You Could Ever Need
I saw these pop up on Twitter a few weeks back, but you know what? I’ve been on vacation for a few weeks. So here they are. ***** Artists is a page on Steam’s community hub that showcases the work of Valve’s art team, past and present. There are rough sketches, promo pieces, 3D renders…
By Luke Plunkett Published March 27, 2013 -
Culture
Oh Hai There
British artist Shaun Mooney, who cut his teeth at Traveller’s Tales handheld division working on LEGO games, now works at Atomhawk Design, one of the world’s top creative studios and a team we’ve featured before here on Fine Art His work has appeared in recent games like Guardians of Middle Earth, and he also contributed…
By Luke Plunkett Published March 25, 2013 -
Culture
Sunday Comics: Corrosive Effect
Welcome to your Sunday read of the week’s best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic. Corpse Run by Alex Di Stasi. Published March 14. Read more of Corpse Run Penny Arcade by Jerry Holkins and Mike Krahulik. Published March 13. Read more…
By Owen Good Published March 17, 2013