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Culture
Star Trek Video Game Concept Art Still Finds Room For Smarmy Kirk
Fernando Acosta, formerly of Colombia but now residing in Canada, worked on the Star Trek video game that was released very quietly this week. Below you’ll see examples of his Trek work, but be sure to visit his site for more images, like personal project Bounty Hunter Wars and some stuff he did for Halo…
By Luke Plunkett Published April 24, 2013 -
CultureTroll Your Pals With Pineapple, Onions, and Xbox Live’s Pizza Hut App
Jesus Christ, you can order a pizza from your Xbox 360? Yes, thanks to Pizza Hut and Xbox Live, whose 172.65 megabyte food-downloadin’ app is now available for hungry hungry neckbeards like me and Fahey. The delivery app—demanded five months ago by Xbox Live users in this thread—went live this week. I so wanted to…
By Owen Good Published April 23, 2013 -
Culture
The Works Of NCSoft Artist Park Jong Won
Park Jong Won is a Korean concept artist who currently works for NCSoft, the MMO giant behind games like Lineage, Aion and Guild Wars. The art you’ll see below are my favourite pieces from his portfolio, because to me, they’re the covers to books I’ve never read, but if I saw them staring back at…
By Luke Plunkett Published April 22, 2013 -
Culture
The Week in Games: Boldly Gone
Star Trek, the co-operative action title from Digital Extremes (and Namco and Paramount) graces the top of the lineup for the week, followed by some downloadable content and digital releases. Dragon’s Dogma: Dark Arisen is a re-release of the 2012 game featuring new content. Today • LEGO City Undercover: The Chase Begins (3DS) Tuesday •…
By Dealzon Published April 21, 2013 -
Culture
Sunday Comics: Pull My Finger
Welcome to Kotaku‘s Sunday Comics, your weekly roundup of the best features, chosen by our readership. The features enlarge if you click on the magnifying glass icon in the lower right corner of each image Brentalfloss the Comic by Brent Black, Andrew Dobson and Dan Roth. Published April 18. Read more of Brentalfloss the Comic…
By Owen Good Published April 21, 2013 -
Culture
This Week in the Business: Smells Like No Team Spirit
What’s happened in the business of video games this past week … QUOTE | “At almost all game companies, there’s almost no appreciation at all for the team dynamic. ‘They’re just replaceable meat puppets,’ and that’s never, ever true.”—Gordon Walton, veteran game company executive, talking about the way most game companies view developers and why…
By Steve Peterson Published April 20, 2013 -
Culture
This League of Legends Artist’s Work Is A…Riot (I’m So Sorry)
Katie De Sousa is a concept artist who currently works at League of Legends developers Riot Games. She’s been there since 2012, and has been responsible for many of the awesome splash images you see for the game’s heroes. She also worked on the very pretty indie game Paper Moon You can see more of…
By Luke Plunkett Published April 19, 2013 -
Culture
When Video Game Artists Get To Redesign Comic Book Superheroes
If you read comics, it must be like getting the keys to the candy store. “Hey, artist, do you and your team want put your stamp on some of the most iconic heroes on the planet?” The answer would probably be yes. And the results, at least in this case, are surprisingly good. The pieces…
By Luke Plunkett Published April 18, 2013 -
Culture
No Robots Tonight. Tonight It’s Beautiful People (And…Elves).
Chinese artist Mingzhu Yang’s classical style reminds me of the old Mills & Boon books my Mum used to have lying around the house when I was a kid. Only instead of commercial pilots and farmers on the front cover, Yang’s art has demons and dudes who should be on America’s Next Top Belmont on…
By Luke Plunkett Published April 17, 2013 -
CultureIt’s Not Too Late to Celebrate National Eggs Benedict Day
Every year on April 16, folks across the country set aside their differences and roll out the poaching pits, shiny brass vats used to craft one of the integral components of the most expensive breakfast item on the menu outside of a steak. If you put Eggs Benedict inside of a steak, it wouldn’t be…
By Mike Fahey Published April 16, 2013 -
Culture
The Man Behind Blood Dragon’s 80s-Drenched “Box Art”
The unveiling of Far Cry 3’s bizarre expansion, Blood Dragon, was one of the most low-key in memory. Ubisoft haven’t really bothered. Just put some art out, a few trailers, and bam, that’s it. That’s all it needed, though, because that art said more than 1000 developer diaries could have hoped to. And it’s the…
By Luke Plunkett Published April 16, 2013 -
Culture
Designing The Dresses For BioShock Infinite’s Elizabeth (And The Lutece Twins)
Claire Hummel worked as an artist on the recently-released BioShock Infinite, where she helped define the outfit of one of the game’s two biggest stars, Elizabeth. With a goal of having something that both looked like it came from 1912 and was also “age-appropriate”, the image above – and the first few below – show…
By Luke Plunkett Published April 14, 2013 -
Culture
The Week in Games: No Injustice, No Peace
DC Comics’ story-driven fighter from NetherRealm Studios hits shelves on Tuesday, dominating a week lacking any other major first-run PC or console release. Dishonored‘s Knife of Dunwall extension arrives for all three platforms, too. Monday • ArcaniA: Game of the Year Edition (PS3) Tuesday • Injustice: Gods Among Us (360, PS3, Wii U) • Shin…
By Dealzon Published April 14, 2013 -
Culture
Sunday Comics: Fighting Fire with Fire
Welcome to Kotaku‘s Sunday Comics, your weekly roundup of the best features, chosen by our readership. The features enlarge if you click on the magnifying glass icon in the lower right corner of each image Brawl In The Family by Matthew Taranto. Published March 29. Read more of Brawl In The Family Penny Arcade by…
By Owen Good Published April 14, 2013 -
Culture
This Week in the Business: ‘There is No Room for B-Games.’
What’s happened in the business of video games this past week … QUOTE | “There is no room for B-games.”—Ubisoft Montreal CEO Yannis Mallat explaining why next-gen games will need to focus on quality and consumer value QUOTE | “What Sony is doing is a very positive note for the console industry.”—Ted Price, CEO of…
By Steve Peterson Published April 13, 2013 -
Culture
More Beautiful Art From Hardware. Enjoy.
In case you couldn’t tell from the last time I featured this game on Fine Art, regardless of whether Hardware (or Hardware: Shipbreakers as it’s now known) turns out to be amazing or awful, I will be praying for an art book. Because the concept art for the game just takes my breath away. It’s…
By Luke Plunkett Published April 12, 2013 -
Culture
The Very Best Art From The Mass Effect Series
Regular readers of my concept art feature here on Kotaku would know that, yeah, over the years I’ve shown my fair share of work from the Mass Effect trilogy. The guys at BioWare (and, in some cases, beyond) did amazing work building the series, and that began at the ground level, with the design of…
By Luke Plunkett Published April 11, 2013 -
Culture
Oh Great, Skylanders Happy Meals. Just What I Needed.
You know you’ve made it as a children’s entertainment property when Mike Fahey’s car is filled with empty McDonald’s Happy Meal boxes. Peek inside my 96 Nissan Pathfinder between April 12 and May 2 and that’s exactly what you’ll find, as I spend a month trying to gather all nine of the Skylanders Happy Meal…
By Mike Fahey Published April 10, 2013 -
Culture
The One Man Who Influenced Mass Effect’s Look More Than Anyone Else
The Mass Effect series draws creatively, like all “new” universes do, from those which came before. You can see traces of Star Trek’s intergalactic politics. Star Wars’ “science magic”. The influence those properties had on Mass Effect, though, pales in comparison with the work of one man, a single artist whose 20th-century output defined the…
By Luke Plunkett Published April 9, 2013