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Culture
Concept Art For A Game That Has Never, And Will Never, Come Out
OK, you’re going to have to bear with me on this one. This art is for a project called Solace. The work of Judson “Tettix” Cowan, it’s an album, and for each song Cowan has drawn a piece of “concept art”, or a “screenshot”, imagining the game that would be based on the music, if…
By Luke Plunkett Published January 31, 2013 -
Culture
A Man Who Made Jason Brody (And Master Chief, And A Badass Nord)
Mathieu Aerni is a character artist at Blur Studio, they of amazing video game trailer fame He’s worked on trailers and cinematics for games such as Halo 4, Far Cry 3, The Elder Scrolls Online, Lord of the Rings: War in the North and Dishonored Over the years he’s also worked on a number of…
By Luke Plunkett Published January 30, 2013 -
Culture
A Very Animated Look At Halo 4
This clip, seemingly done for Spartan Ops, was done by Planet Jump animation studio for the launch of Halo 4 last year. Part-animated clip, part-motion comic, its got an anime style and helps explain, at least partially, why the Covenant are hanging around the game. Better than the game manages, anyway. The short was directed…
By Luke Plunkett Published January 29, 2013 -
CultureSnacktaku Special Report: Five Snacks I Must Eat in 2013
The majority of snacks I’ve reviewed over the past couple of years for Snacktaku have been happy accidents. I wasn’t planning on putting them in my mouth and writing about them—it just happened. This year I am changing things up. This year I have an eating agenda—there are five foods that shall not escape my…
By Mike Fahey Published January 28, 2013 -
Culture
The Week in Games: Antichamber and Omerta
Sort of a quiet week coming for new releases, though a couple arrive on PC that many have noticed: Antichamber, the indie, non-Euclidian mindfuck puzzle that has gotten plenty of attention, and Omerta, which interprets gangsterin’ as a management sim and turn-based combat. Here’s what you’ve got coming this week. Monday • Heavy Fire: Shattered…
By Owen Good Published January 27, 2013 -
Culture
Sunday Comics: Closed Beta
Welcome to your Sunday read of the week’s best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic. Nerf NOW!! by Josué Pereira. Published Jan. 25. Read more of Nerf NOW!! Penny Arcade by Jerry Holkins and Mike Krahulik. Published Jan. 23. Read more of…
By Owen Good Published January 27, 2013 -
Culture
Play The Cave. You’ll See Awesome Art Like This.
If you’ve been playing Double Fine’s The Cave—and Tina says you probably should be—you’ll have noticed the lush cave paintings you come across depicting the game’s seven characters. They’re the work of Daniel Krall, and there’s so much colour you could drown in it. You can see more of Daniel’s art on his personal blog…
By Luke Plunkett Published January 25, 2013 -
Culture
These Pictures Were Drawn Using A Human Eyeball. Incredible.
Francis Tsai is a concept artist who has worked for companies like Rockstar, EA and Eidos. Sadly, as we told you last month, Tsai was diagnosed with Lou Gehrig’s Disease in 2010, and the condition has slowly taken away his ability to draw. First he lost the use of his hands, so he learned to…
By Luke Plunkett Published January 24, 2013 -
CultureTotal Recall
A History Of THQ, 1989-2013
For all intents it happened late last year, but today the results of an auction called it: THQ, formerly one of the biggest video game publishers in the world, is no more. It’s been a hell of a ride. While technically first formed in 1989 as Trinity Acquisition Corporation, THQ began business proper in 1990,…
By Luke Plunkett Published January 23, 2013 -
Culture
I Don’t Remember Diablo III’s Barbarian Looking Like This
Bogdan Gabelko is a 3D artist who has worked for companies like Crytek. You may have seen his work before, like the Cammy piece we featured in 2011 He’s now working at Blizzard. Lucky dog. You can see more of Bogdan’s work at his CGHub and DeviantArt pages. To see the larger pics in all…
By Luke Plunkett Published January 23, 2013 -
Culture
How Many Arms Does It Take To Screw In A Sci-Fi Lightbulb?
Jeong Shin is a concept artist who, having previously worked at toy company Mattel, is now employed at Ubisoft Montreal, where some of the projects he’s worked on include Far Cry 3 and Watch Dogs If you like what you see here, you can check out more of Jeong’s stuff on his personal site To…
By Luke Plunkett Published January 22, 2013 -
Culture
The Week in Games: Ni No Kuni Comes West
Ni No Kuni: Wrath of the White Witch has the entire week to itself, as far as console releases are concerned. In fact, it’s the only console release of note on the horizon. DmC: Devil May Cry also comes to the PC. Monday • Murder, She Wrote 2: Return to Cabot Cove (PC download) Tuesday…
By Owen Good Published January 20, 2013 -
Culture
Sunday Comics: Prime Service
Welcome to your Sunday read of the week’s best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic. Brentalfloss the Comic by Brent Black, Andrew Dobson and Dan Roth. Published Jan. 15. Read more of Brentalfloss the Comic Penny Arcade by Jerry Holkins and Mike…
By Owen Good Published January 20, 2013 -
Culture
This Isn’t Real Sushi. These Are Diapers.
How cute. Japanese company Wire Orange is offering “Diaper Sushi” (“omutsu zushi” or おむつ寿司) as a present for new mothers. The gift set is designed to look like sushi. Often in Japan, sushi is used in celebrations and special dinners, whether that’s going out to eat, ordering sushi for home delivery, or making it at…
By Brian Ashcraft Published January 19, 2013 -
Culture
It’s Tough Fighting A Robot With Giant Arms On Its Back
Arnaud Kotelnikoff is an artist who has been working in the video game business since 1996, beginning his career with Ubisoft before moving onto work with companies like Gameloft and Tokyo-based Nintendo subsidiary Nd Cube. He’s now back at Ubisoft, and in this gallery we’ll see a collection of some of his personal and professional…
By Luke Plunkett Published January 18, 2013 -
Culture
Early Far Cry 3 Concept Art Shows Scrapped Ideas, Luxury Resorts And… Fun Parks
When a game is in its infancy, a lot of ideas get kicked around. Here are some from the very earliest stages of Far Cry 3 development, when the team had settled on a tropical island setting and… little else. While we can see some areas and ideas that made it into the final game,…
By Luke Plunkett Published January 17, 2013 -
CultureGo Behind The Scenes Of Cyberpunk’s Stunning Debut Trailer
It’s got almost nothing to do with the game itself, since it shows absolutely none of it, but the debut trailer for Cyberpunk was still an exciting thing to watch, primarily because it shows at least the game’s art design has the whole future noir, Blade Runner thing down pretty well. You may be forgiven…
By Luke Plunkett Published January 16, 2013