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Culture
This is Orange 5, Standing By
Atey Ghailan is another of the talented team at Atomhawk Design, a British studio made up of a ton of former games industry artists. If you like what you see here, you can check out Atey’s blog or CA.org page for more. (thanks ConceptArtWorld!) To see the larger pics in all their glory (or, if…
By Luke Plunkett Published October 23, 2012 -
Culture
What Dishonored’s Corvo Looked Like Before He Got That Fancy Mask
As you’d know if you were reading Fine Art last week, Dishonored was originally intended to be a game set in 17th century London, rather than the whalepunk fictional universe it ended up creating for itself. The decision to switch settings wasn’t made instantly; there had been time for some art to be drawn up…
By Luke Plunkett Published October 21, 2012 -
Culture
The Week in Games: Meadow of Honor: Warfarmer
What is this week’s biggest release? Is it Forza Horizon or Street Fighter X Tekken on the Vita? Is it The Unfinished Swan or Skylanders Giants? Is it Medal of Honor: Warfighter?. Or is it the game that feeds a land, raises a hard-working generation, and bestows upon a nation the greatness it needs to…
By Owen Good Published October 21, 2012 -
Culture
Sunday Comics: You Can’t Look It Up on GameFAQs, Either
Welcome to your Sunday read of the week’s best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic. Penny Arcade by Jerry Holkins and Mike Krahulik published Sept. 15.—Read more of Penny Arcade Awkward Zombie by Katie Tiedrich published Sept. 15.—Read more of Awkward Zombie…
By Owen Good Published October 21, 2012 -
Culture
Dishonored’s Art Director Talks Inspiration, Cut Levels
I know, we’ve looked at Dishonored once already here on Fine Art, but today is a little different, because we not only have some images from quite literally the game’s drawing board stage, but also some commentary on them from Sebastien Mitton, Arkane’s art director. Did you know, for example, that the game’s “Tallboy” units…
By Luke Plunkett Published October 18, 2012 -
CultureIs Dear Esther Still Poignant During a Speed Run? Let’s Watch and Find Out.
Indie sensation Dear Esther won lots of praise for its distinctive feel and moody narrative when it came out earlier this year. Even though it’s short, The Chinese Room’s experimental title is the kind of experience you take your time with so that the mournful vibe and lushly drawn virtual world can seep into your…
By Evan Narcisse Published October 18, 2012 -
Culture
Tsk Tsk Tsk, And I Bet He Wasn’t Even Insured
Edvige Faini is an Italian artist with so many skills, and noted employers, that it’s tough to know where to start. Having recently been at social games developer Dreamfire Games, Faini now works at Hollywood production house The Aaron Sims Company, where she’s providing art for some of 2013 (and beyond’s) biggest movies. She’s also…
By Luke Plunkett Published October 18, 2012 -
Culture
The Making of an Assassin
Alexandre Troufanov is employed at Ubisoft Montreal, where he works as a character modeller, which means he actually builds some of the people who inhabit the world of Assassin’s Creed You’ll see some examples of this in the gallery below, spanning the last three games in the series (not including the latest entry, the upcoming…
By Luke Plunkett Published October 17, 2012 -
Culture
Truly ‘Adult’ Video Games
A funny thing happened at a showcase for new PlayStation games last week. A rep for Sony was showing me the PS3’s slick new online store, flicked through some of the new classifications for games on the store, each of which has a number next to them indicating how many games fit that category and……
By Stephen Totilo Published October 16, 2012 -
Culture
In the Future, Lady Robots Will Ride Regular Robots
Xiao Biao “Bill” Xuis, aka rd7, is an artist currently working at Redsteam, a concept art studio in Shanghai. His speciality? Awesome images of sci-fi settings, mechs and people wearing highly impractical body armour. If you like the stuff you see in the gallery below, you should check out more on rd7’s CGHub page, or…
By Luke Plunkett Published October 16, 2012 -
Culture
What Dr. Horrible Can Teach Nerds (And Everyone Else) About Love
Does anyone represent the trials and tribulations of the modern day nerd quite as much as Dr. Horrible? He wants what we all want: to build a fairer, more just and equitable society. To be recognized and valued for his gifts and contributions to the world at large. To get through the day without being…
by Harris O'Malley Published October 15, 2012 -
Culture
These Kentucky Fried Chicken Flavored Potato Chips Look Finger-Licking Good
Starting on October 25 and for a limited time only, KFC Japan is launching a new flavor of fried chicken called “uma shio shouga chicken” (旨塩生姜チキン) or “savory salt ginger chicken”. According to Tokyo Walker, KFC worked with Japanese snack maker Calbee to bring this flavor to potato chips—also for a limited time only. This…
By Brian Ashcraft Published October 15, 2012 -
Culture
The Week in Games: Licensed to Chill
Just 007 Legends from Activision represents the big console release in an unexpected lull in the fall release cycle. Serious Sam 3: BFE arrives on Wednesday for the Xbox 360. Monday • The Lord of the Rings Online: Riders of Rohan (PC) Tuesday • 007 Legends (PS3, 360) • Doom 3 BFG Edition (360, PS3,…
By Owen Good Published October 14, 2012 -
Culture
Sunday Comics: A Wall Too Tall
Welcome to your Sunday read of the week’s best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic. Virtual Shackles by Jeremy Vinar and Mike Fahmie published Oct. 10.—Read more of Virtual Shackles Nerf NOW!! by Josué Pereira published Oct. 11.—Read more of Nerf NOW!!…
By Owen Good Published October 14, 2012 -
Culture
This Week in the Business: ‘The Days of Kevin Butler Are Over.’
What’s happened in the business of video games this past week … QUOTE | “The days of Kevin Butler are over.”—Scott Steinberg, talking along with other PR and marketing experts about Sony’s future PlayStation strategy now that Kevin Butler is most likely dead QUOTE | “Microsoft and its next generation Xbox appears to offer up…
By James Brightman Published October 13, 2012 -
Culture
Hey, Aliens Can Have Kraken Too, You Know
This isn’t the only planet to have water on it. There are likely countless other worlds out there covered in the wet stuff. So don’t go assuming we’ll be the only civilization to have ever come up with the idea of giant sea monsters! That piece above, plus all the others you’ll see in this…
By Luke Plunkett Published October 12, 2012 -
CultureTotal Recall
Boy, Arnold Schwarzenegger Was On The Cover Of Just About Every Game From The 1980s
Of all the people who loved Arnold Schwarzenegger during his 1980s prime, none loved him more than the artists responsible for the covers of video games. They just could not stop paying indirect (or even blatantly direct) homage to the action superstar by having him inspire the poses, outfits and faces to games as famous…
By Luke Plunkett Published October 11, 2012 -
Culture
The Art Behind Star Citizen, Space Gaming’s Triumphant Return
Forget the most exciting thing I’ve heard this week. The announcement of Wing Commander creator Chris Roberts’ return to space-based PC games, complete with bombastic trailer, is the most exciting video game news I’ve heard in years So it’s a pleasure in tonight’s Fine Art to be able to share some concept images from the…
By Luke Plunkett Published October 11, 2012 -
Culture
Last One to the Giant Desert Truck Gas Station is a Rotten Egg
Jan Urschel is a concept artist currently employed at Lucasarts’ Singapore studio, where he’s working on 1313, the first big Star Wars game in years that isn’t set before the classic trilogy. Or, at least, too far before it. While you won’t find any art from that game here – it’s still under lock and…
By Luke Plunkett Published October 10, 2012