-
Culture
Sunday Comics: Take a Bow
Welcome to Kotaku‘s Sunday Comics, your weekly roundup of the best webcomics, chosen by our readership. The images enlarge if you click on the magnifying glass icon in the lower right corner. Virtual Shackles by Jeremy Vinar and Mike Fahmie. Published June 26. Read more of Virtual Shackles Penny Arcade by Jerry Holkins and Mike…
By Owen Good Published June 30, 2013 -
Culture
This Week in the Business: When a Game Ships, the Axe Falls
What’s happened in the business of video games this past week … QUOTE | “The hire-and-fire cycle is simply an aspect of our industry. When a game ships, sometimes the guillotine has to drop.”—David Valjalo, game consultant, talking about an unfortunate reality of making AAA games today QUOTE | “It’s not the decline of consoles,…
By Steve Peterson Published June 29, 2013 -
Culture
Up Close, The Last Of Us’ Infected Are Even Grosser
You only really see them in the dark, or moving fast, or when their heads are exploding, so there aren’t many points in The Last Of Us you can really appreciate how gross the infected really are. Let’s fix that. These 3D renders are the work of Mike Svymbersky, an artist who helped out Naughty…
By Luke Plunkett Published June 28, 2013 -
Culture
The Art That Helped Sell Everything From Assassin’s Creed To Far Cry 3
Anthony Guebels works for Ubisoft as one of the artists responsible not necessarily for the creation of games, but for the marketing images used for games. He’s worked on all kinds of projects, from Far Cry 3 through the Assassin’s Creed series to Splinter Cell to the upcoming Watchdogs. You’ve probably seen many of the…
By Luke Plunkett Published June 27, 2013 -
Culture
From The Last Of Us Through Dragons To A McDonalds Wasteland
Continuing a little tour I’ve been taking of the Naughty Dog artists responsible for The Last Of Us, and who I haven’t yet featured here on Fine Art, today we’re looking at the work of Nick Gindraux. Nick is a concept artist at Naughty Dog who, prior to his work on The Last Of Us,…
By Luke Plunkett Published June 26, 2013 -
Culture
Yes, You’re Going To Have To Go In There, Joel
John Sweeney is a concept artist at Naughty Dog who didn’t just get to work on The Last Of Us, but had one of his images from the game selected as a winner in this year’s Into The Pixel awards. You can see more of his work at his personal site and CGHub page To…
By Luke Plunkett Published June 25, 2013 -
Culture
Snacktaku Special Report: Twinkies Return July 15
Sorry, generic and off-brand creme-filled sponge cakes — your days are numbered. On July 15, the prodigal snack returns. An image on the Hostess Facebook page leads to HostessCakes.com, where someone with absolutely dreadful design skills has placed a countdown to July 15. That’s some quick work from Apollo Global Management and Metropoulos & Co,…
By Mike Fahey Published June 24, 2013 -
Culture
The Week in Games: Get Your Motor Running
Summer begins with some noteworthy names releasing on consoles this week—Ride to Hell: Retribution, a title first spoken five years ago, finally arrives. Deadpool shows up to lay waste to the fourth wall, as he usually does, and Hotline Miami at last hits consoles with a PS3 and Vita release. Today • Game & Wario…
By Dealzon Published June 23, 2013 -
Culture
Sunday Comics: A Pocket Full of Whoopass
Welcome to Kotaku‘s Sunday Comics, your weekly roundup of the best webcomics, chosen by our readership. The images enlarge if you click on the magnifying glass icon in the lower right corner. Brawl In The Family by Matthew Taranto. Published June 21. Read more of Brawl In The Family Penny Arcade by Jerry Holkins and…
By Owen Good Published June 23, 2013 -
Culture
This Week in the Business: A Price Cut Already?
What’s happened in the business of video games this past week … QUOTE | “We expect the Xbox One to sell as many units as the PS4. If we are wrong, we think that Microsoft is prepared to lower price next year.”—Analyst Michael Pachter, reacting to Microsoft’s reversal of policies concerning connectivity and used games…
By Steve Peterson Published June 22, 2013 -
CultureCover Your Walls with Post-it Note Pixel Art
Ever have a bare wall that is just begging to be covered? Well then, consider using post-it notes to make your very own bit of pixel art. Lasse Laursen, a resident of Tokyo, has put together a great guide on YouTube showing you how to do just that. By taking a picture of anything at…
By Richard Eisenbeis Published June 21, 2013 -
Culture
In Destiny’s Bleak Future, Scarves Need Mending
Today we’re looking at the art of Bungie’s Ryan DeMita. So, yeah, time for more Destiny Art. But not just Destiny art! Some Halo: Reach stuff as well, which you’ll see below along with some personal stuff. To see more of Ryan’s art, check out his personal site and CGHub page To see the larger…
By Luke Plunkett Published June 21, 2013 -
Culture
Check Out Some Great Arkham City Concept Art
Having previously worked for companies like NCSoft, artist Kan Muftic’s last major piece of gaming work was being one of those helping define Rocksteady’s take on the Batman universe in the two excellent Arkham games. He’s since moved onto a bit of movie work, including the upcoming Godzilla reboot. You can see more of his…
By Luke Plunkett Published June 19, 2013 -
Culture
The Week in Games: Ready Player Two
A modest week for new releases trails the end of E3. New Super Luigi U is the only console release, coming to the Wii U eShop on Thursday. Otherwise, there’s the Jak and Daxter Collection for PS Vita on Tuesday. Tuesday • Knights of Pen & Paper: +1 Edition (PC, Mac) • Jak and Daxter…
By Dealzon Published June 16, 2013 -
Culture
Sunday Comics: Smash Brothers
Welcome to Kotaku‘s Sunday Comics, your weekly roundup of the best webcomics, chosen by our readership. The images enlarge if you click on the magnifying glass icon in the lower right corner. Nerf NOW!! by Josué Pereira. Published June 12. Read more of Nerf NOW!! Penny Arcade by Jerry Holkins and Mike Krahulik. Published June…
By Owen Good Published June 16, 2013 -
Culture
This Week in the Business: ‘One of Microsoft’s Best E3 Conferences’
What’s happened in the business of video games this past week … QUOTE | “One of Microsoft’s best E3 press conferences to date.”—Analyst Jesse Divnich, talking about Microsoft’s press event at E3, which has been widely panned QUOTE | “[Xbox One has] the computational power of more than 10 Xbox 360 consoles.”—Xbox One engineering manager…
By Steve Peterson Published June 15, 2013 -
Culture
Sure, A Giant Floating Whale, Why Not
A skywhale flew near my house once. True story Xavier Etchepare is a senior concept artist at Ubisoft Montréal, where he’s done stuff like character art and storyboards. He’s worked on games like the Just Dance series, but most of the stuff you’ll see today is either personal or from old/abandoned projects. You can see…
By Luke Plunkett Published June 14, 2013 -
Culture
Thief Looks About As Cheerful As A Funeral In The Rain
Not that we expected anything else. I mean, this is Thief. It’s hardly going to be about unicorns and puppies. But still, even by Thief’s standards, this artwork is grim. I’m not sure on who the artists responsible for this are, as like most corporate concept piece dumps prior to a game’s release no credit…
By Luke Plunkett Published June 12, 2013 -
CultureThe Art Of Strike Vector
You’d be forgiven for looking at this stuff and thinking it was for a major project, something like Halo 5, or Destiny, or Titanfall. Nope. It’s for a game being made by four people. That game is Strike Vector, and holy shit, how have I never seen this before? It’s a multiplayer air combat game,…
By Luke Plunkett Published June 12, 2013