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Culture
Drown Your Eyeballs in Rayman: Origins’ Gorgeous Concept Art
That’s it. No mahine guns today. No more giant robots, no post-apocalyptic landscapes, no bloodthirsty aliens. Today, we’re looking at video game concept art that’s so damn bright and cheerful it’ll put more peps in your step than you’ll know what to do with. It’s all the work of Floriane Marchix, who is currently at…
By Luke Plunkett Published July 19, 2012 -
CultureTotal RecallHow Capitol Hill Learned to Love Video Games
Video games used to be, quite literally for many in US politics, the devil. Or something very close. These days, though, you’re more likely to hear about developers getting tax breaks than games being banned. That kind of acceptance from a former enemy didn’t happen overnight. It took years of education and lobbying. Oh, and…
By Luke Plunkett Published July 18, 2012 -
Culture
I Never Thought The Walking Dead Could Look So Delicious
When I play Telltale’s excellent The Walking Dead game, I rarely get hungry. There just aren’t that many appetizing things in the game, particularly in the ghastly second episode, “Starved for Help.” And yet, when the folks at Gourmet Gaming get their hands on the game, my stomach starts growling. These biscuits from episode 2…
By Kirk Hamilton Published July 18, 2012 -
Culture
Let’s Look at Some Killing Machines (And Giant Castles, And Steampunk Samus)
Yohann Schepacz, aka OYO, is an atist who works at Sixmorevodka, a studio whose work we’ve featured here on Kotaku before Sixmorevodka is based in Berlin, and has provided concept art for clients like Blizzard, Sony, Nintendo, Ubisoft, EA, Disney, Marvel and Warner Bros. The gallery below contains a bunch of both Schepacz’s personal work,…
By Luke Plunkett Published July 18, 2012 -
CultureTotal RecallAtari Video Music Was Like Winamp For The 1970s
You know when you use a music or media player – and really, they all do it in some way or another – you can activate a visualiser to help you “see” the track like you were tripping on acid? Well, Atari had one in 1976. And it was, for the time, pretty damn great.…
By Luke Plunkett Published July 17, 2012 -
CultureTotal Recall
Apple Co-Founder Was a Tetris Champion (and a Pain in Nintendo’s Ass)
Steve Wozniak, aka Woz, was one of the co-founders of Apple back in 1976. When he left the company in 1987 (though he technically remains an employee to this day, drawing a nice salary), he needed something to do. One of those things was to become a Tetris champion. In a candid Q&A on Gizmodo…
By Luke Plunkett Published July 17, 2012 -
CultureThe Heartwarming Tale of 10,000 Horrible Doritos Tacos
Imagine living in a town so remote, so isolated, and so dreary that the prospect of a Taco Bell opening nearby ignites a spark of hope in the populace so intense it has to be set to moving music. Some would say Bethel, Alaska sounds like hell. Me? I say it sounds like the healthiest…
By Mike Fahey Published July 17, 2012 -
Culture
Modern Shooters Can Look Pretty (at Least, Their Concept Art Can)
It’s a common, and entirely justified complaint that most modern shooters look too drab. They’re too brown, too grey, too dreary. You could counter that, well, since wars are fought in the dirt and ruins that’s how they’re supposed to look, but it’s too nice a day for arguments. Let’s instead just enjoy this concept…
By Luke Plunkett Published July 17, 2012 -
CultureTotal Recall
A Tribute to Old Video Game Maps
What did you do over the weekend? See some friends, go out to dinner, play some games? Me, I sat in front of a monitor, then a printer, and went through this spontaneous collection of old video game maps. Younger readers, accustomed to things like waypoint markers and mini-maps, may not be aware just how…
By Luke Plunkett Published July 16, 2012 -
CultureTotal Recall
The Private Atari Emails You Weren’t Supposed to See (Until Some Guy Released Them)
Here’s a rare and fascinating thing: a collection of ten year’s worth of internal Atari Games correspondence from between 1982 and 1992, all stored, public and ready for your voyeuristic consumption. What you’ll find isn’t just boring business talk. There’s all kinds of stuff in here, from high-level corporate discussions to guys making dinner reservations…
By Luke Plunkett Published July 16, 2012 -
Culture
A Summer at the Arcade
Mass Effect‘s latest DLC is totally free, and it arrives Tuesday, offering new maps and playable characters in the game’s multiplayer suite. Otherwise, the big release for the week would be Tony Hawk’s Pro Skater HD, kicking off the annual Summer of Arcade on Xbox Live. Tuesday •Mass Effect 3: Earth (XBLA, PSN) •Dyad (PSN)…
By Owen Good Published July 15, 2012 -
Culture
Sunday Comics: Eating Before Bedtime
Welcome to your Sunday read of the week’s best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic. Brawl In The Family by Matthew Taranto published July 10.—Read more of Brawl In The Family Awkward Zombie by Katie Tiedrich published July 9.—Read more of Awkward…
By Owen Good Published July 15, 2012 -
CultureTotal Recall
Just This Once, Let’s Revive The Greatest Console War: Genesis or Super Nintendo?
It was a good war. A just war. It was, maybe, the last great war. I’m not talking about World War II. I’m talking about the great console war of the 1990’s. I had a great time goading Lisa Foiles into reviving the 90’s console wars with me a few weeks back—despite the best efforts…
By Kirk Hamilton Published July 14, 2012 -
CultureTotal RecallI Want A Friday The 13th Game That Lets Me Play As Jason
Happy Friday the 13th! Jason is over right now, he says to tell you guys, “Hi.” I get that survival horror is about being afraid, running away from an unstoppable evil. But Jason is almost too damned goofy to really work as a big-bad in a survival horror game. Maybe that’s why there hasn’t been…
By Kirk Hamilton Published July 13, 2012 -
CultureTotal Recall
Was 1998 The Ultimate Year in Video Gaming?
2011 was a hell of a year for big game releases. I remember at some point in the fall thinking, “Dude, we are approaching 2007 territory here.” 2007 was a hell of a year for big game releases. Modern Warfare. Mass Effect. Bioshock. Portal. That year set the stage for the franchises that would dominate…
By Kirk Hamilton Published July 13, 2012 -
CultureSee How Much Work Goes Into Making a Fancy Video Game Trailer
Cinematic trailers are everywhere in games marketing these days, so much so it’s rare to see a title shown off for the first time any other way. As we become more familiar with them, though, we start to take them for granted. Which is a bit of a shame, considering how much work actually goes…
By Luke Plunkett Published July 13, 2012 -
CultureTotal Recall
Nintendo’s Official Super Metroid Guide Featured Transparent Samus Armour
This is the cover to the Japanese edition of the official guide to SNES classic Super Metroid. I can see what they’re trying to do with the idea, maybe, but in execution it just looks weird. Like a Nintendo console getting on in years, re-released in a transparent colour scheme. [via VGJunk]
By Luke Plunkett Published July 12, 2012 -
CultureTotal Recall
The Weird, Wonderful and Sometimes Secret History of Nintendo
While other video game companies are happy to celebrate 10th, 15th or even 20th anniversaries, Nintendo is over 100 years old. Founded in 1889, the company has enjoyed a rich video gaming tradition dating back to the 1970s, releasing some of the most successful gaming consoles and franchises of all time. Which is great for…
By Luke Plunkett Published July 12, 2012 -
Culture
Luscious Game Art Makes Robots and Beasts Look Great Together
Markus Neidel is a German concept artist who most recently worked on Black Prophecy, a sci-fi MMO. You won’t find too much sci-fi in this gallery, though. What you will find for the most part are some epic fantasy images that look so delicious you’d be forgiven for thinking you could slice them off your…
By Luke Plunkett Published July 12, 2012