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Culture
Badass 90’s Starfighter Design Lives On With Star Citizen
Kemp Remillard’s been featured here on Fine Art before, for his work on Skyrim. Today, things are a little more technologically advanced. He’s provided art for Star Citizen, the upcoming space shooter from Wing Commander creator Chris Roberts, and that art is making my inner twelve year-old lose his shit. Seriously, there are cutaways. Cutaways…
By Luke Plunkett Published February 5, 2013 -
Culture
The Week in Games: A Thief in Time Saves Nine
Fire Emblem: Awakening warms up the release schedule tomorrow in time for a new Sly Cooper and Dead Space 3 on Tuesday. Monday • Fire Emblem: Awakening (3DS) Tuesday • The Elder Scrolls V: Skyrim – Dragonborn (PC DLC) • Dead Space 3 (360, PS3, PC) • Sly Cooper: Thieves in Time (PS3, PS Vita)…
By Owen Good Published February 3, 2013 -
Culture
Sunday Comics: Starting Over
Welcome to your Sunday read of the week’s best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic. Brawl In The Family by Matthew Taranto. Published Feb. 1. Read more of Brawl In The Family Penny Arcade by Jerry Holkins and Mike Krahulik. Published Feb.…
By Owen Good Published February 3, 2013 -
Culture
This Isn’t The Monkey King I Remember From Childhood
Maria “Ketka” Trepalina is a freelance Russian concept artist who has recently worked for Blizzard (on the WoW card game), game design house Sibilant Interactive and casual developer G5 What’s great about her work is the life. No barbarian girls with overly-large chests, no dystopian sci-fi futures, no epic medieval battles… just strong characters and…
By Luke Plunkett Published February 1, 2013 -
Culture
The Girl With The Dragon…Well, Dragon
Oleg Saakyan is a freelance concept artist who has worked for clients like social game developer Distant Orbit and board game (and increasingly video game) powerhouse Fantasy Flight Games. Expect to see him a lot more in the future, because this guy is good You can see more of Oleg’s work at his personal site…
By Luke Plunkett Published February 1, 2013 -
CultureWatch this insanely perfect speedrun of Tony Hawk Pro Skater 3 done in under 4 minutes.
By Gergo Vas Published January 31, 2013 -
Culture
Concept Art For A Game That Has Never, And Will Never, Come Out
OK, you’re going to have to bear with me on this one. This art is for a project called Solace. The work of Judson “Tettix” Cowan, it’s an album, and for each song Cowan has drawn a piece of “concept art”, or a “screenshot”, imagining the game that would be based on the music, if…
By Luke Plunkett Published January 31, 2013 -
Culture
A Man Who Made Jason Brody (And Master Chief, And A Badass Nord)
Mathieu Aerni is a character artist at Blur Studio, they of amazing video game trailer fame He’s worked on trailers and cinematics for games such as Halo 4, Far Cry 3, The Elder Scrolls Online, Lord of the Rings: War in the North and Dishonored Over the years he’s also worked on a number of…
By Luke Plunkett Published January 30, 2013 -
Culture
A Very Animated Look At Halo 4
This clip, seemingly done for Spartan Ops, was done by Planet Jump animation studio for the launch of Halo 4 last year. Part-animated clip, part-motion comic, its got an anime style and helps explain, at least partially, why the Covenant are hanging around the game. Better than the game manages, anyway. The short was directed…
By Luke Plunkett Published January 29, 2013 -
CultureSnacktaku Special Report: Five Snacks I Must Eat in 2013
The majority of snacks I’ve reviewed over the past couple of years for Snacktaku have been happy accidents. I wasn’t planning on putting them in my mouth and writing about them—it just happened. This year I am changing things up. This year I have an eating agenda—there are five foods that shall not escape my…
By Mike Fahey Published January 28, 2013 -
Culture
The Week in Games: Antichamber and Omerta
Sort of a quiet week coming for new releases, though a couple arrive on PC that many have noticed: Antichamber, the indie, non-Euclidian mindfuck puzzle that has gotten plenty of attention, and Omerta, which interprets gangsterin’ as a management sim and turn-based combat. Here’s what you’ve got coming this week. Monday • Heavy Fire: Shattered…
By Owen Good Published January 27, 2013 -
Culture
Sunday Comics: Closed Beta
Welcome to your Sunday read of the week’s best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic. Nerf NOW!! by Josué Pereira. Published Jan. 25. Read more of Nerf NOW!! Penny Arcade by Jerry Holkins and Mike Krahulik. Published Jan. 23. Read more of…
By Owen Good Published January 27, 2013 -
Culture
Play The Cave. You’ll See Awesome Art Like This.
If you’ve been playing Double Fine’s The Cave—and Tina says you probably should be—you’ll have noticed the lush cave paintings you come across depicting the game’s seven characters. They’re the work of Daniel Krall, and there’s so much colour you could drown in it. You can see more of Daniel’s art on his personal blog…
By Luke Plunkett Published January 25, 2013 -
Culture
These Pictures Were Drawn Using A Human Eyeball. Incredible.
Francis Tsai is a concept artist who has worked for companies like Rockstar, EA and Eidos. Sadly, as we told you last month, Tsai was diagnosed with Lou Gehrig’s Disease in 2010, and the condition has slowly taken away his ability to draw. First he lost the use of his hands, so he learned to…
By Luke Plunkett Published January 24, 2013 -
CultureTotal Recall
A History Of THQ, 1989-2013
For all intents it happened late last year, but today the results of an auction called it: THQ, formerly one of the biggest video game publishers in the world, is no more. It’s been a hell of a ride. While technically first formed in 1989 as Trinity Acquisition Corporation, THQ began business proper in 1990,…
By Luke Plunkett Published January 23, 2013 -
Culture
I Don’t Remember Diablo III’s Barbarian Looking Like This
Bogdan Gabelko is a 3D artist who has worked for companies like Crytek. You may have seen his work before, like the Cammy piece we featured in 2011 He’s now working at Blizzard. Lucky dog. You can see more of Bogdan’s work at his CGHub and DeviantArt pages. To see the larger pics in all…
By Luke Plunkett Published January 23, 2013 -
Culture
How Many Arms Does It Take To Screw In A Sci-Fi Lightbulb?
Jeong Shin is a concept artist who, having previously worked at toy company Mattel, is now employed at Ubisoft Montreal, where some of the projects he’s worked on include Far Cry 3 and Watch Dogs If you like what you see here, you can check out more of Jeong’s stuff on his personal site To…
By Luke Plunkett Published January 22, 2013