This Week in the Business: 'There is No Room for B-Games.'

Illustration for article titled This Week in the Business: 'There is No Room for B-Games.'

What's happened in the business of video games this past week ...

QUOTE | "There is no room for B-games."—Ubisoft Montreal CEO Yannis Mallat explaining why next-gen games will need to focus on quality and consumer value.


QUOTE | "What Sony is doing is a very positive note for the console industry."—Ted Price, CEO of Insomniac Games, talking about Sony's more open approach with PS4, which could help developers in a challenging console market.

QUOTE | "Games are an art-form, pure and simple."—IGDA head Kate Edwards, talking about the many issues facing the IGDA, including the GDC party that caused an uproar.

QUOTE | "From my perspective, television is the mass market and we're the fringe."—Rich Hilleman, chief creative officer of EA, talking about the huge opportunity for games in connected TVs.

QUOTE | "Hardcore gamers aren't likely to buy it, but we're not going after them."—PlayJam CMO Anthony Johnston, talking about how the company's GameStick microconsole can appeal to the massive group of new gamers.

STAT | 13.9%—Amount that PC shipments declined in the first quarter of 2013, according to IDC; this is the fourth quarter in a row sales have declined, and the largest single-quarter drop ever.

QUOTE | "League of Legends is always on top by a huge margin, an order of magnitude."—David Cole, analyst at DFC Intelligence, trying to clarify a report that said DOTA 2 is the most-played game in the West.


QUOTE | "Games like Mass Effect, all the BioWare games... have proven what a strong storyline means for keeping your player base."—Chris Avellone, creative director at Obsidian Entertainment, talking about all the story-rich games he's working on now.

STAT | $4.2 billion—Total value of mergers and acquisitions in the game industry in 2012, according to Digi-Capital; this was the highest amount ever, beating out last year's $3.4 billion handily.


QUOTE | "Whether or not these comments are innocuous... given the state of the industry, it does feel like a boy's club."—Monaco developer Andy Schatz, talking about the difficulty of making the industry more hospitable to women.

QUOTE | "If we become irrelevant because there are better deals elsewhere, then great."—AppAbove Games co-founder Aaron Isaksen, talking about how the Indie Fund set up to help small developers publish games might not be needed one day.


QUOTE | "I think that you can't not do paid acquisition at this point if you're a major publisher."—Sega director of online operations Ethan Einhorn, talking about how Sega plans to stay popular in mobile games.

This Week in the Business courtesy of GamesIndustry International

Image from Shutterstock



Have to disagree with the games as an art form statement. Some games are art, most are not. Games are a craft, like making furniture. An Ikea chair is an object that serves a purpose and does so while still being just a chair. Nothing fancy, theres a million others that look like and do the exact same thing. A throne however is far from just a chair, and is special. The thrones are the the ones that truly deserve to be called art, instead of the chairs. That said, art is subjective, and though I may not consider a chair like Call of Honorfront (as an easy example) to be art, another might.