Bloodstained: Ritual Of The Night has been delayed until 2019 and its Vita version cancelled. The game was expected last year but got delayed in March of 2017, at which time the Kickstarted project similarly announced a cancellation of the Wii U version, so this all feels a bit like déjà vu.
Two of publisher Deep Silver’s planned 2018 releases, Metro Exodus and Shenmue III, have been delayed until 2019. In both cases, Deep Silver cited the need for more time to polish each game. It’s another reminder that nebulous, year-long release windows almost never end up being accurate.
Dark Souls: Remastered for the Switch has been delayed. It was originally due out May 25, which is when the game comes to PS4, Xbox One, and PC, but will now be coming sometime “later this summer” according to Bandai Namco.
Pillars of Eternity II: Deadfire has been delayed until May 8. Originally due out April 3 on PC, Mac, and Linux, Obsidian said it’s taking a few more weeks to polish the game and incorporate feedback from the beta. Deadfire’s supposed to be much bigger than the (brilliant) first game, so what’s another month?
EA has announced a huge delay for Need For Speed on PC, with the game moving from November 3 until Spring 2016. Why? Making sure players can unlock the frame rate and “increase the visuals that we can deliver on PC.” Seems the response to Arkham Knight has made some publishers skittish!
Hatsune Miku: Project Mirai DX for 3DS gets a special launch edition—and a four month delay. Originally due out next f***ing week, the game will now arrive on September 8 in North America and three days later in Europe, packed in a retail box full of stupid crap to try and make fans feel better. It’s not working.