Two of publisher Deep Silver’s planned 2018 releases, Metro Exodus and Shenmue III, have been delayed until 2019. In both cases, Deep Silver cited the need for more time to polish each game. It’s another reminder that nebulous, year-long release windows almost never end up being accurate.

Dark Souls: Remastered for the Switch has been delayed. It was originally due out May 25, which is when the game comes to PS4, Xbox One, and PC, but will now be coming sometime “later this summer” according to Bandai Namco.

Pillars of Eternity II: Deadfire has been delayed until May 8. Originally due out April 3 on PC, Mac, and Linux, Obsidian said it’s taking a few more weeks to polish the game and incorporate feedback from the beta. Deadfire’s supposed to be much bigger than the (brilliant) first game, so what’s another month?

Remember last week when we reported Ys VIII: Lacrimosa of Dana would be out on PC January 30? About that ... turns out NIS America underestimated the work it would take to make the game play smoothly on PC, and have once more pushed the release to an undetermined later date. Welp.

The PC version of Sonic Mania has been pushed back from August 15 to August 29. Announced during a live stream this morning, the PC version apparently requires further optimization. Steam preorder customers will get a copy of the original Sonic the Hedgehog as compensation.

Eagerly awaited Dungeons & Dragons simulator Sword Coast Legends will be eagerly awaited a bit longer. Its late September PC release has been pushed back to October 20 for extra polish, with console versions set to launch in Q1 2016. Initiative roll failed.

Hatsune Miku: Project Mirai DX for 3DS gets a special launch edition—and a four month delay. Originally due out next f***ing week, the game will now arrive on September 8 in North America and three days later in Europe, packed in a retail box full of stupid crap to try and make fans feel better. It’s not working.

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