The Best In Video Game Concept Art For 2018

Year In ReviewYear In ReviewWe look back at the highs, lows, surprises, and standouts in and around video games this year.

My favourite feature here at Kotaku is Fine Art, a daily look at the concept art that goes into our favourite games. With the end of the year fast approaching, I thought it was time to look at some of the best work we’ve been able to showcase this year from some of the biggest games.

With the exception of Red Dead Redemption 2—Rockstar keeps most of its art buried deep beneath the surface of the Earth, never to see the light of day—we got to look at the creative process behind most of 2018's blockbusters, from God of War to Fortnite to Spider-Man to Assassin’s Creed Odyssey.

Advertisement

We also go to showcase work from small titles like Frostpunk and Banner Saga 3, while even finding time to revisit 2017 with one of my favourite features of 2018, on Battlefront II.

Below you’ll find a series of highlights I’ve put together from the year’s coverage, with links to both the larger features they were a part of, as well as (where possible) the individual artist’s portfolio.


ASSASSIN’S CREED ODYSSEY

Advertisement
By Lian
Advertisement

GOD OF WAR

Advertisement
Advertisement

BATTLEFIELD V

Advertisement
Advertisement

SPIDER-MAN

Advertisement
Advertisement

SHADOW OF THE TOMB RAIDER

Advertisement
Advertisement

NI NO KUNI 2

Advertisement
Advertisement

HITMAN 2

Advertisement
Advertisement

DETROIT: BECOME HUMAN

Advertisement
Advertisement

FORTNITE

Advertisement
Advertisement

SEA OF THIEVES

Advertisement
Advertisement

THE BANNER SAGA 3

Advertisement
Advertisement

DESTINY 2: FORSAKEN

Advertisement
Advertisement

BATTLETECH

Advertisement
Advertisement

FROSTPUNK

Advertisement
Advertisement

STAR WARS: BATTLEFRONT II

Advertisement

Share This Story

About the author

Luke Plunkett

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.