Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Battletech, a new turn-based tactics game based on the classic tabletop series, is pretty damn good! It helps that the game looks gorgeous, courtesy of some gorgeous 2D art and chunky mech models.

So I figured tonight let’s showcase some of that by featuring the work of the team’s artists. Below you’ll see examples from throughout Battletech’s development, from concept and marketing art through to the 3D models you stomp around the battlefield in.

You’ll find links to each artist’s portfolio in their names.


To see the images in their native resolution, click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, get in touch!


Mike McCain

Joel DuQue

Jenn Ravenna


Maury Weiss

Marco Mazzoni

Ben Zweifel

Victoria Passariello

Lee Scheinbeim

Liok Bramoullé

Lisa Heidhoff

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About the author

Luke Plunkett

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.