The Art Of Detroit: Become Human

Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Kirk didn’t much care for Detroit in his review of the game, but I still thought the game’s vision of the near future was interesting enough to take a look at in tonight’s Fine Art.

Below, you’ll find a showcase of pieces that went into Detroit’s development from a range of artists-some of them working at Sony studios, others brought in from the outside. It’s not everyone who contributed, but it’s enough to give us a nice look at a cross-section of work that built this vision of Detroit in the year 2038.

There’s a link to each artist’s portfolio in their name.


To see the images in their native resolution, click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, get in touch!


Wojtek Fus

Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i

Pierre Bertin

Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i

Benoit Godde

Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i

Florent Auguy

Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i

Mikael Leger

Illustration for article titled The Art Of iDetroit: Become Human/i

Antoine Boutin

Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i

Crocq Clement

Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i

Sorane Mathieu

Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i

Romain Jouandeau

Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i
Illustration for article titled The Art Of iDetroit: Become Human/i

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

This game seems to have been panned by most major reviewers, but I enjoyed it. Was it perfect? No. But it was a perfectly enjoyable title.

I can’t help but wonder if it’s getting so much negative criticism in part because it is currently fashionable to dump on David Cage. I noticed Kirk and many other reviewers said Detroit was Quantic Dream’s best work so far, with many specifically describing the game as an improvement over Heavy Rain. Yet Heavy Rain earned an overall 87 on Metacritic, whereas Detroit currently sits at a 79. How do so many reviewers say that it’s a better game than the predecessor while giving it a substantially worse rating than the predecessor?