Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Kirk didn’t much care for Detroit in his review of the game, but I still thought the game’s vision of the near future was interesting enough to take a look at in tonight’s Fine Art.

Below, you’ll find a showcase of pieces that went into Detroit’s development from a range of artists-some of them working at Sony studios, others brought in from the outside. It’s not everyone who contributed, but it’s enough to give us a nice look at a cross-section of work that built this vision of Detroit in the year 2038.

There’s a link to each artist’s portfolio in their name.


To see the images in their native resolution, click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, get in touch!


Wojtek Fus

Pierre Bertin

Benoit Godde

Florent Auguy

Mikael Leger

Antoine Boutin

Crocq Clement

Sorane Mathieu

Romain Jouandeau

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About the author

Luke Plunkett

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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