Assassin’s Creed Origins is an incomprehensibly large game, so packed with quests that most players will likely never see them all. If you do see them all, however, you may notice that they follow certain rules—rules that Ubisoft detailed pretty specifically while making the game.
Assassin’s Creed Origins was a slow burn. The ancient Egyptian adventure didn’t grab me in its earliest scenes, didn’t immediately hook me with its stoic hero Bayek. It felt fine at first. Solid. But it also felt plain. I kept playing and grew to marvel at it.
As promised, Ubisoft is packaging Assassin’s Creed Odyssey with a reversible cover. Players choose between controlling the Spartans Alexios or Kassandra. His version is the default, but players can flip the cover to showcase Kassandra—whose version was revealed today—instead, Ubisoft PR confirms.
Who makes a game? And where do they go when it’s over? For approximately 150 people who worked on Prince of Persia: The Sands of Time, the answer to the latter question can range from staying at Ubisoft to going indie to becoming a wedding photographer.
When I start a new Ubisoft game for the first time, I don’t immediately play it. No, I find the Ubisoft Club option in the game’s menu, load it up and start unlocking rewards. The rewards are rarely good and they sometimes imbalance my game, but I can’t help myself.
I count myself as a fan of the Assassin’s Creed franchise, but even I get a little confused about which game has what kind of stuff in it. Now there’s a chart that clears up any confusion.
The 2016 Assassin’s Creed film is not good. However, it does have a really cool take on the series’s memory-reliving technology called the Animus. Even Patrice Désilets, the creative lead on the first three Assassin’s Creed games before leaving Ubisoft in 2010, liked it.
It’s the third day of E3 press conferences, and Ubisoft just took their turn. The Parisian publisher showed a bunch of Assassin’s Creed Odyssey, some hot Skull & Bones pirates, and announced a Star Fox crossover as well as a new Trials game.
The next Assassin’s Creed is going to turn heads. That won’t just be because it’s set in ancient Greece, nor simply because it lets you play as a man or a woman. It’s also changing the series’ combat yet again, offering more options for stealth, and even fleshing out the modern-day stuff that’s been lacking in recent…
Skull and Bones is still happening and has the makings of a damn good pirate game. At Ubisoft’s E3 2018 press conference today, the once-delayed pirate game received a fresh trailer that showed off massive pirate battles and some stealth gameplay.
We know that the lovable Assassins are going to go on an odyssey, so I asked all of you excellent image editors to show me where this game series should go next.
Curse of the Pharoahs, the second big expansion for Assassin’s Creed Origins, has been one of 2018's most pleasant surprises, in big part because it includes some very weird shit. Here’s a look where some of that came from.
With the leak-then-confirmation of Assassin’s Creed Odyssey’s ancient Greek setting, I’ve started thinking about where the scheming and murdering factions of the Assassin’s Creed franchise should go next.
The next Assassin’s Creed is called Odyssey and will take place in ancient Greece, according to a new report from the French site JeuxVideoLive, which adds that Odyssey is a sequel to last year’s Assassin’s Creed Origins. Kotaku can confirm this report.
The trailer for Rainbow Six Siege’s upcoming Villa map has a delicious easter egg for fans of the Assassin’s Creed franchise.
Half a year ago, Ubisoft released Assassin’s Creed Origins. It was in some ways the most ambitious Assassin’s Creed game ever made, and in other ways noticeably less ambitious than its predecessors. In the months since then, Origins has become considerably more interesting.
I’ve killed many Egyptians and Romans in Assassin’s Creed Origins, a game I’m 96 assassinating hours into. I’m not sure all of them deserved it. I’m feeling particularly bad about this captain I just killed.
There has been one major new Assassin’s Creed game every year since 2007, except for the two years they skipped and the one year when they made two. It’s never been a secret that Ubisoft rotates teams, but it’s never been as clear how they do it until a talk given by the head of the franchise at the Game Developers…