Itâs finally come to this, the final members of the Shinbakufu are in your sights, and while this isnât the end of Naoe and Yasukeâs journeyâdo not get me started on the endgame thing with Hanzo, we donât have four hours to spend being angryâitâs certainly the bang the game deserves to go out on. Get in loser, weâve got a traitor to kill.
Preparation

Sure, itâs not technically required to finish out Naoe and Yasukeâs personal journey quests to take on this last mission, but just from a narrative and rule-of-cool standpoint, theyâre worth the effort. Naoeâs missions finally establish a proper link to the rest of the Assassinâs Creed series, and also gets her some proper beautiful Assassin garb to run around in. Meanwhile, Yasukeâs stuff doesnât really affect the endgame, but it does let you get your Django Unchained on, and hunt down the Portuguese slavers who got him in this mess. Seriously, these are probably the best and most badass missions in the game, and the reward is the best armor Yasuke can own. Past those, though, you already have everything you need. Letâs just finish this.
The Mission: âTopple the Traitorâ

So, thereâs a war going on, and you ainât in it. Yasuke and Naoe have one target, and theyâre gonna fight their way through a castle full of assholes to get him. Pick Yasuke first to do the fun job of killing everything on two legs. Things get messy and crowded quick, though, so whatever you need to do to end fights fast, do it; the only real note to make is that youâre gonna want to take out anybody holding a teppo first. Thereâs usually two or three of âem lurking around every corner, and they can make what should be a mundane murdertask into an absolute clusterfuck. There are also a lot of explosives in the area. Use them wisely.

When youâve created a nice little meatstack out of the dead bodies in your wake, follow your mission marker, bash through the doors of the main pagoda and head upstairs. Youâll get a cutscene with Mitsuhide and his posse before he legs it. Let Yasuke deal with that, itâs Naoeâs time to chase down Mitsuhide on horseback. Feel free to follow him directly, but if you see an opportunity to cut across a wide open field to catch up, do it.

At the end of the road, Mitsuhide will finally decide to boss up and face our heroes head on. Yasuke will kick things off first, and youâll need to be a little more patient with this than normal and punish his mistakes more than staying on constant offense. If you see him kick sand in Yasukeâs face, heâll follow up with an unblockable. A simple dodge will get you out of that. Any combo you hit, back away after the final hit. Try to get spammy with attacks, heâll retaliate with some pretty painful combos.
Once his armorâs off, Naoe will get the hot tag. Mitsuhide will fight a lot faster to accommodate, meaning everything from Yasukeâs phase, but less room for mistakes. Vault is going to be your savior here; keep him vulnerable, and often.

As soon as heâs done for, youâll get a bit of conversation, and itâll be up to you to decide how best to finish him. Naoeâs probably the best choice here. For a bunch of the previous targets, thereâs room for a bit of nuance. But not this asshole. He deserves to lose his neck.
Naoe will get the Dragonâs Edge Katana for her trouble, which coincidentally goes real nice with her snazzy Assassin outfit. Now youâre prepared for the final challenge, the culmination of all lessons learned. The final member of the Shinbakufu is waiting for you at Kuramadera Temple in the Genbu Highlands in Yamashiro.

Your vengeance has come. To win, youâll need all your power, all your cunning, all your skill and determinatâoh, wait, no, you go have a conversation and the dude just hands you the box and itâs over. Your reward is level-45 anti-climax. Enjoy.