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Culture
This Week in the Business: Worth the Paper It’s Printed On
What’s happened in the business of video games this past week … QUOTE | “I have to tell you—it doesn’t affect what we do … 100,000 signatures doesn’t mean 100,000 sales.”—Nintendo of America president Reggie Fils-Aime, on fan petitions and campaigns trying to get certain games made QUOTE | “I don’t know why Iwata is…
By Steve Peterson Published December 7, 2013 -
Culture
The Artist Who Gets To Draw All Those Things You Like
Jose Emroca Flores is an artist who has recently worked on stuff like Call of Duty, the Deadpool game and a few of the last Transformers games. Previously, he’s also done stuff with EA, Activision, Nike, Iam8bit, Nintendo Power and Game Informer. There isn’t much minimal pausing for refelction against a bleak backdrop here. Just…
By Luke Plunkett Published December 6, 2013 -
Culture
British Game Store Now Sells Dinner In A Can
Hey there, video game fan. Do you like eating Christmas dinner but hate dealing with inconveniences like “shopping” and “cooking” and “pretending you haven’t hit rock bottom”? Try the Christmas Tinner, announced by British retailer GAME today, and you can come yet another step closer to not being human. Check out these beautiful people eating…
By Jason Schreier Published December 5, 2013 -
Culture
Well, Someone’s On Santa’s “Naughty” List
Maxim Verehin is a concept artist who in the past few years has worked for clients like Konami, Wizards of the Coast, Applibot and Ironclad Games. You can see more of his art at his personal site and CGHub page To see the larger pics in all their glory (or, if they’re big enough, so…
By Luke Plunkett Published December 5, 2013 -
Culture
Hawken Is Still Around, Still Looks Good
People were once so excited about Hawken. It looked awesome, it had a wonderful visual design to it, and then…well, then it went free-to-play, and it didn’t have singleplayer, and that kinda took the wind out of a lot of people’s sails. A shame, but hey, the game still looks great, people are playing it,…
By Luke Plunkett Published December 3, 2013 -
Culture
One Of The Best Magic Card Artists On The Planet
Peter Mohrbacher is an artist best known for his work on the Magic: The Gathering card game, for which he’s been providing illustrations since 2010. Prior to that he’d worked at the North American branch of CCP, the developers of the EVE Online series. Those who like his work – or MTG in general –…
By Luke Plunkett Published December 2, 2013 -
CultureAuburn Shocking Alabama is Awesome in Tecmo Bowl, Too
And now we have the proper memorial for the spine-tingling finish to No. 4 Auburn versus No. 1 Alabama yesterday—on the home turf of Auburn’s greatest player ever, and that’s not Jordan-Hare Stadium. It’s Tecmo Super Bowl Bo Jackson, the greatest video game athlete of all time, celebrated his 51st birthday yesterday. He was present…
By Owen Good Published December 1, 2013 -
Culture
The Week in Games: Gran Finale
We’re settling in for a long winter’s nap after Friday’s release of the PlayStation’s signature driving sim Gran Turismo 6. After that, well, there’ll be news this weekend from the Video Game Awards, but it’ll concern stuff well down the road. Not much cooking until February, so here is your week—or month—in games. Friday, Dec.…
By Owen Good Published December 1, 2013 -
Culture
Sunday Comics: You Can’t Do That on TV
Welcome to Kotaku‘s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon. Penny Arcade by Jerry Holkins and Mike Krahulik. Published Nov. 27. Read more of Penny Arcade Awkward Zombie by Katie Tiedrich. Published Nov. 25. Read more of Awkward Zombie Brawl In The…
By Owen Good Published December 1, 2013 -
Culture
This Week in the Business: The Cost of an Xbox One
What’s happened in the business of video games this past week … STAT | $471—Amount it costs Microsoft to manufacture each Xbox One, according to research firm IHS; this compares to a manufacturing cost of $381 for the PS4, which means neither device makes a profit at retail considering discounts and marketing costs. QUOTE |…
By Steve Peterson Published November 30, 2013 -
Culture
Let’s Give Thanks For Awesome Video Game Art
Jong Il Kim is a Korean artist who has worked for big local clients like Entwell and NCSoft. You can see more of his art at his CGHub page To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button…
By Luke Plunkett Published November 29, 2013 -
Culture
The Amazing Conversations You Had About Video Games This Thanksgiving
My fellow gaming Americans, Thanksgiving is a day when you can eat turkey, be lazy and answer questions from well-meaning but relatively uninformed relatives about that video game thing you’re into. Surely, grandma asked you about that new PlayStation today? Or your brother-in-law mentioned, while passing the cranberry sauce, that he’s buying an Xbox One…
By Stephen Totilo Published November 28, 2013 -
Culture
War. War Sometimes Changes.
Not all the time. Just occasionally. Like…when wandering swordsmen get robot arms and giant swords. Studio Hive is a Thailand-based studio who provide illustrations and concept work for video games, advertising, movies and TV. They’ve recently worked with clients like Square Enix and, like every other game artist on the planet, Applibot’s Legend of the…
By Luke Plunkett Published November 28, 2013 -
Culture
How You Can Make Assassin’s Creed IV More Immersive
Assassin’s Creed IV: Black Flag is a beautiful-looking game. Or, well, it’s a beautiful-looking game when it isn’t covering the screen with blips, bleeps and blops of UI information and heads-up-display data. Is all that stuff really necessary? Nah. Longtime readers of Kotaku know that I’m an avid disliker of video-game mini-maps, and am always…
By Kirk Hamilton Published November 27, 2013 -
Culture
Art Travels From BioShock Infinite To The Xbox One’s Launch
One Pixel Brush is a relatively new studio that specialises in concept art for all kinds of video game companies. Already they’ve worked on games like BioShock Infinite, Planetside 2 and Ryse, and are now helping shape stuff that we haven’t even seen or heard from yet. The studio was founded by art director Shaddy…
By Luke Plunkett Published November 27, 2013 -
Culture
Space Turtles Don’t Snap, They Shoot
Konstantin Maystrenko is a games artist who currently works at Gameloft Montreal. He’d previously been at strategy developers Nival You can see more of his work at his personal site and CGHub page To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click…
By Luke Plunkett Published November 26, 2013 -
CultureThe Internet Reacts To The New Persona Games
Persona 5 and a bunch of Persona spin-offs were finally announced this weekend, and the internet is already packed with cool reactions to the announcements. Let’s take a look at some of those reactions, shall we? Those chairs in the P5 teaser made everyone’s imagination run wild. As well as the unexpected Vita spin-off, Persona…
By Gergo Vas Published November 25, 2013 -
Culture
Yes, You Can Design Video Game Weapons For A Living
rmory Nearly two years ago, I wrote a story about rmory Studios, a small team that was setting out to specialise in the design of fake guns for video game characters. Well, in the time since, they’ve managed to do just that. Not only did they work on XCOM throwback Xenonauts, but they even landed…
By Luke Plunkett Published November 25, 2013