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Culture
Tell Us the Game You’re Unbeatable At
Maybe it’s through natural talent, maybe through hours of obsessively replaying something. Maybe it’s speedrunning Metroid games, maybe hustling people in Street Fighter. Whatever it may be, what game are you best at, and how did you get that way? Personally, I tend to find myself playing games as far as my natural skill will…
By Steve Marinconz Published February 11, 2014 -
Culture
Roman Games Weren’t Built In A Day
Silver Saaremael is a senior concept artist at Crytek, who spent the last two years working on Xbox One launch title Ryse. I don’t know how much more Ryse art we can post, but really, when it’s all this good, who cares. You can see more of Silver’s work at his personal site To see…
By Luke Plunkett Published February 10, 2014 -
Culture
The Week in Games: Lightning Strikes
The week’s big new packaged release is Lightning Returns: Final Fantasy XIII, with a couple of bundles and re-releases arriving with it on Tuesday. The MMO World of Tanks fully launches on Xbox 360 on Wednesday, and The Last of Us gets its prequel, Left Behind, on Valentine’s Day. Here’s the week in games: Tuesday,…
By Owen Good Published February 9, 2014 -
Culture
Sunday Comics: Put Some Clothes On
Welcome to Kotaku‘s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon. Nerf NOW!! by Josué Pereira. Published Feb. 8. Read more of Nerf NOW!! Awkward Zombie by Katie Tiedrich. Published Feb. 3. Read more of Awkward Zombie Penny Arcade by Jerry Holkins and…
By Owen Good Published February 9, 2014 -
Culture
This Week in the Business: ‘Too Much Like Pornography?’
QUOTE | “You ever feel like what we’re doing is too much like pornography?”—Trip Hawkins, EA and Digital Chocolate founder, asking an odd question while on the difficulty of monetizing games Elsewhere in the business of video games this past week … QUOTE | “A culture where mistakes are frowned on absolutely crushes creativity.”—Ted Price,…
By Steve Peterson Published February 8, 2014 -
Culture
How To Dress A Badass Barbarian
Kaija Rudkiewicz is a senior concept artist at Crytek, where she most recently worked on Xbox One launch title Ryse. For a game that was a bit ho-hum, it’s sure produced its share of amazingart. Most of the images you’ll see here are character pieces, exploring stuff like outfits, colour options and accessories. All fantastic…
By Luke Plunkett Published February 6, 2014 -
Culture
The Internet Reacts To The New Sonic
Didya hear? Sonic and his friends are getting a facelift—and being that he’s one the most iconic video game characters out there, people have reacted strongly to his new look. As you might expect, there’s a lot of poking fun at Sonic—most people seem baffled or amused by the new designs. Here’s a selection of…
By Patricia Hernandez Published February 6, 2014 -
Culture
Start Your Day With A Delicious Cup Of Cereal Tea
Are you tired of suffering through all of that vigorous crunching and collateral mouth damage just to get to the delicious post-cereal milk at the end of the bowl? There is a better way, my friends — cereal tea. Don’t look at me, it was all Aaron Geman’s idea. Over at Instructables, he details the…
By Mike Fahey Published February 6, 2014 -
Culture
Future Paris, Despite All The Grime, Can Still Look Pretty
Gregory Szucs is a concept artist who has done card games, book covers, advertisements and, oh yeah, video games, his most recent being Dontnod’s gorgeous Remember Me. Most of the stuff you’ll see below is from Remember Me. There’s more stunning art from the game here You can see more of Gregory’s work at his…
By Luke Plunkett Published February 5, 2014 -
Culture
The Future Is A Dark And Angular Place
Vang Cki is a concept artist based in Paris, who has worked for clients like Guerilla Games (Killzone). His robot, exosuit and weapon stuff is great, but I love how he’s also included “blueprint” shots of his designs as well. You can see more of Vang’s work at his personal site and CGHub page To…
By Luke Plunkett Published February 5, 2014 -
Culture
Even Killzone Can Be Sunny When It Tries
I used to make fun of Killzone, but ever since the third game (which I loved) I’ve been onboard. Mostly – and this may shock you coming from someone who runs a daily art feature – because of the design of the world. Yeah, the Helghast are silly, but there are so many fantastic touches…
By Luke Plunkett Published February 3, 2014 -
CultureHow Chicken McNuggets Are Made (Spoilers: It’s Not Pink Goop)
Despite having proven otherwise time and time again, McDonald’s still gets people asking if the horrifying image of pink chicken goop which circulated in 2010 is what’s inside their Chicken McNuggets. Here’s what’s really happening inside McDonald’s nugget factory. Now I’m sure the Cargill, Canada factory this video response takes place in received a vigorous…
By Mike Fahey Published February 3, 2014 -
Culture
The Week in Games: Back in Business with Bravely Default
We now return to our regularly scheduled The Week in Games, now that we have enough titles to properly justify discussing an upcoming week for them. Key releases are Bravely Default on 3DS, the latest episode of The Wolf Among Us, and The LEGO Movie Video Game doing a Full Ginsburg on all eight (8)…
By Owen Good Published February 2, 2014 -
Culture
Sunday Comics: Faint Chances
Welcome to Kotaku‘s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon. Awkward Zombie by Katie Tiedrich. Published Jan. 27. Read more of Awkward Zombie Penny Arcade by Jerry Holkins and Mike Krahulik. Published Jan. 31. Read more of Penny Arcade Brawl In The…
By Owen Good Published February 2, 2014 -
Culture
This Week in the Business: ‘Immaturity and Multiplayer Go Hand in Hand’
What’s happened in the business of video games this past week … QUOTE | “Immaturity and multiplayer gaming go hand in hand.”—Ethan Levy, design consultant, talking in depth about the new player experience in League of Legends and why it should be improved QUOTE | “It can take video games in general to a new…
By Steve Peterson Published February 1, 2014