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Culture
This Week In The Business: It’s Anybody’s Game
QUOTE | “If we need games for 10-year olds do we need to hire 10-year olds to make games? If I can’t make a game for someone else I’m a shitty designer.” – Laralyn McWilliams, veteran game designer, explaining why hearing ‘If we want more games for women we need more women in game development’…
By Steve Peterson Published March 15, 2014 -
CultureCosplay
Major Kusanagi, Reporting In…
Miss Sinister is one of the best cosplayers around. And you’re about to see why. One of the coolest things about her cosplay is that she isn’t afraid to branch out and try characters that you wouldn’t expect. Cosplaying as Mary Jane Parker and Major Kusanagi, OK, that’s understandable, but Sagat? Vaas? Awesome. You can…
By Luke Plunkett Published March 14, 2014 -
CultureMechs Punching In Space? You Have My Attention.
Zombot are calling their first game, Project Galaxy, a “AAA, next-gen” mobile title. The studio is made up of devs who have worked at Rockstar, Bungie, Ubisoft and 2K, and while there’s little else to show other than a trailer and some concept art, both of those are looking great. Alex Chu is Zombot’s creative…
By Luke Plunkett Published March 13, 2014 -
Culture
Dreaming Of Giant Transforming Fighter Planes
Eddie Del Rio is a veteran concept artist who has worked for everyone from Lucasarts to THQ, Activision to Disney. He’s also worked more recently with 2K on the XCOM series, as well as on Chris Roberts’ Star Citizen. You can see more of Eddie’s work at his personal site and CGHub page To see…
By Luke Plunkett Published March 13, 2014 -
Culture
We’re Buying More PC Games Than We Can Play
As another Steam Holiday Sale comes to a close, I have spent roughly $100 to purchase 22 games. In the past 2 months I have picked up 3 Humble Bundles. Not a month ago I spent around $50 on 11 games in the Steam Fall Sale. By the time the next Steam Holiday Sale rolls…
Ethan Levy Published March 12, 2014 -
CultureCosplay
Bustin’ Makes Him Feel Good
Reader Darryn built this. It’s a proton pack from Ghostbusters. It doesn’t work, in so much as it’s not an unlicensed nuclear accelerator, but it sure looks the part. Especially when paired with his uniform. You can check out Darryn’s build log right here
By Luke Plunkett Published March 12, 2014 -
Culture
Valve Just Hired A Very Talented Artist
Robert Briscoe was the artist behind Dear Esther, a game I didn’t actually enjoy that much but which I thought was very easy on the eyes. He’s announced today that he’s flying out to Seattle to work with Valve, taking a break from the indie scene to, well, do whatever it is Valve does behind…
By Luke Plunkett Published March 11, 2014 -
CultureDeath Is 20 Cheeseburgers Becoming One Giant Cheeseburger
If Inception were a cheeseburger, this is monstrous creation is exactly what it would be. Epic Meal Time returns with a creation that is a tad baffling to figure out. The two giant buns on this thing are made of mini cheeseburgers, which then come together to make a “stuffed” pizza. The patty between these…
By Patricia Hernandez Published March 11, 2014 -
Culture
Start The Week With Some Sweet Sci-Fi Art
Nivanh Chanthara is a concept artist at Eidos Montreal, the developers of Deus Ex and Thief. Prior to that, Chanthara was at Gameloft and Beenox. We actually looked at some of Nivanh’s work last year, but he’s had such a massive influx of new (and amazing) work in his portfolio that he’s worth a second…
By Luke Plunkett Published March 10, 2014 -
CultureCosplay
Aliens Power Loader Costume Is The Real Deal
Carsten Riewe built this Aliens costume for the “Karneval” party in his hometown in Germany. If you’re wondering where exactly that is, it’s bay 12, please. That’s Carsten inside the suit. The “driver” is his 13 month-old daughter, strapped to his chest. The sound effects aren’t dubbed over the clip; inside the rear of the…
By Luke Plunkett Published March 10, 2014 -
CultureCosplay
Twitch Plays Pokemon, The Inevitable Cosplay
Well, that didn’t take long Some awesome cosplay from Colleen Chee, while the pic is from photographer William Phan If you’re not sure what’s going on, or just want a recap of what happened when thousands of people tried to play Pokemon at the same time, here’s a good place to start
By Luke Plunkett Published March 10, 2014 -
CultureTotal Recall
Some Things Never Change
Here’s an excerpt from the magazine Computer Gaming World, reporting on E3 1997. Replace “real-time strategy” with “first-person shooters” and bump up the numbers a little bit—50-75MB!—and this could be from 2014. Some trends just don’t go away. (Facebook, via NeoGAF)
By Jason Schreier Published March 10, 2014 -
CultureCosplay
Welcome To Kotaku’s New Cosplay Site!
For the last few years, nearly all of Kotaku’s cosplay coverage has been focused on a weekly roundup we called Fancy Pants. It was intended to serve as a collection of the best of the last week in cosplay (and cosplay photography). It was fun, but like all fun things, sooner or later it had…
By Luke Plunkett Published March 10, 2014