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Culture
We Come To It At Last. The Great Artwork Of Our Time.
Roger Kupelian is a veteran of the movie and comics business, where he’s done background paintings on projects like the Lord of the Rings trilogy, X-Men, Pirates of the Caribbean and Space Jam. One of his latest gigs, though, was a Call of Duty commercial, and he also did matte paintings for the Final Fantasy…
By Luke Plunkett Published November 8, 2013 -
Culture
Ain’t No Wedding Like An Incredible World Of Warcraft Cosplay Wedding
Reader Craig was married in Taiwan the other day. His wedding, as you can probably guess from the headline and images, was not your normal, everyday nuptials. Craig and his wife Zoe went all-out to make their special day a World of Warcraft extravaganza, both forgoing the standard suits-and-white-dress garb to instead tie the knot…
By Luke Plunkett Published November 7, 2013 -
CultureSometimes, Killer Dogs In Video Games Can Be A Good Thing. Sometimes.
Riley is the exception. For too long, dogs – who are meant to be our best friends – have been portrayed as annoying video game villains, foes able to dodge bullets and who take a crummy QTE or two to see off. In Total War: Rome II, that’s not the case. For once, you can…
By Luke Plunkett Published November 7, 2013 -
Culture
Army Of 200 BC
Alexandre Chaudret is a cinematic artist and character designer who works for Spiders, the guys behind Mars: War Logs You can see more of his work at Alexandre’s personal site and CGHub page To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click…
By Luke Plunkett Published November 6, 2013 -
Culture
So What If I Think Pirate Ships Are Beautiful. Shut Up.
Not, like, beautiful beautiful. This is a pants on kind of beautiful we’re talking about here. But there’s something about the way these Ubisoft artists paint them alongside tropical hillsides (or under tropical seas) that’s just the best The art we’re featuring today comes from two sources, both of whom we’ve featured here previously. One…
By Luke Plunkett Published November 5, 2013 -
Culture
Halloween Is The Best Week For Cosplay
I like to keep the cosplay related to video games where I can on Fancy Pants, but some days – or even some weeks – you’ve got to make exceptions. The week that included Halloween is one such exception. There’s some Carrie and Labyrinth cosplay on show this week that is just the best. And…
By Luke Plunkett Published November 3, 2013 -
Culture
The Week in Games: A Duty to Perform
Call of Duty: Ghosts is a longstanding first-Tuesday-in-November tradition, scaring off nearly every other big release that has a bunch of marketing behind it. But there are a few others of note, including a Castlevania collection and State of Decay on PC. Here’s the week in video games. Tuesday, Nov. 5 Call of Duty: Ghosts…
By Owen Good Published November 3, 2013 -
Culture
Sunday Comics: Look But Don’t Touch
Welcome to Kotaku‘s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon. Double XP by M.S. Corley and Josh Crandall. Published Oct. 28. Read more of Double XP Awkward Zombie by Katie Tiedrich. Published Oct. 28. Read more of Awkward Zombie Penny Arcade by…
By Owen Good Published November 3, 2013 -
Culture
This Week in the Business: ‘The Wrong Product for Consumers’
What’s happened in the business of video games this past week … QUOTE | “We think the Wii U is the wrong product for consumers.”—Analyst Michael Pachter, on why he thinks it’s unlikely Nintendo will sell 8.5 million Wii Us between now and March 30 to meet its projections STAT | $236.2 million—Amount of money…
By Steve Peterson Published November 2, 2013 -
Culture
Enough Assassin’s Creed IV Concept Art To Shiver Your Timbers
Martin Deschambault is a senior concept artist at Ubisoft Montreal. The last time we gave him his own feature on Fine Art was foran Assassin’s Creed game, so let’s not go changing things just for the sake of change. Deschambault’s work on Assassin’s Creed IV is, as you can see, fantastic. So good, in fact,…
By Luke Plunkett Published November 1, 2013 -
CultureFranken Berry: The Snacktaku Monster Cereals Review Spooktacular
The vampire. The ghost. The werewolf. The mummy. We’ve tasted four of the five re-released monster cereals. For the fifth and final we’re going to need shovels, and a strong tolerance for ass-heads. What exactly is Franken Berry? What label should we apply, beyond the basic “monster”? Is he a zombie? No, a zombie is…
By Mike Fahey Published October 31, 2013 -
Culture
Kerrigan, Eat A Snickers. You Get A Little Angry When You’re Hungry.
Joe Peterson is a freelance concept artist, having previously worked at Firefall developers Red 5 and Blizzard. Below you’ll see a mix of Peterson’s personal work, along with some of his contributions to StarCraft II. You can see more of Joe’s work at his CGHub page To see the larger pics in all their glory…
By Luke Plunkett Published October 31, 2013 -
Culture
There Is Art In Battlefield 4
I’m sure some experienced players will say there’s art in an elegant kill, but in this instance, I’m talking about the art that helped make the game. These images are the work of six artists at DICE (two of whom we’ve featured here recently). Those six are art director Gustav Tilleby, senior concept artist Robert…
By Luke Plunkett Published October 30, 2013