This Week In The Business: It's Anybody's Game

Illustration for article titled This Week In The Business: It's Anybody's Game

QUOTE | "If we need games for 10-year olds do we need to hire 10-year olds to make games? If I can't make a game for someone else I'm a shitty designer." - Laralyn McWilliams, veteran game designer, explaining why hearing 'If we want more games for women we need more women in game development' annoys her.

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Elsewhere in the business of video games this past week ...

STAT | $7.85 million – Amount that Activision CEO Bobby Kotick received as a bonus for 2013, which is added to his base salary of $2.1 million; he also received $55.92 million in stock spread over 5 years starting in 2012.

QUOTE | "I think it's opening a curtain on what maybe people don't realize they're doing when they're making games." - Meggan Scavio, GM of GDC, talking about the Advocacy track at GDC and how it's dealing with many serious issues.

STAT | 42% – Amount that hardware sales at US retail stores in February exceeded those in February 2013; software sales (including PC games) declined 11%, and the Xbox One sold around 90% of what the PS4 sold.

QUOTE | "To get that kind of feedback is what pushes you through those last crazy, hectic months." - Respawn community manager Abbie Heppe, talking about how the company was "a bit overwhelmed" by Titanfall's reception.

STAT | $7.6 billion – Valuation put on Candy Crush Saga maker King by the target of $21 to $24 per share the company has placed on its IPO shares; when King was expecting to make its IPO in September the valuation would have been $5 billion.

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QUOTE | "Our strategy is now to make more focused online games with budgets of around $3-5 million initial investment." - Funcom CEO Ole Schreiner, talking about how the company is trying to bounce back from a police investigation into stock market manipulation.

QUOTE | "We have 40 or 50 thousand applications from users to become content contributors." - Thor Fridriksson, Plain Vanilla CEO, talking about the massive success of the mobile game QuizUp.

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STAT | 6 million – Number of copies sold so far of Sony's The Last of Us for the PlayStation 3; there are strong hints of a sequel under way and developer Naughty Dog is working on a movie with Sam Raimi and Ghost House Pictures.

QUOTE | “Running a successful independent mobile games studio has become an increasingly complex challenge during the past two years.” - Limbic CEO Arash Keshmirian, talking about leveraging the new rewards-based loyalty program for mobile games, founded by former GameStop executive Steve Nix.

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This Week in the Business courtesy of GamesIndustry International

Image by Kiselev Andrey Valerevich | Shutterstock

DISCUSSION

MrGOH
Mr. GOH!

QUOTE | "If we need games for 10-year olds do we need to hire 10-year olds to make games? If I can't make a game for someone else I'm a shitty designer." - Laralyn McWilliams, veteran game designer, explaining why hearing 'If we want more games for women we need more women in game development' annoys her.

Quoted out of context. In the same interview, McWilliams speaks about how shitty the good old boy culture in game development is, and even says the following:

"I'm old enough to have watched how Dungeons & Dragons changed, because it used to be a bunch of dudes hanging out in the basement. No women. And all of the adventures were, 'Roll the dice, kill some shit, grab the loot, and get out.' But as they started to get older and brought their girlfriends in, these stories started to evolve. It evolved into what it is now, and I think women being in that audience played a part.

Full Spectrum Warrior had a deeper story because I was a part of it. It was very much a team effort, but there's one part that I felt the most ownership over: it was the system that drove the cut-scenes and the way the soldiers talked to each other. There was actually a pretty complex AI system behind that dialogue, and I had to rally for that system, because - and I've seen this on game after game - things that let the characters express emotion are lower priority than having six additional levels. I think that's something that, a lot of the time, women can bring to the table that men don't."

Seems she thinks that more women should be involved in game development.