Is there more to the design of Portal's end-game boss GlaDOS than previously thought? Game-ism weighs in with its own spoiler-filled theory on why the loopy and sentient computer puts protagonist Chell through such an intense series of tasks in order to ultimately reach her; that is, to kill her, freeing her from her literal and figurative bondage as Aperture Science's maniacal mainframe. It's a fascinating hypothesis that's worth a look, if not only for the sadomasochistic fan-art that accompanies it.
Given Valve's propensity for abstracting the typical storytelling structure out of the game experience, it wouldn't surprise us one bit if GlaDOS were conditioning Chell as a sort of suicide machine. Thoughts?
Still Alive? She's Free. [Game-Ism]
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