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Steel Battalion Triumphantly Returns With A Different Sort Of Custom Controller
During Microsoft’s Tokyo Game Show press conference this morning, Capcom’s Keiji Inafune took the stage to introduce the world to Steel Battalion: Heavy Armor for Kinect, a new interpretation of the classic game with the extremely expensive controller. I can’t believe McWhertor was right, but there it is in our E3 2010 predictions post: “Steel…
By Mike Fahey -
Kinect Gets Its First Weird Grasshopper Manufacture Game, ‘Codename D’
Japanese games impresario Goichi Suda, creator of No More Heroes and Shadows of the Damned, and his studio Grasshopper Manufacture will bring an all-new title exclusively to the Xbox 360, titled “Codename D.” (Skittles? Is that you?) Suda, taking the stage at Microsoft’s TGS 2010 news conference, said that he’d wanted to work with the…
By Owen Good -
Radiant Silvergun Coming to Xbox 360
Radiant Silvergun, the spiritual progenitor of Ikaruga, is coming exclusively to the Xbox 360 next year, Microsoft said at its Tokyo Game Show news conference. The title is being developed by Treasure, the original studio behind both games. Radiant Silvergun, an arcade favorite brought to the Sega Saturn in 1998, will feature online cooperative play…
By Owen Good -
Xbox Live Indie Clips: Prismatic Solid
In this week’s installment of Xbox Live Indie Clips, we take a look at Prismatic Solid, a colorful and stylish shooter that earned Japan’s Yoichi Hayashi $10,000 in Microsoft’s 2010 Dream.Build.Play contest. Prismatic Solid is a nifty little shooter that takes the player on a journey through six different colorful stages of bullet hell goodness.…
By Mike Fahey -
Some Xbox 360s Won’t Do Halo: Reach Online Co-Op
While the $199 price tag on Microsoft’s 4GB Xbox 360 slim model might seem attractive, Halo: Reach owners eager for a little online co-operative multiplayer campaign play are finding out the hard way that you get what you pay for. Kotakuite Captain Fuzzy brought the issue to our attention yesterday. After picking up his copy…
By Mike Fahey -
The Relatively Greatest Halo: Reach Launch Event Story Ever Told
Witness the epic saga of one man’s journey to pick up a copy of Halo: Reach at a GameStop in Roswell, Georgia, complete with Katy Perry music, a Spartan 1 Project forum commander, and plenty of people standing in line. My regular Mansell Road GameStop recently had a shifting of managers, and while Louis will…
By Mike Fahey -
Halo: Reach Launches Jet Packs In Trafalgar Square
Using jet packs as marketing tools has been done before, but in the case of the Halo: Reach launch event held in London’s historic Trafalgar Square this morning the spectacle was quite appropriate. What better way to introduce the people of London to a Halo game that introduces jet packs than a man wearing Spartan…
By Mike Fahey -
Frankenreview: Halo: Reach
Is Bungie’s final game in the Halo series a masterpiece, or is that a bit of a reach? We turn to a crack squad of video game reviewers for the answer. It’s been a long road from Halo: combat Evolved to Halo: Reach, and along the way Bungie has done a lot of growing. This…
By Mike Fahey -
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Valve Figured Microsoft Would Fix The Xbox Live “Train Wreck”
In an interview with PC Gamer, Valve’s Gabe Newell discusses the lack of updates for the Xbox 360 version of Team Fortress 2, saying the team figured Microsoft would fix the “train wreck” that is Xbox Live’s downloadable content rules. Putting your faith in Microsoft to change its rules seems like a losing strategy, and…
By Mike Fahey