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Joy Ride Gets a Dis-Kinected Sequel
Kinect Joy Ride was a casual racing game released at launch with Kinect in 2010, and it didn’t wow critics. (“Joy Ride might be the equivalent of a new word for spaghetti,” wrote Stephen Totilo. “The old one’s fine.”) Gamers especially didn’t care for standing up as they approximate the steering-wheel controls, something they felt…
By Owen Good -
Dragon’s Lair, with Kinect Support, Arrives on Xbox Live in May
Announced back in March, the Xbox Live port of Dragon’s Lair was dated for May 18 by Microsoft yesterday. The game will feature Kinect support, allowing you to jump out of the way of the Lizard King and dodge the columns on the mechanical horse, if you so prefer. Digital Leisure is handling the port…
By Owen Good -
A Baylor Bear, Fighting as a Spartan
News and notes from around the world of sports video gaming: • In the picture above, the 2011 Heisman Trophy winner Robert Griffin III, widely expected to be taken second when the NFL Draft kicks off in 90 minutes, enjoys a game of Halo 4 at a Microsoft-sponsored VIP event in New York yesterday. •…
By Owen Good -
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Developer Hopes Microsoft and Sony “Go Nuclear,” Destroy Used Game Sales
Many, many rumors continue to fly around the internet concerning the future of Microsoft and Sony’s game consoles. One of the most contentious and repeated assertions about the next iterations of both the PlayStation and the Xbox is that neither will easily support used, rented, or secondhand games. Gamers and developers have gone back and…
By Kate Cox -
Peter Molyneux Explains Why He Left Lionhead and Microsoft to go Indie
Game designer Peter Molyneux surprised many when he announced his departure from Microsoft last month. Molyneux is best known for heading up the Fable franchise and for his ambitious, unusual game ideas, both the successful and the cancelled Speaking with Eurogamer, Molyneux finally explained why he chose to leave Microsoft when he did, and why…
By Kate Cox -
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ReviewsFez: The Kotaku Review
The first thing that appealed to me about Fez, an independent puzzle platforming game developed by Polytron, was how adorable it was. If my childhood proved anything, it was that eight bits of detail can still make me squee with delight. I instantly knew that I would need a plushie version of Gomez, the main…
By Tina Amini