Staff Writer Heather Alexandra’s decided to celebrate the weekend by ripping and tearing up some demons in Doom right now on Twitch.
Doom does not perform nearly as well on the Switch as it does on PS4, Xbox One, or PC. On Nintendo’s latest console, Doom runs at a lower framerate, with big sacrifices in resolution and graphical fidelity. But really, isn’t it a miracle that Doom is on the Switch at all?
Remember how moving to first-person was the best thing that happened to Metroid in years? Maybe Castlevania should try something similar, if this fan-made game (built atop Doom) is any indication.
Horror games strike a balance between player control and dread. Getting chased by a murderer with giant scissors or dealing with legions of zombies is pretty scary. Thankfully, brave speedrunners are here to tackle them for us.
Switch owners are going to catch hell on November 10, when Doom makes its first appearance on a Nintendo console in ages. While it won’t run as fast as its console cousins, word is it’s just as smooth.
The first hands-on impressions of Doom’s surprise Nintendo Switch version have hit the Internet, and it sounds like the demonic shooter performs quite well on Nintendo’s diminutive game slab.
The upcoming Switch version of Doom won’t come with multiplayer on the cartridge, Bethesda told Engadget. You’ll have to download a free update to play with other people. SnapMap, the game’s level editor, won’t be available at all on Switch. These are the sacrifices we make to play games on the go, huh?
These days, we take the distinction between single-player and multiplayer first-person shooter maps for granted, but it wasn’t always so. Back in the ancient ‘90s, somebody invented multiplayer-only maps. Today, in the soon-to-be ancient year of 2017, the question is who.
Watching this video of an army of Crash Bandicoots leaping at a man who has a gun but is unable to escape the screams—oh god, the screams—it strikes me that what’s considered scary in the year 2017 is very different from what frightened us back in ‘90s, when the original Doom first came out.
There hasn’t been much VR news to talk about this E3, but Bethesda just changed that. They’re bringing 2016's Doom to virtual reality headsets.
Anti-piracy protection software Denuvo is getting cracked faster and faster on more games, with certain games made free by hackers in as short as a week. Denuvo says that the protection is meant to protect games during “the initial sales window” but is that even the case anymore?
Strafe is a fond throwback to games like Quake and Doom. Seeking to capture all bloody fun of old school shooters, it has one hell of a shotgun and a lot of baddies to blast into bits. Heather and Chris sat down to take on its twisting corridors in this archived livestream.
By now, it seems safe to say that Doom can be played on any device a person wants. It’s been adapted for printers, ATM machines, calculators, the Apple Touch Bar and many others. But none of those devices have 370 horsepower to send you careening down a road, honking like a maniac while you blow demons back to hell.
I never thought we’d get a faithful board game adaptation of Doom, of all things, but here we are: Fantasy Flight’s latest dungeon crawler plays just like the heavy metal first-person shooter, only without all the blood.
For a movie so famous for its frantic gunplay, we haven’t had a good shooter based on Aliens in a long time. So hey, if professional game studios can’t get the job done, maybe this upcoming mod can.
Everybody has questions. What’s our purpose? Will we ever achieve true peace? Why is it fucking impossible to plug in a USB cable correctly on the first try? Me, though, I have just one: why, in Doom (2016), were there so dang many artfully arranged candles in hell?
“If only you could talk to the monsters,” a now-infamous review once said of the original Doom. Here’s a thought, though: what if you could fuck them?
Innovation is like a game of telephone. Someone creates a message, but as it spreads, it loses its meaning. Lessons that seemed clear back in the first-person shooter’s formative years became taken for granted and eventually forgotten. Shooters today are all about weapon limits, level design set pieces, and…
If there’s one thing I do for this site, it’s play a ton of games. 2016 was an amazing year and offered some of the best video games in recent memory. I sat down to list my personal favorites for our year in review.