Dusk is a throwback first-person shooter that released earlier this year. Comparing it with another shooter, Strafe, shows that one of the most important factors in recapturing classic FPS magic is memorable level design.
Hoover1979 is working on a texture pack for Doom (and Doom II) that takes the original game’s blurry surfaces and brings them into the 2K generation.
This is the open source version of Doom 3 running on a Switch. It’s only a matter of time before Doom 64 and the rest arrive.
One of the biggest highlights of the Wii era was playing shooters like Resident Evil 4 by waggling your remote at the screen. Now you can recapture that feeling with Doom on Switch, which received a patch last night that adds motion controls.
Doom on the Switch will finally be getting patched sometime this month. Despite running well overall, the game’s players have had to put up with audio issues and wonky menus at times, all things the upcoming patch is intended to fix. Players will soon be able to hear those demons coming on a consistent basis.
Hairy arms and all.
OK, hear me out.
I played Doom VFR for an hour while wearing a US Air Force cold-weather flight jacket in a room with poor ventilation. I was deep in the third circle of game heck: I was hot, I had a torture contraption on my face, and I was playing Doom. To cap it all off, the room was soundproof, meaning no one could hear me scream.
Staff Writer Heather Alexandra’s decided to celebrate the weekend by ripping and tearing up some demons in Doom right now on Twitch.
Doom does not perform nearly as well on the Switch as it does on PS4, Xbox One, or PC. On Nintendo’s latest console, Doom runs at a lower framerate, with big sacrifices in resolution and graphical fidelity. But really, isn’t it a miracle that Doom is on the Switch at all?
Remember how moving to first-person was the best thing that happened to Metroid in years? Maybe Castlevania should try something similar, if this fan-made game (built atop Doom) is any indication.
Horror games strike a balance between player control and dread. Getting chased by a murderer with giant scissors or dealing with legions of zombies is pretty scary. Thankfully, brave speedrunners are here to tackle them for us.
Switch owners are going to catch hell on November 10, when Doom makes its first appearance on a Nintendo console in ages. While it won’t run as fast as its console cousins, word is it’s just as smooth.
The first hands-on impressions of Doom’s surprise Nintendo Switch version have hit the Internet, and it sounds like the demonic shooter performs quite well on Nintendo’s diminutive game slab.
The upcoming Switch version of Doom won’t come with multiplayer on the cartridge, Bethesda told Engadget. You’ll have to download a free update to play with other people. SnapMap, the game’s level editor, won’t be available at all on Switch. These are the sacrifices we make to play games on the go, huh?
These days, we take the distinction between single-player and multiplayer first-person shooter maps for granted, but it wasn’t always so. Back in the ancient ‘90s, somebody invented multiplayer-only maps. Today, in the soon-to-be ancient year of 2017, the question is who.
Watching this video of an army of Crash Bandicoots leaping at a man who has a gun but is unable to escape the screams—oh god, the screams—it strikes me that what’s considered scary in the year 2017 is very different from what frightened us back in ‘90s, when the original Doom first came out.
There hasn’t been much VR news to talk about this E3, but Bethesda just changed that. They’re bringing 2016's Doom to virtual reality headsets.
Anti-piracy protection software Denuvo is getting cracked faster and faster on more games, with certain games made free by hackers in as short as a week. Denuvo says that the protection is meant to protect games during “the initial sales window” but is that even the case anymore?
Strafe is a fond throwback to games like Quake and Doom. Seeking to capture all bloody fun of old school shooters, it has one hell of a shotgun and a lot of baddies to blast into bits. Heather and Chris sat down to take on its twisting corridors in this archived livestream.