Doom as a franchise has evolved a lot over the decades since it first arrived in the â90s. But through all those changes, there remain a few things I need in a Doom game to feel satisfied with it. A Doom game checklist, if you will. Itâs not long, but it does make up the core of Doom
You need lots of monsters and demons to kill. Levels with secrets. A badass shotgun. And you gotta go to Hell at some point. Thatâs it. Those are the core pillars of Doom. As long as you have that, you can do anything you want. For example, you could make a Doom game set in a techno-medieval fantasy world filled with Game of Thrones-like factions facing off against a demon prince and old gods using guns, swords, and robots. And well, thatâs exactly what Id Software has done with Doom: The Dark Ages But if you were worried that this more open-world spin on the series wouldnât feel like Doom, donât be concerned. This is still a kickass and exciting Doom game through and through. Itâs just that this time around, the Doomguy gets to punch, kick, and bash more of the demons than usual.
What is Doom: The Dark Ages?
Doom: The Dark Ages is a prequel set before the events of Doom2016 and its sequel, Doom Eternal. In those two games, we learned a lot about the Doomguy, his history fighting Hell, and the great wars between demons, robot angels, and humans that happened across dimensions long ago. It was all a bit much in a franchise that usually has narratives that can be summed up in a single sentence. âDoomguy is on Mars and fights demons to save the day.â Done. But with the newer games and now Dark Ages, Id is trying to tell a bigger, more complicated story and sadly, itâs the weakest part of Dark Ages.
There are some cool moments sprinkled throughout the numerous (and sometimes lengthy) cutscenes. The Doomguy only says one word and does so in a very action-movie way that I liked. Thereâs also a great moment in which heâs asked to pay a toll in some underworld by a creepy figure, and just shoots him instead. Love that stuff. But most of the story in Doom: The Dark Ages concerns itself with people hunting for macguffins or for powerful artifacts to get the macguffins, and youâll likely forget most of it by the time you reach the credits.
This is a Doom game! I should be killing stuff! Not watching people chat about power, war, and family. Thankfully, the gameplay in Dark Ages overcomes the floppy narrative and mostly forgettable characters.
Big battles and new toys
Because the story involves a big invasion of demons, combat in Dark Agesâunlike in the 2016 reboot and Eternalâoften takes place in large, open battlefields and big rooms. The game fills these places with dozens and dozens of demons and lets you slaughter them all using a collection of mostly new and gnarly medieval-inspired weapons. All of them are powerful, loud, and a joy to use, like a cannon that shoots rusty nails and a gun that fires giant cannonballs attached to chains. One of my personal favorites is a machine gun that shreds up skulls and spits them out in a wide cone of death that can clear 100 weak demons in just a few seconds as you sprint around the 22 levels found in Dark Ages
More familiar guns are here, too, like a plasma rifle and the BFG, which is now a giant crossbow that can clear an entire battlefield in one big green flash. And yes, there is also a shotgun. Two, actually. The standard semi-auto combat shotgun, which is a solid workhorse I used throughout my 18-hour playthrough, and the returning Super Shotgun, which might be the strongest shotgun ever in a Doom game. This two-barrel death-dealing shotty is able to rip mini-bosses apart in two shots or less. Itâs wonderful. So, shotguns; thatâs checked off the checklist.

The big new addition to Doom: The Dark Ages is Doomguyâs shield. You have this thing from the jump, and it stays with you for the entire game. And it rules. Being a shield, you can use it to block gunfire and fireballs, but you can also throw it at demons like a nightmarish Captain America. And because this is Doom, the shield is covered in saw blades, so it rips demons apart or sticks in the bigger ones. The shield can also be used to parry powerful demon attacks and energy blasts. This becomes a big part of combat as you get swarmed by massive demons during later fights.
Being able to counter their attacks and stun them opens them up for counterattacks with your melee weapon, also new to the franchise, and that loop never gets old in Dark Ages. I smiled every single time I blocked a big hell knightâs attack and then slammed him in the face three times with my spiked mace.
All of this isnât just fun, but also important to the combat loop in Doom: The Dark Ages. Melee attacks against demons generate ammo, letting you use your guns on tougher foes or far-away targets. Shield tosses can stun bigger foes while you focus on fodder. And the shield charge ability lets you zip across the battlefield and close the distance on demons, letting you more easily punch them for more ammo. Or blast them away with a gun for health and armor. It all works together, and with an hour or so of playing Dark Ages, I found myself getting into a bloody ballet-like flow of blocking, dodging, shield tossing, punching, and shooting. And I was more aggressive than usual as the game rewarded me with health, armor, and bullets for doing so.
Unlike in Eternal, most enemies can be defeated with most weapons, so you are freer to kill how you want and not forced to use specific guns on specific demons all the time. That is, until one of the few super tough demons arrives and forces you to change things up a bit. But in those moments, I wasnât annoyed as I was in Eternal when facing baddies like the Marauder, as these battles against minibosses with powerful shields and more health helped break up the pace of Dark Ages and they could still be defeated using most of my tools. I just had to focus a bit more and be careful.
Doom: The Dark Ages
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BACK OF THE BOX QUOTE
"Go âmedievalâ on a million demon asses."
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TYPE OF GAME
Level-based hyper-fast first-person shooter with dragon and giant mech segments.
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LIKED
Rock solid performance, guns feel good, combat is a blast, great weapons and levels.
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DISLIKED
Too many cutscenes and characters talking, ending runs out of steam.
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DEVELOPER
Id Software
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PLATFORMS
Xbox Series X/S, PS5, PC (Played)
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RELEASE DATE
May 15, 2025
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PLAYED
About 18 hours
A whole new worldâŠfilled with dragons and mechs
Beyond a new focus on melee combat and your shield, the other big change in Dark Ages is the size of levels. To be clear: Dark Ages isnât an open-world game. It is still a series of levels you run through. But some of these levels are massive and filled with optional secrets and demon bosses to kill.
Most of the time, these secrets arenât too involved. You might have to toss your shield at a hidden gear to open a door or break down a wall to find some hidden gold and armor. You arenât doing side quests for random NPCs like in most open-world games. The Doomguy isnât killing five rats for some leather or whatever. The open-world-ish levels are just filled with more optional opportunities to enjoy the excellent combat and movement in Dark Ages while earning some rewards. And these rewards will let you upgrade, improve, and modify your armor, health, guns, shield, and melee weapons. You can make the Super Shotgun even more powerful, carry more ammo, or add an augment to your shield that electrifies enemies around you every time you counter an attack. This upgrade system feels more streamlined than the one in Doom Eternal, which Iâm thankful for, but I still feel that upgrade trees shouldnât be a thing in Doom. It ainât on my checklist, thatâs for sure.
Speaking of things not on my checklist, letâs talk about big mechs and dragons. Doom: The Dark Ages sprinkles in a few moments throughout the campaign that see the Doom Slayer ride a cybernetic dragon or operate a giant kaiju-killing mech. These arenât a massive part of the game and are instead used to help add some variety between bigger maps and boss fights. Iâll admit that I was nervous about the addition of vehicle segments to the franchise, but Id has done a fantastic job of incorporating both dragon flying and mech fighting into the world of Doom

The two reasons these segments work are simple: theyâre easy to understand and wonderful to play. In Dark Ages, flying a dragon or controlling a massive robot was straightforward enough that, within a few minutes, I completely understood the controls for each. And Id has made sure that swooping around on the back of a dragon feels just as smooth as running and killing as the Doom Slayer on foot. Likewise, the mech feels powerful but not slow and clunky. And I must say, getting to uppercut a skyscraper-sized demon lord with a mech is one of the coolest things Iâve done in a video game in some time.
Another great thing about these segments: they donât last too long, so if you donât like âem, donât worry, youâll be back to old-school running and gunning soon enough.
Endings are hard, huh?
Something that does last too long in Dark Ages is the ending. For some reason, Dark Ages basically ends twice. Thereâs a big boss finale that builds in difficulty and tension near the end of the game. Thereâs a moment which I wonât spoil that made me hate the bad guy so much and fired up the Doom Slayer even more. It was wonderful. I dug my fingers into my keyboard. I was ready to fucking kill this big bad final boss after what he did. And I had a blast fighting him and ripping him apart.
And then, instead of ending the game there, the devs at Id Software added one more very massive level and two more boss fights. Itâs not that the level or the boss fights at the very end are bad; it just feels poorly paced. And cramming a lengthy cutscene in the midst of it all didnât help.
For a game that built momentum so perfectly throughout its entire run, itâs unfortunate that it ends with a whimper. Note for the future: When you reach the finale, end the story. Donât do a second finale. Considering the fact that this game will get some DLC in the future, it will one day have the equivalent of three climaxes. I need more shotguns in Doom, not more finales.
Regardless of that mistake, Doom: The Dark Ages is still a standout example of how to take an old franchise and do something with it that feels fresh while still being true to the lineage of the series. And while Dark Ages has one too many cutscenes and endings, none of that ruins the frenetic and ultra-smooth combat, not even some bits in which you ride a dragon and pilot a mech. Doom: The Dark Ages is a brilliant, bloody, and hyper-aggressive remix of the Doom formula that works in more ways than it doesnât.
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