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Let’s Discuss Alan Wake Episode One – Now
It is time for the latest installment of Kotaku’s Game Club. We are discussing Alan Wake’s first episode: Nightmare. Let’s do this in the comments. Some discussion topics to get you warmed up: 1) Were you satisfied with this episode as an episode? Would you have bought it on its own if the next episode…
By Stephen Totilo Published May 19, 2010 -
UncategorizedInvisibility Bugs Vexing Some Red Dead Redemption Players
Guns go invisible. Horses go invisible. Your own cowboy hero goes invisible. These are some of the invisibility bugs we’re hearing about from numerous Red Dead Redemption players, primarily in the game’s multiplayer mode. Update: Rockstar comments Kotaku reader Cairnius told Kotaku earlier today that the game’s mulitplayer mode “was behaving extremely strangely, with avatars…
By Stephen Totilo Published May 19, 2010 - Uncategorized
Super Mario Crossover Gets Crossover Box Art
What if Exploding Rabbit’s excellent Flash game Super Mario Crossover were a real Nintendo game? It would probably look something like this. This awesome box art was mocked up by Steve Napierski of Dueling Analogs, a comic we regularly feature in our Sunday Comics posts. Seems he was just as charmed by the game as…
By Mike Fahey Published May 19, 2010 - Uncategorized
Who Plays Video Games Shirtless?
Here are a couple of guys checking out Gran Turismo last month at a PlayStation showcase at Stagecoach: California’s Country Music Festival. Seems weird, but I never frequented beach arcades either. Anyone else out there play games sans shirt? (PIC: Michael Buckner/Getty Images)
By Stephen Totilo Published May 19, 2010 - Uncategorized
New Steam For Mac Games All About Mac Vs. PC Play
Mac gamers, fire up your installation of Steam today for some first-person shooter thrills, courtesy of cooperative survival horror shooter Killing Floor. Tripwire’s 2009 action game leads the latest batch of Steam games available for the Mac. No, there are no heavy hitters from Valve this week—no Left 4 Dead, Team Fortress, Counter-strike or Half-Life…
By Michael McWhertor Published May 19, 2010 - Uncategorized
We All Had Super Powers Once
An article at Cracked.com explores the fact that every human being on the planet is born with super powers, from telepathy to heightened senses – we just grow out of them. It’s a bird! It’s a plane! It’s super babies! Scientists love studying babies more than they enjoy studying rats and monkeys, mainly because babies…
By Mike Fahey Published May 19, 2010 - Reviews
Rocket Knight Micro-Review: High As A Kite
For a game that had awesome as one of its defining traits, Konami’s Rocket Knight Adventures isn’t exactly one of the Genesis’ most well-remembered games. Shame. Maybe you’ll remember this modern-day successor in its stead. Rocket Knight, a game that serves as more of a spiritual remake than a true sequel to the 1993 original,…
By Luke Plunkett Published May 19, 2010 - Uncategorized
Disney Guilty Party Looks Like This
I’m a fan of Disney Guilty Party and its “mystery machine”. The idea of being able to play an endlessly changing stream of mystery games on the Wii with friends and family is appealing. Here’s a deeper look at the game’s design and controls. Check out my full write up here
By Brian Crecente Published May 19, 2010 -
UncategorizedMario Music of Golden Proportions
You could say that video game music is becoming much more epic as the years go by. A growing number of MIDI possibilities are at the disposal of game composers, and the number of streaming, fully orchestrated soundtracks is continually increasing. There are those that say newer game soundtracks are less memorable, because soundtracks for…
By Lauren Orsini Published May 19, 2010 - Uncategorized
Okamiden Is The DS Game We Expected
In 2004 we heard of the DS, a video game system with a stylus. Many of us imagined, justifiably, video games we could love that would somehow involve drawing. Six years later, how many DS games does that describe? Not many. Enter Okamiden? I recently played a demo of the game on a DS in…
By Stephen Totilo Published May 19, 2010 - Uncategorized
Google’s Chrome Web Store Brings Games To Your Web Browser
At the Google I/O conference today, Google revealed the Chrome Web Store, a browser-based application store where users will be able to download and install games like LEGO Star Wars and Plants Vs. Zombies directly to their web browsers. The Chrome Web Store, due to launch later this year, will enable users to easily discover…
By Mike Fahey Published May 19, 2010 - Uncategorized
Talk Live To Alan Wake’s Creators Right Now
Load your pistol and make sure you pack plenty of batteries as Kotaku Talk Radio talks with two members of Alan Wake development studio Remedy Entertainment. Have a question about Alan Wake? Remedy Entertainment’s Matias Myllyrinne and Oskari Häkkinen have answers, and they’ll be taking your calls live for the next hour with Stephen Totilo…
By Mike Fahey Published May 19, 2010 - Uncategorized
The Only Time You’ll Find A BMW At Kmart
Blur comes out next week, and should you choose to pick the game up at Kmart or Sears for some strange reason, you’ll find a chromed-out BMW waiting for you when you launch the game. People still shop at Kmart? I drive by a Sears every once in awhile, but in order to pass a…
By Mike Fahey Published May 19, 2010 - Uncategorized
Target’s Video Game Department Gets All Fancy
If you’re the kind of shopper who makes a beeline for the game section of any store you enter, the reinvention of Target gaming department should be a welcome change, making games more accessible and organizing by platfom and genre. I’m a relatively regular Target shopper, and up until now I’ve known exactly what to…
By Mike Fahey Published May 19, 2010 - Uncategorized
Pirates of the Caribbean: Armada of the Damned Is A Guilty Pleasure
I can’t help but think of it as a guilty pleasure. Sitting down yesterday to play through a chunk of Disney’s upcoming button-mashing adventure game Pirates of the Caribbean: Armada of the Damned, I wasn’t expecting an experience that shook the tenets of game design or innovated in some surprising way. What I was expecting,…
By Brian Crecente Published May 19, 2010 - Uncategorized
The Scientists Who Made A Zombie Game
Life is funny. You can set out to become a human genome researcher or study bioinformatics and end up making a zombie iPhone game. Just ask Matthias and Thomas Hoechsmann. That’s exactly what happened to them. It was summer 2009, and Matthias was doing post-doc work at the University of California at Santa Cruz studying…
By Brian Ashcraft Published May 19, 2010 - Uncategorized
Game Design as Make-Believe: Participation
Based upon part five of the Mimesis as Make-Believe serial. See part four here When my wife and I played the Resident Evil remake (pictured left) and its sequels in the early 2000s, we did so by pad-passing. My wife would take control during the ominously-quiet exploration sequences, poking in the corners for green herbs…
By Lauren Orsini Published May 19, 2010 - Uncategorized
We Get Our Lightcycle and Disc Throwing On In Tron Evolution
There is nothing more iconic in the world of Tron than those neon light cycles and identity discs. So it’s fitting that my first encounter with the upcoming Tron game involved both. Tron Evolution: The Video Game is meant to bridge the gap between 1982’s Tron and the upcoming movie Tron: Legacy. While we don’t…
By Brian Crecente Published May 19, 2010 - Uncategorized
PAX East Breach Code Theft Suspect Faces Arraignment
Arrested at the inaugural Penny Arcade Expo East in Boston for allegedly attempting to steal early code for Atomic Game’s upcoming multiplayer shooter Breach, Justin D. May faces arraignment today in Boston Municipal Court. May was arrested on Sunday, March 28, after representatives from developer Atomic Games caught him attempting to download the source code…
By Mike Fahey Published May 19, 2010