-
- Uncategorized
Epic Will Keep Fortnite Off Google’s Store To Make More Money
Epic Games has confirmed that when Fortnite Battle Royale releases on Android phones it won’t be sold through the Google Play store. In an email to The Verge, CEO Tim Sweeney said this was in part to avoid the 30% cut Google takes on in-app purchases for games sold through its storefront. “The 30 percent…
By Ethan Gach -
-
-
-
-
Kotaku EastK-Pop Pick Of The Day: I’m A Loner
I’m A Loner is an uncommonly good debut track, and it set the tone for CNBLUE’s rise as one of the premier rock bands in South Korea. As with many other K-Pop groups, CNBLUE debuted with a gimmick: every member stood for a letter of the word BLUE. He wasn’t just Jonghyun, the guitarist; he…
By Seung Park -
-
-
-
-
-
CultureLot of Mans In This Sky
Today on Highlight reel we have baseball pitches, Fortnite hitboxes, No Man’s Sky oddities, and much more. Watch the video then talk about your favorite highlight in the comments below. Be sure to check out, like, and share the original videos via the links below. Subscribe to Kotaku on YouTube for more! Catch up on…
By Chris Person -
UncategorizedCOD: WWII‘s Latest Map Is A Sandbox—Literally
Heard of “sandbox games?” Well, now it’s literal: You can play as tiny, plastic soldiers in a sandbox as part of Call of Duty: WWII’s Days of Summer event. The seasonal fun also spans across Black Ops III, Modern Warfare, and Infinite Warfare, but this particular map is exclusive to WWII, and is one of…
By S.E. Doster - Uncategorized
In Magic: The Gathering Creator’s New Card Game, Every Deck Is Unique
KeyForge: Call of the Archons bills itself as a card game in which no two decks are the same. Maker Fantasy Flight Games announced it at GenCon 2018 today, revealing that Richard Garfield, veteran designer behind Magic: The Gathering, is working on it. It sounds wild. Games like Magic release new expansions every few months,…
By Ethan Gach - Reviews3DS
WarioWare Gold: The Kotaku Review
The first time I ever played a WarioWare game, I was drunk. Even so, I remember it pretty well. It was March of 2003, and I was living in Kyoto, Japan, about a 20-minute walk from the building where they made WarioWare. Every so often, I’d take the train down to nearby Osaka to meet…
By Chris Kohler