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Crackdown 2 Campaign: Mutants, Revolutionaries and Explosions
Before getting my hands on Crackdown 2’s multiplayer and learning about the fun new ways you can use a jump pad, the guys at Ruffian Games walked us through what the game’s single-player campaign was going to be about. This time around, the developers focused much more on creating a city and population that fights…
By Brian Crecente Published September 29, 2009 - Uncategorized
Sign Up For The Old Republic Beta
Star Wars: The Old Republic, most eagerly anticipated Star Wars MMO since the last one, is now gearing up for closed beta testing, and the time to sign up is now. Signing up for the Star Wars: The Old Republic community is your first step towards become a closed beta tester for the next big…
By Mike Fahey Published September 29, 2009 - Uncategorized
Ratchet & Clank: How To Spot A Super Villain
This video for Ratchet & clank dealing with how to identify a super villain has everyone at Kotaku tower eyeing Crecente suspiciously. I am not saying that he is Count Nefarious. I’m just saying that if they met at a party they’d have a great deal in common. Put a bird shirt on the evil…
By Mike Fahey Published September 29, 2009 - Uncategorized
Dante’s Inferno PSP Impressions: A Handful of Condemnation
My short time spent playing Dante’s Inferno on the Playstation Portable reminded me an awful lot of time spent beating Chains of Olympus on the PSP, which is both good and bad. When I reviewed God of War: Chains of Olympus I called it portable near perfection but that was because of it’s delivery of…
By Brian Crecente Published September 29, 2009 - Uncategorized
DC Universe Online Gets A Shot Of Green Arrow
The DC Universe’s other Green superhero makes his debut in DC Universe Online, with a series of screenshots and concept art fir for a Queen. Oliver “Ollie” Queen, that is, known as much for his ad choice of kid sidekicks as he is for his signature weapons. His first kid sidekick, Speedy, once became a…
By Mike Fahey Published September 29, 2009 - Uncategorized
A Little Bit Of Fable II For Free
Fable II finally gets a demo of sorts with the debut of Fable II: Game Episodes, the epic adventure split up into five bite-sized chunks, and the first one is free! Fable II: Game Episodes is the full version of Fable II split up into five easy pieces, with all of the achievements, co-operative gameplay,…
By Mike Fahey Published September 29, 2009 - Uncategorized
Super Talk Amongst Yourselves
As of yesterday, the word “Super” is back in the gaming lexicon, the once again perfect prefix for quasi-sequels. Consider today’s installment of this feature the first edition of Super Talk Amongst Yourselves. This edition contains tweaked moves, new characters. Confused about commenting on Kotaku? Read our FAQ.
By Stephen Totilo Published September 29, 2009 - Uncategorized
A Week In Baby Time Is A Long Time
To: Crecente From: Bashcraft RE: More than 1 Billion Served A billion — the mind boggles. I wonder how many words I’ve written since I’ve been writing at Kotaku. I wonder how many of them have been spelled correctly. :/ ……………..So last week I was in Tokyo. This week I am not, I am home.…
By Brian Ashcraft Published September 29, 2009 - Uncategorized
Don’t Buy Left 4 Dead’s DLC Yet! [Update]
Because if you do, you’ll be paying too much. Instead of the promised 560MSP price point, the Left 4 Dead expansion has hit the Xbox Live Marketplace at 800MSP. You might want to wait until it’s fixed. And fixed it will be, Microsoft’s Larry Hryb confirming that the price is indeed a mistake, and not…
By Luke Plunkett Published September 29, 2009 - Uncategorized
L.A. Noire Is Coming Along “Splendidly”
Remember L.A. Noire? It’s the 1940s-era detective game developer Rockstar first announced back in 2006. We’re not still hearing much, just rumblings of things to come. On the official Rockstar site, there is this blurb: “While we have yet to announce a definitive release date, L.A. Noire is coming along quite splendidly, and we’re going…
By Brian Ashcraft Published September 29, 2009 - Uncategorized
Uncharted 2 Western Box Art Vs. Japanese Box Art
The Japanese box art for upcoming PS3 exclusive Uncharted 2 has been revealed. But how does it stack up with the European and North American box art? The Limited Edition Uncharted 2 box art on the left will be released in Europe (and North America, for that matter!), while the box art in the middle…
By Brian Ashcraft Published September 29, 2009 - Uncategorized
What Do You Think Of These TGS Natal Icons?
Natal is Microsoft’s new controller-free motion sensing tech. It does not have a logo or icons yet — apparently, Microsoft is still in the planning stages for that. At this year’s Tokyo Game Show, Xbox Japan whipped up these icons for the booth to help convey what exactly the heck Natal is and does. Thoughts,…
By Brian Ashcraft Published September 29, 2009 - Uncategorized
A Couple Of Ghibli/Level 5 RPG Clips
Ni no Kuni, an RPG collaboration between Level 5 and animation powerhouse Studio Ghibli, looks great on paper. But how does it look in motion, while you take turns whacking monsters? Ni no Kuni: The Another World [GameVideos]
By Luke Plunkett Published September 29, 2009 - Uncategorized
Square Enix Wants To Sell Over Six Million Copies of FFXIII
The last big game Square Enix released is Dragon Quest IX, which sold over 3.7 million copies in Japan alone. The next big game? Final Fantasy XIII. Square Enix hopes to sell more of that game, way more. The previous title shipped over six million copies worldwide, reports Reuters. The target Square Enix is setting…
By Brian Ashcraft Published September 29, 2009 - Uncategorized
Pro Evo 2010 Gets Bundled For PS3 and 360
Time for some cross-platform bundle parity this week, as Konami, Sony and Microsoft announce Pro Evolution Soccer 2010 hardware bundles for the PS3 and Xbox 360. As it stands, these are for the Japanese market, but if they turn up in Europe as well, don’t act all “oh my GOD” and pretend you never saw…
By Luke Plunkett Published September 29, 2009 - Uncategorized
Yakuza Game Developer Working On New Games
Toshihiro Nagoshi, creator of Super Monkey Ball and Yakuza, is the head of R&D at SEGA. He’s got a real nose for game development. No wonder he’s hard at work on new titles. At a Tokyo Game Show panel, the respected game designer talked about working on new titles and new genres. When pressed about…
By Brian Ashcraft Published September 29, 2009