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Culture
The Week In Games: Take Me Out To The (Digital) Ball Game
Swing batter, batter, swing! You’re out! Other baseball sayings and references! The time has come for the newest entry in the popular MLB The Show franchise. I’m not a big baseball fan, but these games always look so good. If I liked baseball I would play them a lot! Do baseball video games still do…
By Zack Zwiezen Published March 24, 2019 -
CultureSpeedrunner Tries To Complete GTA San Andreas While Viewers Activate Cheat Codes To Stop Him
Earlier this month, speedrunner Hugo One streamed himself trying to beat Grand Theft Auto San Andreas. But he made it possible for his viewers to, at any point, activate cheat codes using Twitch chat. The end result is a hilarious speedrun filled with some wild moments. GTA San Andreas, like all other GTA games, includes…
By Zack Zwiezen Published March 24, 2019 -
CultureShop Contest
‘Shop Contest: Playing Labo VR Everywhere
Nintendo recently invited folks to come try out their new Labo kits. These kits turn the Nintendo Switch into a VR headset that you can take with you anywhere. Let’s do that! Your challenge this week: Put my boss, Kotaku’s own Editor-In-Chief Stephen Totilo, anywhere. I have provided two images featuring Totilo playing the Labo VR…
By Zack Zwiezen Published March 24, 2019 -
Culture
Sunday Comics: This Is The Future
Hello! It’s time for Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon. Awkward Zombie by Katie Tiedrich. Published March 18. Read more of Awkward Zombie Corpse Run by Alex Di Stasi. Published March 21. Read more of Corpse Run Clueless Hero by Luis…
By Zack Zwiezen Published March 24, 2019 -
CultureShop Contest
‘Shop Contest: Sonic & Tails Hit The Road, Winners!
Last week I asked the artistic readers of Kotaku to take Sonic and Tails on a road trip to anywhere. It seemed only fair to let these two best friends and video game legends hit the road and see the world. Our winning image this week was created by Neuroplastique II who shows us a…
By Zack Zwiezen Published March 23, 2019 -
CulturePokemon
Ludicolo Becomes More Powerful When It Dances
Every Pokemon is interesting and worth talking about. I don’t play a ton of Pokemon, but I do enjoy the universe and I love learning more about the creatures in it. So, Here’s Another Pokemon! It’s Ludicolo! This Pokemon was suggested by Kotaku reader ArchiteuthisReDux. Thanks! Ludicolo Details Type: Water/Grass Average Height: 4‘ 11″ Average…
By Zack Zwiezen Published March 23, 2019 -
CultureMorning CheckpointCall of Duty World At War’s Secret Ray Gun Was Annoying For QA Testers
Today we find out what the most popular indie games are on the Switch, learn how to use a calculator to beat a game, finally figure out what plans Google has for gaming, discover Belgium loves a gameshow featuring Tetris and hear a fun story from a QA tester. It’s another installment of Morning Checkpoint!…
By Zack Zwiezen Published March 23, 2019 -
Culture
Valve’s Rocky Road To Better Communication About Steam
Credit to Valve: Over the past 15 years, it’s turned Steam into a megalith and kept it relevant with a steady, if slow, stream of new features. But in continually reacting to problems instead of anticipating them, and by keeping communication to a minimum, Valve has left a swath of damage in its wake, from…
By Nathan Grayson Published March 22, 2019 -
CultureSplitscreen
The Creators Of Into The Breach Came Very Close To Giving Up On It
The strategy game Into The Breach is elegant in its simplicity, but that’s because its designers had to scrap several huge sections of the game that just didn’t work. Matthew Davis and Justin Ma, the minds behind FTL and Into The Breach, came on Kotaku Splitscreen during GDC 2019 to tell Jason and me how…
By Maddy Myers Published March 22, 2019 -
CultureKotaku Game Diary
The Division 2’s Tree Crates Are A Good Idea
Your average video game puts loot in boxes that sit on the floor or on the bodies of enemies who drop it when you kill them. The Division 2 does all that, but they are raising the game, folks, by also putting loot in trees. I support this. I was maybe 20 hours into The…
By Stephen Totilo Published March 22, 2019 -
Culture
What Are You Playing This Weekend?
The weekend is for saying this is the weekend I’m going to make bread, again, and then for getting too intimidated to do it. Again. It’s also for playing video games. I’m excited to play some Apex Legends this weekend and get a bit further in the battle pass. Even though I’m not really into…
By Riley MacLeod Published March 22, 2019 -
CultureSplitscreen
Tim Schafer Talks Unionization, Streaming, And The Future Of Double Fine
After cracking jokes on stage during the Game Developers Choice and IGF awards at GDC last night, Double Fine boss Tim Schafer had almost completely lost his voice, but he still croaked his way through his annual appearance on Kotaku Splitscreen. Jason and I talked to him about the unionization joke he told at the…
By Maddy Myers Published March 21, 2019 -
Culture
Steam Libraries Are Getting An Overhaul
This week at the Game Developers Conference in San Francisco, Valve announced a series of changes coming soon to Steam. Foremost among them are an overhauled game library and an event system that can be used by developers to keep players clued in about what’s happening in games they own. During a press pre-briefing on…
By Nathan Grayson Published March 21, 2019 -
CultureKotaku Game Diary
Should A Dead Deer In The Division 2 Drop Meat?
Game creators make the rules of the worlds they design, setting the physics and establishing what’s acceptable or lucrative to do in the world. Currently, killing enemy people in The Division 2 gives players loot, but a recent jocular chat among two of the game’s developers got me thinking about whether shooting the game’s animals…
By Stephen Totilo Published March 21, 2019 -
CultureSplitscreen
The Human Story Behind Call Of Duty’s Zombie Mode
Jesse Snyder, the creator of Call of Duty’s Zombies mode, sacrificed sleep and faced internal pushback when making the now-iconic undead mode for the game. In the process, he also realized he’d rather make less realistic games, not the gritty simulation fare of Call of Duty. Now, he’s the creative director at NantG, and this…
By Maddy Myers Published March 20, 2019