In this week Kotaku offered its four nominees for Game of the Year and engaged a public discussion of which deserved the honor. Hundreds of you joined the fray, which was the purpose all along.
Video games are not responsible for the mass killing in Tucson, Ariz. a week ago. But the suspect's deranged ramblings in an online game's forums put them in the spotlight. Gamers have, justifiably, long mistrusted their portrayal in these stories.
The winner and losers; the highs and lows; the disappointing failures and the heartwarming successes of 2010, we covered it all as the Earth's odometer rolled over another year this past week.
With just seven days left on the calendar, we'll soon begin the retrospectives on 2010, but let's start first with a week in which the news took no holiday.
Slowly but surely, we are finishing up another trip around the sun. With next Friday seeing Christmas eve, this was likely the last week before the news cycle enters a 14-day hibernation.
Yesterday, we named our four finalists for Game Of The Year. Only four. As 2010 wheels in to a fast finish, we'll be debating the best that games had to offer this year.
Electronic Arts' CEO described a nail-biting 150-hour finish for NBA Elite 11, and the choice he made to cancel the game outright. "There aren't many decisions that are essentially squarely on my desk," John Riccitiello told Kotaku. "This was one."
We're just 24 hours into the Christmas shopping season and we're thankful there are no reports of tramplings, maimings or tear-gassings. Yet.
The calm before the annual storm. It was the last normal week before the holiday shopping season begins and the mass media enforces your civic duty to agonize over what to buy mom, and whether Walmart sold enough of it.
Nearly 50 years after the Bay of Pigs, Cuba's state-run press still seethes with indignation at any U.S. incursion, real or perceived. In a first, the Communist holdout is outraged at a video game.
Kinect arrived, bringing a means of controlling games by grasping at thin air. The Supreme Court heard arguments in a case that could change how games are sold, even made. It was a week that carried the scent of history.
BlizzCon 2010 kicked off this week, with Mike Fahey on the scene, and the top man at the Entertainment Software Association laid the case for striking down California's anti-video game law, which goes to the Supreme Court in 10 days.
Surprise. Gran Turismo 5 is delayed again. That may not be news in the ironic sense, but it is in terms of what folks were talking about at the beauty parlor and feed store, if gamers gathered in such places.
You never want to make the news and report on it, but the changes to how this site will now review games by far stoked the most interest and reaction of any topic on Kotaku this week.
In sports, they say it's not how you lose but when you lose. In that case, NBA Elite picked a great time, because its indefinite delay was blotted out by two doozies at week's end.
Summer transited to Fall this week as Civilization V deployed, Project Milo met an unfortunate end, Nintendo celebrated its 121st (yes, really) birthday, and Activision's boss drew sharp rebukes for his comments to investors. The week in Kotaku Original reporting:
Two major drops - Halo: Reach on Tuesday, PlayStation Move on Friday - vied with Tokyo Game Show 2010 to dominate the past week. They may have been the biggest news, but they weren't the only news.
A short, quiet week bridged PAX and the traditional end of summer leisure with the run up to Tokyo Game Show and next week's heavily anticipated release of Halo: Reach.