Forza Horizon 3 is classified as a racing game, only really it’s not. It’s an open-world adventure game of the (mostly) four-wheeled variety, with a focus on celebrating everything exciting about cars and driving—even racing.
Forza Horizon 3 marks the series’ PC debut as part of the Xbox Play Anywhere program. I’ve been playing the PC version since yesterday, and so far nothing horrible has happened. In fact, almost everything is fine.
Forza 5 launched with some nasty microtransactions, made more upsetting by the fact that people already spent $60 to buy it. Players were pissed, and creator Turn 10 spent months re-tuning the otherwise solid racer. What does this mean for open-world spin-off Forza Horizon 2? No microtransactions whatsoever. At…
I move through the stages of difficulty in a sports video game like the stages of grief. Expert, Pro, Hard, Medium and Easy might as well be named Denial, Anger, Bargaining, Depression and Acceptance. In the past, I've started somewhere between anger and depression before moving on to acceptance.
Forza Horizon coined a new term for itself, more out of self-defense than to describe its creative goals. "Action racer," we were told at E3, because another racing genre known by the A-word would be a scarlet letter on a motorsports brand as precise as Forza.