Huh, The New Fable Runs On The Forza Engine

Illustration for article titled Huh, The New Fable Runs On The Forza Engine
Image: Xbox Game Studios / Kotaku

The next installment in the Fable franchise is being built with the ForzaTech engine, which as the name implies, is the foundation beneath Xbox’s popular Forza racing games.

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This detail was first spotted by IGN in a Microsoft job listing for Turn 10 Studios, the Xbox Game Studios subsidiary that’s developed the core Forza series since its 2005 debut.

“Do you want to have a major impact on 3 AAA titles in development across 2 beloved Xbox franchises?” the software engineer opening reads. “ForzaTech is the engine, tools, and pipelines that drive both the Forza Motorsport and Forza Horizon series of games. In addition to adding new features like raytracing to support the next console generation, we are also enriching the toolset to support an open-world action RPG – Fable.”

Xbox Game Studios / IGN (YouTube)

While this kind of proprietary engine usage isn’t unheard of in the world of video games—Capcom has utilized its RE Engine, for example, in everything from Resident Evil Village to Ghosts ‘n Goblins Resurrection—it’s really fun to think of the same horsepower that goes into making the relatively realistic Forza games also being responsible for bringing the fart-filled, fantasy world of Fable to life.

Fable was first revealed last summer as a reboot of the irreverent Lionhead Studios role-playing franchise of the same name. The game is currently being developed for Xbox Series X/S and PC by Playground Games, whose previous experience working on Forza Horizon likely played a part in the decision to use the ForzaTech engine.

It’s anyone’s guess when Fable is supposed to release, but going by what we’ve seen from Playground and ForzaTech in the past, it’s sure to be gorgeous as heck.

Staff Writer, Kotaku

DISCUSSION

Spartanjohn113
Spartanjohn113

I hope this goes better than EA forcing its major flagship games to use the Frostbite engine. See the Dragon Age, Mass Effect, and now the failed Anthem franchise. The best metaphor I’ve heard is that it’s like a highly tuned sports car. It’s aesthetically pleasing and good at its specific use but struggles mightily when branching out to other tasks.

Frostbite was supposedly lacking any and all rpg systems. Those had to be built from the ground up - or drastically reworked in later Bioware releases - while also developing new games. There were also issues in getting support from DICE to due lack of resources and the studios being in different geographic locations.

Hopefully, Microsoft gives Turn 10 (so weird not writing Lionhead when talking Fable) the necessary tools to make a good product.

https://kotaku.com/how-biowares-anthem-went-wrong-1833731964

https://www.usgamer.net/amp/ea-frostbite-engine-history-bioware-ea-sports