Cuphead is a beautiful looking game with tight controls and grueling combat that culminates in game unlike many others. But as a throwback to the animation of the early 20th century, it finds its muse in a troubling past it never gets around to actually confronting.
Designing a game that manages to be both tough and fun is a difficult task, but Cuphead designers Chad and Jared Moldenhauer, along with the rest of StudioMDHR, managed to pull it off. I spoke with the two brothers over the phone to learn about boss design, cut concepts, and life after a successful indie game.
Cuphead’s difficult but cute. The game’s cartoony art-style brings everything to life with bouncy charm. Some fans have embraced the game’s visuals and created their own cupheaded characters.
Cuphead. It’s a game people were excited about for a long time, and I hear it’s great. But there’s something that’s been bothering me about the titular protagonist and his co-op buddy Mugman: what’s inside their tiny cartoon heads?
Why fight demonic animations with a mouse and keyboard or game controller when you can just dance all those troubles away instead?
Ever wondered how many different ways people can find to say, “this video game is hard”? Then oh boy, Cuphead’s Steam reviews are gonna be a treat for you.
Cuphead is a difficult gauntlet through a ton of bosses, from evil clowns to bossy queen bees. Surviving can be difficult, but some players are blasting through the game with breakneck speedruns or dangerous “no hit” challenges.
It’s hard to beat a game that you can’t even start.
Cuphead turns players into perfectionists. The long-awaited hand-drawn action game is full of cartoony boss battles that demand enough precision and focus that even a single hit of damage feels unacceptable. Playing Cuphead is like a stage performance; every mistake is embarrassing, but the curtain call of each…
Microsoft showed off its Xbox holiday line-up at a showcase in Manhattan last week. They spotlit several games and the new, more powerful Xbox One X version of the console. While the games were fun, a lack of flagship titles left me wondering how strong the new console’s launch will be.
Cuphead, the long awaited indie game beautifully animated in the vein of classic cartoons, will finally get released September 29 on Xbox One and PC.
Last Thursday, Chad Moldenhauer of Studio MDHR dropped by ID@XBOX to do a live chat on Xbox’s Twitch Channel for his upcoming indie title Cuphead. He took a few questions from viewers during the stream, and I took the opportunity to do a follow-up from my interview regarding some concerns I had about the game.
One of the most exciting announcements during Microsoft’s E3 press conference was not how Halo 5 would reshape the FPS genre, nor how Forza 6 would bring 500+ cars to drool over. And it definitely was not the new $150 Xbox Elite Controller. No other title took my breath away more than the indie game Cuphead.
We just got a look at Cuphead, a side-scrolling platformer from Studio MDHR. It looks like an old-school Disney cartoon, and I would like to play it. It’s coming to Xbox One and PC in 2016.
Would you believe that a trailer for a game starring characters named Cuphead and Mugman is the best-looking trailer of the day? (It helps that this trailer features actual gameplay...)
There are a lot of cool trailers here, but I'm probably most excited for Cuphead, the game styled after 1930's animation: