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ReviewsDeadpool: The Kotaku Review
My initial foray into the world of High Moon Studios’ Deadpool video game culminated in an intimate moment in the eponymous character’s filthy bathroom. Pants around his hideously-scarred ankles, our hero strains. “It’s burns!” he cries, and it does — but it also feels kind of good. Following a phone call from the game’s developer…
By Mike Fahey Published June 25, 2013 -
ReviewsRYG Thumbslip: The Kotaku Review
Last month I talked about a very personal and embarrassing problem that I have when it comes to touch screen gaming: sweaty hands. In the days and weeks after, many kind readers sent in solutions for me, ranging from surgery to gamer gloves. But the solution that really caught my eye was the RYG Thumbslip.…
By Richard Eisenbeis Published June 25, 2013 -
ReviewsGame & Wario: The Kotaku Review
Are there insane people working at Nintendo HQ? Game & Wario suggests there are. Behold, one of the weirdest pieces of software ever made by the House of Mario, a game that is not a WarioWare game, is not a great game, but is a comedic must-play triumph. If you were a person to have…
By Stephen Totilo Published June 24, 2013 -
Reviews
Company Of Heroes 2: The Kotaku Review
Company of Heroes was a game for true armchair generals. There was no resource collecting, no tank rushes, none of the hallmarks of other games that look like they’re about a clash of armies but are really little but mouse-driven sprint races. Built around the concepts of cover and directional fire, suppression and morale, you…
By Luke Plunkett Published June 24, 2013 -
ReviewsSometimes All A Game Needs Is Color, Shape and Music
One of the most popular puzzle games on Android and iOS right now does not contain birds, angry or otherwise. There are no rotating blocks. You don’t have to match three of anything. Physics isn’t a particular concern, and power-ups are completely unnecessary. Shapes, colors and sounds — that’s all Color Zen needs. Upon first…
By Mike Fahey Published June 19, 2013 -
ReviewsHot Pockets: The Snacktaku Review
“Why do we eat garbage?” Of all the questions pondered by snackologists since the founding of the science, this is the most contentious, its possible answers the fuel for many of the field’s most fervent dance-offs. Some say the answer is convenience — what’s easier to prepare, a pita filled with mayonnaise or Beef Wellington?…
By Mike Fahey Published June 17, 2013 -
Reviews
This Loki Figure Made Me Appreciate The Avengers Costume Designers
As people are probably aware from my fairly frequent posts about Hong Kong collectible toy company Hot Toys’ Movie Masterpiece figures, I am a bit of a fan of the collectible figurine. Especially the ones that look superbly close to the real life characters they’re modeled after. So, the latest major hit to my wallet…
By Toshi Nakamura Published June 6, 2013 -
ReviewsThe Swapper: The Kotaku Review
The puzzle genre is the last place I expected to find a game that makes me feel guilty about killing. I’ve murdered myself a hundred times over in The Swapper, and it never gets any easier. “They aren’t really me,” I tell myself. “They aren’t alive.” Technically it’s true. The meat of Facepalm Games’ award-winning…
By Mike Fahey Published June 5, 2013 -
ReviewsAnimal Crossing: New Leaf: The Kotaku Review
Let me tell you, I’ve done some fantastical things while playing games. Saved the world. Visited galaxies. Destroyed evil—you know, that sort of thing. And yet none of that has baffled me as much as the idea that there’s a game where I accrued a home mortgage and was able to sit down and go,…
By Patricia Hernandez Published June 4, 2013 -
ReviewsGunpoint: The Kotaku Review
Good things often come in small packages. Gunpoint is just such a good thing, in just such a small package. Like the diminutive buildings you’ll spend the game circumnavigating and infiltrating, Gunpoint itself is an intricate array of interlocking circuits and gears, finely tuned and waiting for you to bend it to your will. You…
By Kirk Hamilton Published June 3, 2013 -
ReviewsPeanut Butter Pop-Tarts: The Snacktaku Review
Stop — just stop. I know what you are going to say. “Fahey, you already reviewed Pop-Tarts. You even suggested a new slogan for Kellogg’s — I believe it was ‘Pop-Tarts: F*** Breakfast.'” That’s true, but these are not Pop-Tarts. These are new Pop-Tarts Gone Nutty Exclamation Point, and they are beautiful monsters for your…
By Mike Fahey Published June 3, 2013 -
ReviewsI’ve Never Played With Color And Shapes Quite Like This
Show me a collection of squares arranged on a grid and filled with color, and I’ll show you a game I’ve played before. That’s what I was thinking as I downloaded Blip Blup, a game that would shortly be proving me wrong. Created by ustwo Studio, the developer behind the popular Whale Trail, Blip Blup…
By Mike Fahey Published June 3, 2013 -
ReviewsRemember Me: The Kotaku Review
At first, I thought that Remember Me would be one of those games where I liked its ideas more than its execution. But, even though it’s surrounded by some rough gameplay and well-worn templates, the core concept behind the game—control over what we choose to hold onto—comes to life in ambitious ways. The first game…
By Evan Narcisse Published June 3, 2013 -
Reviews
GeForce GTX 770 Review: Adding Value to High-End GFX?
Having taken the covers off the GeForce GTX 780 a week ago, Nvidia is ready to release their next part in the GeForce 700 series. Giving us our first look at the GeForce GTX 770 is Gainward, with their special Phantom edition card featuring an upgraded cooling solution, factory overclocking, and 8-phase PWM. But let’s…
By Steven Walton Published May 30, 2013 -
Reviews
Fuse: The Kotaku Review
From the outset, Fuse feels like a familiar game—it mixes some of the best ideas from a bevy of other titles into a futuristic third-person shooter. Think Borderlands meets Bulletstorm with a dash of Uncharted. That sounds sweet on paper, but Fuse proves that it takes more than a list of good ideas to make…
By Patricia Hernandez Published May 29, 2013 -
ReviewsThis Is Angry Tetris Sex
Sometimes you want to go slow with your tetronimo stacking. Plan it out. Set aside an hour or two, light some candles, put on some inspiring classical Russian music and explore your relationship with the legendary puzzle game to its fullest extent. Then there are times when your passion for Alexy Pajitnov’s creation run so…
By Mike Fahey Published May 23, 2013 -
Reviews
Nvidia GeForce GTX 780 Review: The Titan Descendant
The GeForce GTX 680 was Nvidia’s first 28nm part featuring 1536 CUDA cores, 128 texture units and 32 ROP units. It’s remained since release Nvidia’s fastest single GPU graphics card of the series, second only to the dual-GPU GTX 690 which features a pair of GK104 GPUs. And so for the last 12+ months the…
By Steven Walton Published May 23, 2013 -
Reviews
Saya no Uta — The Song of Saya: The Kotaku Review
Saya no Uta — The Song of Saya is often called the single most fucked-up game ever released—and with good reason. Written by the acclaimed author of Madoka Magica, Psycho Pass, Fate/Zero, and this season’s Gargantia on the Verdurous Planet, The Song of Saya is a visual novel about medical student Fuminori. After a car…
By Richard Eisenbeis Published May 21, 2013 -
Reviews
Cracker Jack’D : The Snacktaku Review
Earlier this year I posted a list of five snacks I must eat in 2013, and on that list was a product from Frito-Lay that promised to shake up the status quo, challenge conventional snacking and fly in the face of more than 100 years of molasses-coated history. Cracker Jack’D, subtitled “Snacks with Impact” seemed…
By Mike Fahey Published May 20, 2013 -
ReviewsI Want To Love This Game So Much, But I Can’t
“Hold me,” This Is Not A Ball Game begs me with her adorable French accent, tears running down her cheeks. Whimsical music plays against a backdrop of cardboad circus silhouettes, the lions and strong men and acrobats bearing witness. I hold up my hands, each finger a tiny gaming app critic, waiting to slice her…
By Mike Fahey Published May 20, 2013