-
ReviewsKeyboardsVortex Vibe Keyboard Review: Smaller By The Numbers
Sleek mechanical keyboards that strip away lesser-used keys in favor of a smaller footprint are picking up, but some people just can’t do without that number pad. Vortex’s new Vibe keyboard is a nice compromise, with some outstanding keycaps on top. A full-size keyboard has all the keys. A tenkeyless, or TKL keyboard, slices the…
By Mike Fahey -
ReviewsMultiplatformHand of Fate 2: The Kotaku Review
Hand of Fate is a unique hybrid of deck-building card adventure and action role-playing game that came out of nowhere to become one of my favorite games of 2015. Hand of Fate 2 improves upon the original in every way. One minute you’re moving a game piece across a table covered with Tarot-like adventure cards,…
By Mike Fahey -
-
ReviewsMultiplatformLego Marvel Super Heroes 2: The Kotaku Review
When we last left Lego Marvel Super Heroes, the Avengers, X-Men and Fantastic Four had banded together to gather the cosmic doohickeys needed to finish story mode and get to the exciting free-roaming bits. Four years later, the X-Men and Fantastic Four are gone, but everything else is pretty much the same. Lego Marvel Super…
By Mike Fahey -
-
ReviewsHardwareGame SystemsXbox One X: The Kotaku Review
The Xbox One X is a box filled with powerful components that’s designed to do the same thing as a box with less powerful components, only a little bit better. That’s a weird place for the “world’s most powerful console” to be. In an simpler time, the Xbox One X might have been Microsoft’s next-generation…
By Mike Fahey -
ReviewsMultiplatform
Call of Duty: WWII: The Kotaku Review
Call of Duty has recently gotten lost in a future of jetpack boosting, robots, and wacky laser guns, leaving the franchise feeling almost unrecognizable. Sledgehammer Games’ latest entry in the long-running war shooter series, Call of Duty: WWII, sends the game back to basic training in more ways than just a simple rewinding of time.…
By S.E. Doster -
ReviewsSwitchSuper Mario Odyssey: The Kotaku Review
For Mario, 3D used to mean freedom. In 1996, Super Mario 64 broke Nintendo’s mascot from the shackles of having to run in a straight line, letting the player choose their own path. But for quite some time now—no matter how 3D the graphics may have been—Mario’s adventures have reverted back to running on a…
By Chris Kohler -