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CultureSplitscreen
Podcast: Kirk’s Only Friends Are Fire Emblem Characters
“It’s not sad if it’s anime,” Kirk says on this week’s episode of Kotaku Splitscreen, explaining his love for Fire Emblem characters. OK, Kirk. On today’s show, we take a deep dive into Fire Emblem Fates and all of the waifus it has to offer. We also talk about Final Fantasy XIV, Destiny 2, and…
By Jason Schreier Published February 25, 2016 -
CultureSplitscreen
Podcast: Playing All The ‘Wrong’ Games
There are a ton of games to choose from at any given moment. So why does Kotaku Editor-in-Chief Stephen Totilo play all the wrong ones? That question and many more on today’s episode of Kotaku Splitscreen Jason’s out this week so I take over hosting duties, joined by our esteemed boss Mr. Totilo. We try…
By Kirk Hamilton Published February 18, 2016 -
CultureSplitscreen
Podcast: Why XCOM 2 Is Better Than Its Predecessor
Just what makes XCOM 2 so good? How does the branching work in Fire Emblem Fates? And is Valve even working on Half-Life 3? Those questions and much more, today on Kotaku Splitscreen On this week’s episode of Kotaku’s premiere podcast, Nathan Grayson joins me and Kirk to talk Dying Light, XCOM 2, and Fire…
By Jason Schreier Published February 11, 2016 -
CultureSplitscreen
Podcast: Hey, The Division Has A Lot Of Potential
After playing the beta for The Division, some of us are cautiously optimistic! We’re also super hooked on The Witness. All that and more on today’s episode of Kotaku Splitscreen Joining us for today’s show is Kotaku boss Stephen Totilo, who has all sorts of stories about A) what it’s been like to run this…
By Jason Schreier Published February 4, 2016 -
CultureSplitscreen
Podcast: Big Predictions For 2016
Will Nintendo’s NX be out this year? Is The Division going to be an adequate Destiny replacement? Will Oculus Rift lead to class action lawsuits? It’s prediction time on this week’s episode of Kotaku Splitscreen, in which Kirk and I put on our soothsayer hats and each lay out 12 wild guesses about what will…
By Jason Schreier Published January 28, 2016 -
CultureSplitscreen
Podcast: Learning To Love Speedrunning
Just what makes speedrunning so appealing? Why is it so much fun to watch people break the hell out of games we love? PODCAST TIME! Kotaku’s resident Australian Luke Plunkett joins me and Kirk on this week’s episode of Kotaku Splitscreen to talk about everything from Assassin’s Creed to Arkham Knight. We discuss the appeal…
By Jason Schreier Published January 14, 2016 -
CultureSplitscreen
Podcast: The Year Of Virtual Reality Devices
Is this truly the Year of Virtual Reality? Or just the Year That A Lot Of VR Devices Come Out? Find out on today’s episode of Kotaku Splitscreen Join your friendly podcast hosts for an intimate discussion about the $600 Oculus Rift and how it’ll fit into our video game playing in the coming years.…
By Jason Schreier Published January 7, 2016 -
CultureSplitscreen
Podcast: Every Single Game* That Came Out In 2015
Let’s talk about Games of the Year. And by Games of the Year we mean literally every game that came out this year. Today on Kotaku Splitscreen, we’re going back through all of 2015 for a month-by-month breakdown of this year’s games, from Dying Light through Trails of Cold Steel. Although we didn’t hit every…
By Jason Schreier Published December 31, 2015 -
CultureSplitscreen
Podcast: What’s The Future For Hideo Kojima?
Former pachinko star Hideo “Big Boss” Kojima officially parted ways with Konami this week. Let’s talk about it! On today’s episode of Kotaku Splitscreen, our friend and yours Evan Narcisse joins the crew to discuss what we want to see next from Hideo Kojima (and Konami). We also briefly talk about Star Wars: Wake Up,…
By Jason Schreier Published December 18, 2015 -
CultureSplitscreen
Podcast: We Sure Hope The Final Fantasy VII Remake Has A World Map
Will the upcoming remake of Final Fantasy VII have a world map? WE SURE HOPE SO. Today on Kotaku Splitscreen, we’re talking about the ambitious multi-part Final Fantasy VII remake, which was looking hotat the PlayStation Experience earlier this month. We also dig into console exclusives, Hanukkah songs, and how it makes me grumpy when…
By Jason Schreier Published December 14, 2015 -
CultureSplitscreenPodcast: There Are Too Many Video Games
After a weeklong Thanksgiving break, Kotaku Splitscreen is back to talk about one of the fundamental problems of our day: There are too many video games. In this extra-packed episode of the podcast, Kirk and I talk about all the games we’ve been playing: Fallout 4, Just Cause 3, Final Fantasy XIV, and many more.…
By Jason Schreier Published December 4, 2015 -
CultureSplitscreenThe Fallout 4 Podcast Extravaganza: Part Two
Fallout 4 is the type of game that grows on you more the more you play it. So we couldn’t help but keep talking about it on this week’s podcast. Today on Kotaku Splitscreen, Kirk and I spend a ton of time talking about weapons, quests, and theories in the latest Fallout. It’s part two…
By Jason Schreier Published November 20, 2015 -
CultureSplitscreenThe Fallout 4 Podcast Extravaganza
Today on the podcast, we’re talking about the brand new role-playing game F4llout. It’s a Fallout 4 extravaganza! Fallout superfan Patricia Hernandez joins us on this week’s episode of Kotaku Splitscreen to talk about her adventures in the wasteland. We’re talking guns, glitches, Bostonian accents, and how this game would just be so much better…
By Jason Schreier Published November 13, 2015 -
CultureSplitscreenThe Dumbest Video Game Marketing Moves
This week’s terribly generic announcementof Paragon got us thinking—what were the worst marketing moves in video game history? That’s the main topic for this week’s episode of Kotaku Splitscreen, where Kirk and I regale you with all sorts of video game talk. Our special guest this week is Matthew Burns, a writer and game developer…
By Jason Schreier Published November 6, 2015 -
CultureSplitscreenWatch GoldenEye 007 Teach Teens The Joys Of Split-Screen Gaming
With the release of Halo 5 leaving at least one of our writers yearning for same screen multiplayer, Fine Bros.’ React channel uses an N64 classic to ensure six photogenic teenagers never forget its fractional majesty. Over the past decade and change we’ve moved from cramming as many players onto one screen as possible to…
By Mike Fahey Published November 1, 2015 -
CultureSplitscreenWhat It’s Really Like To Work At Kotaku
Ever wondered what a day in the life of a Kotaku editor is like? Curious about what it’s really like to work here? We’ve got just the podcast for you. Today on Kotaku Splitscreen, we take a behind-the-scenes look at the well-known Destiny fan-site Kotaku. We also talk about our ideal Nintendo mobile games (hint:…
By Jason Schreier Published October 30, 2015 -
CultureSplitscreen
Halo 5 Makes Me Miss Split-Screen Gaming
Some of my fondest video game memories involve people huddled around one TV at the same time. With Halo 5, the sci-fi shooter series dropped support for split-screen. If there ever was a time to mark the end of an era, this is it. When I was a kid, most of the video games I…
By Patrick Klepek Published October 28, 2015 -
CultureSplitscreenHey, Making Video Games Is Really Friggin’ Hard
This week, we learned the whole messy story of what really happened to Destiny. But how often does that sort of thing happen in the games industry? Let’s discuss. Today on Kotaku Splitscreen, we’re joined by Amazon Game Studios’ Kim Swift, best known as the lead designer of games like Portal and Quantum Conundrum. Kirk…
By Jason Schreier Published October 22, 2015 -
CultureSplitscreenMario Maker Gets A Rivalry For The Ages
This week, a part of Patrick Klepek’s soul died. RIP. You see, Klepek has spent the past few days slamming his head against a devious Mario Maker level created by Giant Bomb’s Dan Ryckert. On Tuesday night, just after 2am, he beat it. But we’ll never truly understand how much he lost along the way.…
By Jason Schreier Published October 15, 2015