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CultureSplitscreenWe Talk To The Writer Of Planescape: Torment And Alpha Protocol
Last week in San Francisco, veteran game designer Chris Avellone joined Kotaku Splitscreen to talk about Alpha Protocol, his time co-founding Obsidian Entertainment, and the Bethesda murder dungeon. In the video above you can catch that segment. For all of our GDC interviews—including Tim Schafer, Kim Swift, and many more—you can find Kotaku Splitscreen at…
By Jason Schreier Published March 9, 2017 -
CultureSplitscreen
Podcast: Why Zelda: Breath of the Wild Works So Well
It’s hard to talk about Zelda: Breath of the Wild in anything but superlatives, which is exactly what Kirk and I are doing on today’s gush-filled episode of Kotaku Splitscreen We also talk Shadow of War (which looks cool!), updated Destiny raids (which will bring us back for a bit!), and Switch hardware malfunctions (which suck!). You…
By Jason Schreier Published March 9, 2017 -
CultureSplitscreen
Podcast: The Good And Bad Of Nintendo Switch
The Nintendo Switch is out today. On the latest episode of Kotaku Splitscreen, Jason and I chat about what we like and don’t like about Nintendo’s new console, which we’ve both been using for a little over a week. You can listen on iTunes or Google Play, or directly in the embed below. As always,…
By Kirk Hamilton Published March 3, 2017 -
CultureSplitscreen
Podcast: Day Three Of GDC, With Special Guests
We’re back with our third and final Kotaku Splitscreen special episode from the Game Developers Conference in sunny San Francisco. To close out our Great GDC Trifecta, we’ve got Frank Cifaldi, founder of the new Video Game History Foundation, Kim Swift, design director at EA Motive, and Tim Schafer, some guy who likes drawing pictures…
By Kirk Hamilton Published March 2, 2017 -
CultureSplitscreen
Podcast: People Who Write (And Program) Video Games
We’re back for another Kotaku Splitscreen special from the Game Developers Conference in San Francisco. Today we’re joined by storied RPG writer Chris Avellone, Double Fine senior gameplay programmer Anna Kipnis, and 80 Days writer Meg Jayanth. Jason and I talk with each guest about the games they’ve worked on, with conversation focusing on Alpha…
By Kirk Hamilton Published March 1, 2017 -
CultureSplitscreen
Podcast: We’re At The Game Developers Conference
This week on Kotaku Splitscreen, we’re doing a series of episodes form the Game Developers Conference in San Francisco. Today Jason and I are joined by some familiar voices—frequent guest Matthew Burns comes on to talk about what GDC is all about, former-Kotaku editor Tina Amini drops in to talk about leaving the world of…
By Kirk Hamilton Published February 28, 2017 -
CultureSplitscreen
Podcast: Hunting Robot Dinosaurs In Horizon: Zero Dawn
This week on Kotaku Splitscreen we’re talking about robot velociraptors, bows and arrows, and a bunch of other things related to the upcoming PS4 game Horizon: Zero Dawn First Jason and I discuss the news of the week, then we’re joined by our colleague Patricia Hernandez to talk about Horizon, which she reviewed and all…
By Kirk Hamilton Published February 23, 2017 -
CultureSplitscreen
Podcast: An In-Depth Discussion Of Final Fantasy XV
On today’s episode of Kotaku Splitscreen, we’re taking a spoilery deep dive into Final Fantasy XV Kirk and I have drastically different opinions on the fifteenth Final Fantasy—I liked it a lot; he didn’t—which makes for a fun conversation as we pick at the game’s warts. Final Fantasy XV is a messy, clearly unfinished game,…
By Jason Schreier Published February 16, 2017 -
CultureSplitscreen
Podcast: GameStop’s Circle of Life
Today on Kotaku Splitscreen, we’re talking about Nioh, E3 going public, and GameStop’s controversial, aggressive Circle of Life program First up, Kirk and Jason talk about the past week’s big news. Then, Kotaku’s Heather Alexandra joins the show for some Nioh and Resident Evil 7 talk. We wrap things up by answering a couple of…
By Jason Schreier Published February 9, 2017 -
CultureSplitscreen
Podcast: Boycotting Games, Destiny, And More
It’s time for some listener questions: Should Kotaku abstain from covering games if they launch broken on day one? Why haven’t we reviewed Destiny’s new Dawning update? And just how do we do our GOTY deliberations? All that and more on today’s Kotaku Splitscreen We’re reaching into the mailbag this week, answering YOUR questions on…
By Jason Schreier Published February 2, 2017 -
CultureSplitscreen
Podcast: A Rain Of Games From Japan
This week on Kotaku Splitscreen, Jason’s out so I’m joined by our own Luke Plunkett to talk Nintendo Switch, Yakuza 0, and the hard rain of big new games coming out of Japan. It’s wild that in the space of a few months, we’ve gotten Final Fantasy XV, The Last Guardian, Gravity Rush 2, Resident Evil…
By Kirk Hamilton Published January 26, 2017 -
CultureSplitscreen
Podcast: Let’s Talk Nintendo Switch
It’s time for the Kotaku Splitscreen episode you’ve been waiting for: Our thoughts on the Nintendo Switch. This week, Kirk and I blaze through some belated 2017 predictions (Final Fantasy XVI! Scorpio! Half-Life VR!) and then react to everything we’ve learned about the Switch, which I got a chance to play last Friday. You can…
By Jason Schreier Published January 19, 2017 -
CultureSplitscreen
Podcast: Every Video Game* Of 2016
As has become annual tradition, join me and Kirk for a long trip through the video games of 2016 on this week’s Kotaku Splitscreen. UPDATE (1/12): Now with parts one AND two! In part one of the show, we cover January through June. Listen here. (MP3 download here.) In part two of the show, we cover…
By Jason Schreier Published January 12, 2017 -
CultureSplitscreen
Podcast: AAA vs. Indie Development
Kotaku friend and newly independent developer Matthew Burns joins us on this week’s episode of Kotaku Splitscreen to talk about the differences between AAA and indie development. We also talk Nier Automata, the must-watch Double Fine documentary (which Kirk finally started watching), and Star Wars: Rogue One. You can listen to this week’s episode on…
By Jason Schreier Published December 29, 2016 -
CultureSplitscreen
Podcast: Super Mario Run Is Pretty Damn Great
Super Mario Run is surprisingly challenging, which is one of the reasons I like it more than I thought I would. Let’s discuss—on today’s Kotaku Splitscreen On today’s show we talk about Mario’s first foray into mobile gaming and fantasize a bit about what Animal Crossing and Fire Emblem iOS games might look like. We…
By Jason Schreier Published December 22, 2016 -
CultureSplitscreen
Podcast: What’d We Get Wrong About 2016?
In January, Kirk and I made a whole bunch of predictions for 2016. On today’s Kotaku Splitscreen, it’s time to see which ones were right. Way back on Episode 17 (whoa we’re old), your intrepid Splitscreen hosts made a bet. We each laid out 12 predictions for 2016—predictions like “The Last Guardian will be disappointing”…
By Jason Schreier Published December 15, 2016 -
CultureSplitscreen
Podcast: We’re Hungry For Games That Feel Different
This week on Kotaku Splitscreen, Jason and I sat down in the very same room to talk about hamburgers, poutine, and also occasionally video games. Just kidding, we actually talked about a ton of different games this week. I’ve played a lot more Final Fantasy XV, so we got more in depth about that lovely,…
By Kirk Hamilton Published December 8, 2016 -
CultureSplitscreen
Podcast: Final Fantasy Never Left
Lots of people are saying Final Fantasy is back. Those people should go play Final Fantasy XIV. Still, FFXV is pretty good, and we’re talking about it on today’s Kotaku Splitscreen On today’s show, we dig deep into the adventures of Noctis, Prompto, Ignis, and Richard. We talk about what we like about Final Fantasy…
By Jason Schreier Published December 1, 2016 -
CultureSplitscreen
Podcast: More Dishonored Can Only Be A Good Thing
Today on Kotaku Splitscreen, we’re joined by managing editor Riley MacLeod to talk Dishonored 2, Hitman, and Watch Dogs 2. The second Dishonored game feels like more Dishonored, and who can complain about that? Join us for a chat about what the latest Arkane game is like and how it compares to one of this year’s…
By Jason Schreier Published November 17, 2016