Last week on Kotaku Splitscreen, Jason and I talked about whether or not it’ll really matter if Nintendo’s NX is less powerful than the competition. In the video below, we go more in-depth on the topic and talk about the NX in general. Very short version: Nah, it won’t really matter. Most of what we’re…
Today on Kotaku Splitscreen, we’re talking console wars, Destiny: Rise of Iron info, and much more. Join me and Kirk for a chat about the dumb culture of Xbox vs. Playstation vs. Nintendo, the recent Bungie info blowout for Destiny’s next expansion, and ergonomic desk chairs. Also: some Overwatch and Titanfall 2 talk. You can…
Last week on Kotaku Splitscreen, Jason and I talked about my new favorite Overwatch hero D.Va and whether or not she got buffed a bit too much. Short version of my take: Nah, not really. For the longer version, watch the excerpt in the video below. (We’re experimenting with pulling out highlights from the podcast…
Today on Kotaku Splitscreen we’re reaching into the mailbag and pulling out all of your best questions on subjects like NX, Overwatch, and video game reviews. Originally published 7/28/16 Kirk and I also answer questions about Neo/Scorpio, Vita, the inevitable SNES Classic, Destiny, and the recent YouTube controversy involving paid coverage of Shadow of Mordor.…
Just what makes games like Final Fantasy VII and Chrono Trigger so special? What sort of attributes would a game like I Am Setsuna need in order to live up to JRPG classics? Let’s discuss! Originally published 7/22/2016 Today on Kotaku Splitscreen, Kirk and I dig into all the elements that comprise a classic JRPG:…
Kirk’s off this week, so today on Kotaku Splitscreen I’m joined by Mike Fahey to talk Final Fantasy XIV, 7th Dragon III Code VFD, and fanservice games. Also: the story of why he wasn’t allowed to go to the Tokyo Game Show. Originally posted on 7/14/2016. Seriously, guys, if you’re into JRPGs and have the…
Just how much of a pain is it to build your own PC? Is it worth the savings? And do you really need to use thermal paste? Today on Kotaku Splitscreen, Kirk walks us through the process of ordering parts and building a gaming computer from scratch. He says it’s actually not so bad, despite…
As you probably already know, Overwatch is an excellent game—unless you play Torbjorn. Fuck Torbjorn. Originally published 6/23/16 Today on Kotaku Splitscreen, join me and Kirk to talk about the merits of Overwatch and how Mei is awful but Widowmaker owns. We’ve also got an E3 postmortem, some hands-on Zelda impressions, thoughts on Hitman and…
Yesterday, the show floor at the LA Convention Center opened and the E3 expo got underway. Zelda! Final Fantasy! Gwent! And so much more. Let’s discuss, on another bonus E3 episode of Kotaku Splitscreen You can listen to the podcast on iTunes here, and we’re also on Google Play. (The RSS has been running on…
There’s a lot we don’t know yet about Xbox Scorpio, but hey, let’s talk about it anyway. On today’s episode of Kotaku Splitscreen we wonder: Will Microsoft’s upgraded Xbox pick up enough steam to catch up with the PS4? Originally posted 6/2/2016 Also: Overwatch, No Man’s Sky delay/death threats, and even some Game of Thrones…
Kirk takes a sabbatical from his sabbatical to join us for this week’s Kotaku Splitscreen, where we’re talking about Uncharted 4, Doom, and much more. Some food for thought: Uncharted 4 is incredible-looking, obviously, but does the story live up to expectations? Isn’t it remarkable that Doom is so excellent after such a torturous development…
When does video game localization become ‘censorship’? And how often are localization decisions just made for business reasons? Originally published 5/12/16 Today on Kotaku Splitscreen, former XSEED editor Jessica Chavez joins the show to talk about her experiences bringing games from Japan to U.S. shores. She’s got plenty of stories from the trenches of localization,…
Today on Kotaku Splitscreen, we’re talking about what it’s like to report on the world of video games. Join us to hear some of the stories behind some of Kotaku’s biggest scoops. Kirk’s out on sabbatical this month, so today Kotaku’s Patrick “Scoops” Klepek joins me (Jason “Press Sneak Fuck” Schreier) to get into the…
Even for longtime Nintendo fans, it’s hard not to feel burned by the Wii U, a console that never quite lived up to its potential. Sucks for people who bought one just for Zelda! Originally posted 4/28/16 Today on our podcast, Kotaku Splitscreen, Kirk and I talk about this week’s disappointing Nintendo news, and how…
Is mandatory overtime an integral part of game development or a systemic issue that should be completely eliminated? Where would you even start? Originally posted 4/21/16 On today’s episode of our podcast, Kotaku Splitscreen, industry veteran Matthew Burns (Destiny, Halo) joins us to talk about the nuances of “crunch”—game parlance for forced unpaid overtime—and how…
Everyone is sick on this week’s JRPG-packed episode of Kotaku Splitscreen, but hey, that’s just part of the fun. Today we’re talking about Final Fantasy XV and the newest demo, which isn’t so great as a standalone experience but makes for a tantalizing taste of what’s coming later this year. (God I hope it’s good.)…
By this time next year, we could be playing PS4.5 at home and NX on the go, with VR goggles strapped to our heads the whole time. Who’s ready for the future? On today’s episode of our podcast, Kotaku Splitscreen, Kirk and I take a deep dive into virtual reality, the Nintendo NX, and the…
With StarCraft II: Legacy of the Void out the door, what’s next for Blizzard’s seminal RTS franchise? What else is coming this year? LET’S FIND OUT. On this week’s episode of our podcast, Kotaku Splitscreen, I’m joined by StarCraft II lead producer Tim Morten, who tells us about his history in the games industry and…
Today on Kotaku Splitscreen, Double Fine CEO Tim Schafer joins us to talk about his piles and piles of money. Plus: how Day of the Tentacle holds up today, what it’s like inside the LucasArts barn, and some Real Talk about the relationships between journalists and game developers. Originally posted 3/10/16, but it’s Sunday now,…
Onthis week’s podcast, we’re joined by my old friend Rachel Bloom, who tells us what it’s like to star in a TV show and win a friggin’ Golden Globe. Bloom writes, produces, and stars in Crazy Ex-Girlfriend, one of the funniest shows on television. (Seriously.) Today on Kotaku Splitscreen, she talks about how she pulled…
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