Hey, Making Video Games Is Really Friggin' Hard

Illustration for article titled Hey, Making Video Games Is Really Friggin' Hard

This week, we learned the whole messy story of what really happened to Destiny. But how often does that sort of thing happen in the games industry? Let’s discuss.

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Today on Kotaku Splitscreen, we’re joined by Amazon Game Studios’ Kim Swift, best known as the lead designer of games like Portal and Quantum Conundrum. Kirk and I talk to her about how hard it is to make video games, how stories like this seem to happen all the time, and what it’s like to be an EXTREME ATHLETE. (Kim is an extreme athlete.)

We also try to probe Kim for Amazon secrets, talk about Danganronpa and The Witcher 3, and explain why you need to be depraved if you want to be a good journalist.

Listen right here:

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You can also send questions, comments, and feedback to us at splitscreen@kotaku.com. Thanks for listening! We love you all.

You can reach the author of this post at jason@kotaku.com or on Twitter at @jasonschreier.

DISCUSSION

shackleford989898
beefartist989

You are now writing articles about your Destiny articles.....I don’t even know what to say.