QUOTE | “I feel people just don’t want to associate making games with making money. It sort of breaks the taboo of making art for art’s sake, which I think is kind of stupid.” – Game Theory president Marguerite Dibble, talking about how many indie developers seem to “romanticize poverty.” Elsewhere in the business of…
QUOTE | “Only the developers’ conscience should define what type of game they want to make, and its level of cruelty, indecency and moral corruption.” – The Astronauts’ Adrian Chmielarz, talking along with other developers about whether there are lines that games shouldn’t cross Elsewhere in the business of video games this past week ……
QUOTE | “I think linear story games are really going to suffer in the modern marketplace.” – Far Cry 4 creative director Alex Hutchinson, talking about why he thinks open-world and emergent games will be the most popular games going forward Elsewhere in the business of video games this past week … QUOTE | “It’s…
QUOTE | “There was a time when spines were pulled out of players, and we don’t have to do that anymore.” – Veteran designer Sid Meier, explaining why he thinks game designers should create a “positive climate.” Elsewhere in the business of video games this past week … QUOTE | “I can absolutely say that…
QUOTE | “We do all the things we can to essentially brainwash people into liking it before it actually comes out.” – Former Call of Duty director Dave Anthony, addressing a Washington think-tank about how Call of Duty is marketed and why it’s applicable to unpopular national security measures Elsewhere in the business of video…
QUOTE | “We’re going to be remembered as the dorky looking goggles that people were putting on in the beginning.” – Oculus CEO Brendan Iribe, talking about what he sees as a vast future for Virtual Reality. Elsewhere in the business of video games this past week … QUOTE | “We’re fighting the good fight…
QUOTE | “As an industry person, I hope they drop like a fly. It’s better when the industry gets shaken up.” – Unity CEO David Helgason, joking about Supercell’s Clash of Clans, though he was making a serious point about wanting to see more variety Elsewhere in the business of video games this past week…
QUOTE | “Our goal is keeping gaming a safe space for everyone to enjoy.” – Andrew Rasmussen, co-founder of GamePhobias, talking about their efforts to highlight content in games that might trigger fears in players Elsewhere in the business of video games this past week … QUOTE | “If you’re in your comfort zone for…
QUOTE | “All that [Xbox vs. PS4] feeding frenzy last year was interesting, but I think, and I hope, that it has run its course now.” – SCEE head Jim Ryan, talking about how strong sales of consoles make innovation easier Elsewhere in the business of video games this past week … QUOTE | “Steam…
QUOTE | “Everyone loves their baby, right? And you often have to tell them it’s kind of an ugly baby.” – Execution Labs’ Jason Della Rocca, talking about what it’s like to be evaluating games trying to be part of his company’s incubator program Elsewhere in the business of video games this past week ……
QUOTE | “There are a lot of ways you can mess up VR really easily.” – nDreams’ Patrick O’Luanaigh, talking about his studio’s switch to virtual reality and how difficult it is to design good VR games Elsewhere in the business of video games this past week … QUOTE | “Japan is still stuck in…
QUOTE | “The PC is decimating console, just through price. Free-to-play has killed a hundred AAA studios.” – Veteran Doom designer John Romero, on how the advance of free-to-play games has permanently changed the games business Elsewhere in the business of video games this past week … QUOTE | “We talk about monetization ten times…
QUOTE | “You could market research any product to death if you’re not careful.” – DICE GM Karl Magnus Troedsson, talking about how DICE has to filter fan feedback to help make the best game Elsewhere in the business of video games this past week … QUOTE | “We devote so much energy to the…
QUOTE | “It will start to tail off because the people who play the games will recognize when they’re about to be nickled and dimed, and stop playing them.” – MMO pioneer Richard Bartle, arguing that free-to-play games have a “half-life” and will soon start to fail Elsewhere in the business of video games this…
QUOTE | “The majority of what the other developers exhibited was bloody shooter software…I believe this is a revelation of creative immaturity on our part as creators in the video game industry.” – Shigeru Miyamoto, Nintendo’s legendary designer, speaking to Nintendo investors about how Nintendo can improve its position Elsewhere in the business of video…
QUOTE | “I was so fed up of people telling us we should do free-to-fucking-play, in-app-fucking purchases, whatever the fuck that is, and that consoles were dead. So fuck all of those people and their fucking shitty stance.” – Graeme Struthers of Devolver, talking about why he’s happy to see next-gen consoles doing well Elsewhere…
QUOTE | “I think we are right at that tipping point where we have a lot of great content that is about to be released for [the Wii U] that’s going to tempt gamers into buying the system.” – Scott Moffitt, EVP of sales and marketing for Nintendo of America, talking about how the Wii…
QUOTE | “Inclusivity always seems to end up on the cutting board.” – A female engineer at a top studio (who prefers to remain anonymous for fear of reprisal), discussing the “horribly familiar” arguments Ubisoft offered as to why a female character option was left out of Assassin’s Creed Unity Elsewhere in the business of…
QUOTE | “PlayStation 4 was such a great redemption… making that platform such a success quite frankly contributed to me being more comfortable with getting on to the rest of my career.” – Former Sony Computer Entertainment head Jack Tretton, reflecting on his 19 years at Sony and his new role on the advisory board…
QUOTE | “If you want to sell a game for $60, to the player it has to feel like $200…In 2014, $60 for a game is a little insane.” – Creative director Adrian Chmielarz talking about the lessons of Bulletstorm and the problem with prices Elsewhere in the business of video games this past week…
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