This Week In The Business: Putting The 'F' In Free-To-Play

Illustration for article titled This Week In The Business: Putting The F In Free-To-Play

QUOTE | "I was so fed up of people telling us we should do free-to-fucking-play, in-app-fucking purchases, whatever the fuck that is, and that consoles were dead. So fuck all of those people and their fucking shitty stance." - Graeme Struthers of Devolver, talking about why he's happy to see next-gen consoles doing well.

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Elsewhere in the business of video games this past week ...

QUOTE | "Consumers love the device; they love the experience. They'll buy it" - Microsoft's Xbox chief Phil Spencer, talking about the Kinect and why it will continue to be important even though it's not included in the $399 Xbox One package.

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QUOTE | "These are multinational, enormous corporations and if they get their way, they could stifle this indie community in the media." - Oddworld creator Lorne Lanning, talking about why net neutrality is the biggest issue facing games today.

QUOTE | "There are just toys everywhere and everyone's talking about games non-stop. You're not having people showing you spreadsheets and talking about business plans." - Sony Worldwide Studios' Scott Rohde, talking about how the atmosphere has changed at Sony's offices to be more game-centric and indie-friendly.

QUOTE | "Freemium effectively focuses on a niche - they just happen to be whales who spend unlimited amounts of money." - Ustwo director of games Neil McFarland, talking about why they priced Monument Valley as a premium game.

QUOTE | "We wanted to tell a story over ten years." - Bungie COO Pete Parsons, talking about the company's plan for Destiny and why it's requiring a $500 million investment from Activision.

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QUOTE | "Our vision is to provide what we call a gamer lifestyle." - Paradox CEO Fredrik Wester, explaining the company's vision and why Magicka 2 is coming to the PS4.

STAT | $100 billion – Amount of revenue that game software of all types is predicted to generate globally by 2018, according to analyst firm DFC Intelligence; this compares to the $64 billion globally expected for this year.

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QUOTE | "How, as a smaller independent developer, can you make sports games in a more accessible way?" - Peter Garcin, executive producer at HB Studios, talking about the difficulties of doing sports games without a license.

QUOTE | "As more and more projects may fail to deliver on their promises due to lack of planning or oversight, crowd funding for games will become increasingly difficult." - Cloud Imperium Games co-founder Ortwin Freyermuth, suggesting that lessons from independent film financing could help crowd funded games.

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STAT | 54 million – Number of copies of Minecraft sold across all platforms, according to Mojang; the console editions combined have now sold more than the PC/Mac versions.

image via Shutterstock

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DISCUSSION

fran21-qui
fran21.qui

It's funny that one year or two ago people were talking about how mobile was the future and f2p the saving grace for gaming. Where are those people now?