This Week In The Business: Our Prices Are Insane

Illustration for article titled This Week In The Business: Our Prices Are Insane

QUOTE | "If you want to sell a game for $60, to the player it has to feel like $200...In 2014, $60 for a game is a little insane." - Creative director Adrian Chmielarz talking about the lessons of Bulletstorm and the problem with prices.

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Elsewhere in the business of video games this past week ...

QUOTE | "We have to rigorously pursue install-base numbers. The biggest driver for our network business will be the PlayStation 4 ." - Sony CEO Kaz Hirai, emphasizing the importance of the PlayStation 4 to the company's future.

QUOTE | "I have no intent to do anything different with Xbox than we are doing today." - New Microsoft CEO Satya Nadella, reassuring the public that he has no plans to sell the Xbox business.

QUOTE | "You've got to listen to what they want...and those people wanted a Kinect-less Xbox One." - Capy Games cofounder Nathan Vella, talking about why he liked Microsoft's decision to create a $399 Xbox One.

QUOTE | "Success buys freedom. It's really just as simple as that." - Massive Entertainment's David Polfeldt talking about Ubisoft, F2P and new technology, and how you get to do what you want.

QUOTE | "It seems quite obvious that Red Dead is a permanent franchise... or Borderlands, for example, and NBA and others." - Take-Two CEO Strauss Zelnick, talking about which franchises will see sequels, including GTA of course.

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QUOTE | "It's not just an ESO thing... It doesn't matter the way that we want to do it – it has to fit their requirements." - Bethesda VP of PR and marketing Pete Hines, explaining the delay of The Elder Scrolls Online for consoles is partly because of the console requirements.

QUOTE | "[Art] is usually the single biggest tripping point for Western devs hoping to reach Japan." - Shintaro Kanaoya, founder and CEO of Chorus Worldwide, giving tips on how to make Western games successful in Japan.

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QUOTE | "Games aren't going to be in their own little world anymore. They're going to become something really important for society." - Improbable CEO Herman Narula, talking about his company's mission to change nearly everything about game worlds.

Image via Shutterstock

DISCUSSION

mrantimatter
mrantimatter

QUOTE | "If you want to sell a game for $60, to the player it has to feel like $200...In 2014, $60 for a game is a little insane." - Creative director Adrian Chmielarz talking about the lessons of Bulletstorm and the problem with prices.

Games are, all things considered, actually a better value now then when I was a kid. Back in the SNES and NES days, you had games hit the 70-80 range for games with maybe 3-4 hours of actual content or less. In today's currency, that would be well over $100 a pop.

It seems like the main issue is new players are demanding more and more for the same price, or demanding that the devs/publishers charge ever less for the same content. In effect, we are basically just acting like spoiled, entitled brats who wants it all without having to pay for what its worth.