QUOTE | “Holy fuck, it’s got harder.” – Developer Cliff Harris, who just launched Gratutitous Space Battles 2 on Steam, talking about the big difference between releasing a game in 2013 and releasing a game today Elsewhere in the business of video games this past week … QUOTE | “The opportunity to create a $1…
QUOTE | “The real issue is by 2019 whether Sony and Microsoft will still be relevant in the game space.” – Analyst David Cole, talking about his company’s new global industry report which lowers their forecast for consoles and raises it for PC and mobile games Elsewhere in the business of video games this past…
STAT | $501 million – Amount of money that MOBAs will earn in the USA this year, according to EEDAR; this will be greater the the $499 million expected from MMORPGs, and the $237 million expected from shooters Elsewhere in the business of video games this past week … QUOTE | “In the early days…
QUOTE | “Most developers never really made money. They were able to stay in the business. But the way the deals were structured, they were basically dead.” – Oddworld founder Lorne Lanning, talking about why capitalism is killing games Elsewhere in the business of video games this past week … QUOTE | “At BioWare, we…
QUOTE | “I’m scared as a game developer to think about making a game.” – Mike Capps, former president of Epic Games, talking about how hard it is to make a hit game these days and why he’s not starting a new game studio Elsewhere in the business of video games this past week ……
QUOTE | “It has become harder and harder for me to find jobs, and particularly after I got past 50 years old.” – 59-year-old designer David Mullich, talking with other game industry veterans about the pervasive age prejudice in the game industry Elsewhere in the business of video games this past week … QUOTE |…
QUOTE | “Suddenly we’re not gods any more…There are gods, and now we just license their engines.” – Positech’s Cliff Harris, talking about why he hates Unity and other middleware, preferring that indies write their own engines Elsewhere in the business of video games this past week … QUOTE | “In reality, 90 percent of…
QUOTE | “We go to Sega and the board turned it down, which I thought was the stupidest decision ever made in the history of business.” – Former Sega of America CEO Tom Kalinske, talking about the deal he had with Sony to share in the development of a new console Elsewhere in the business…
QUOTE | “Nobody here ever bothers about Metacritic. We think of it as irrelevant, quite frankly. We only concentrate on what the users think.” – Rebellion CEO Jason Kingsley, explaining why they don’t worry about Sniper Elite getting low scores from reviewers Elsewhere in the business of video games this past week … QUOTE |…
QUOTE | “I’m going to stop doing press and I’m going to stop talking about games completely.” – Veteran designer Peter Molyneux, responding to the “terrible and awful, emotional time over the last three days” after he admitted failing to deliver his Godus Kickstarter promises Elsewhere in the business of video games this past week…
QUOTE | “We’re trying, as an industry, we’re trying so fucking hard to just be fine. We talk about our successes and our achievements, but we shun mentioning our failures.” – Vlambeer’s Rami Ismail, talking about what’s right and wrong with the game industry in a recent blog post Elsewhere in the business of video…
QUOTE | “As we look to the future, we believe a very big part of our player base will expect a free-to-start experience.” – EA CEO Andrew Wilson, talking about how EA is considering ways to let people try games for free with a variety of business models Elsewhere in the business of video games…
QUOTE | “It did remind me of [Kinect]. You kind of want to scream ‘don’t over promise these things.'” – Designer Peter Molyneux of 22cans, talking about Microsoft HoloLens from his perspective as an early Kinect developer Elsewhere in the business of video games this past week … QUOTE | “There have been a lot…
QUOTE | “It’s outright embarrassing how totally unrepresented many of the industry’s biggest players are in the mobile arena.” – Jeferson Valadares, Bandai Namco’s head of mobile, talking about how traditional game publishers need to get busy making mobile games Elsewhere in the business of video games this past week … QUOTE | “It’s when…
QUOTE | “You ever feel like what we’re doing is too much like pornography?” – Trip Hawkins, EA and Digital Chocolate founder, asking an odd question while talking about the difficulty of monetizing games. Today we round up the best quotes in the business of video games from this past year … QUOTE | “I…
QUOTE | “We got slapped in the face after the launch of the game.” – CI Games CEO Marek Tyminski, talking about the rocky reception the PC version of Lords of the Fallen received due to stability problems Elsewhere in the business of video games this past week … QUOTE | “I sometimes feel that…
QUOTE | “It will be hard to tell the difference between what’s real and what’s virtual around you.” – Noah Falstein, Google’s Chief Game Designer, talking about the future of virtual reality and augmented reality for games Elsewhere in the business of video games this past week … QUOTE | “‘Christ, we’ve only got 10…
QUOTE | “In a way that we expected, we knew that we were going to have to change our plans from the moment the game went live.” – Bungie COO Pete Parsons, talking about how they are hard at work modifying and extending Destiny Elsewhere in the business of video games this past week ……
QUOTE | “What the other companies are doing makes business sense, but it’s boring” – Legendary Nintendo designer Shigeru Miyamoto, talking about Nintendo’s philosophy of creating gaming experiences Elsewhere in the business of video games this past week … QUOTE | “We are concerned that you’ll play our games for a long period of time.…
QUOTE | “We’ve basically seen Metacritic all but become obsolete right now… We get obsessed with it…but it doesn’t really matter, as far as the sales of the game.” – Double Fine COO Justin Bailey, talking about what things have and have not influenced the sales of their games Elsewhere in the business of video…
Mode
Follow us