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This Week In The Business: A Young Man's Game

Illustration for article titled This Week In The Business: A Young Mans Game

QUOTE | "It has become harder and harder for me to find jobs, and particularly after I got past 50 years old." - 59-year-old designer David Mullich, talking with other game industry veterans about the pervasive age prejudice in the game industry.

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Elsewhere in the business of video games this past week ...

QUOTE | "Anyone working on VR content on PC using Oculus is prototyping for Morpheus games. So I'm like thank you Oculus for providing so many kits at affordable price." - Shuhei Yoshida, president of Sony's Worldwide Studios, talking about Sony's VR headset Project Morpheus.

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QUOTE | "How on Earth do you a) actually get people to realize your game exists, and b) get a critical mass of people to play your game so you actually make money, when literally, every five seconds a new game gets released?" - Gunfire Games founder David Adams, talking about the difficulties of developing games today.

QUOTE | "We never expect everyone to buy everything. I would be horrified actually if anyone did buy everything. That would not be a good use of people's money." - Dovetail's Jon Rissik, talking about the company's DLC for its game Train Simulator.

QUOTE | "I won't do anything unless I'm going to get super passionate about it. Results vary, but if you don't start with that, you have no hope." - Gearbox's Randy Pitchford, talking about surviving as an independent studio doing AAA games.

QUOTE | "There are a lot of big indies that don't use contracts because what they rely on is trust and faith." - Dutch indie developer Adriaan de Jongh talking about why he created a free, do-it-yourself contract creator for indies.

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QUOTE | "I don't think we've locked ourselves out." - Xbox head Phil Spencer, explaining that while HoloLens is an AR device, the company still may be a player in VR at some point.

STAT | 7% – Amount total video game hardware and software retail sales increased in February over February 2014, according to NPD; while console sales overall were down 5%, the 3DS led all console sales for the month with 395,000 units sold (mostly New 3DS XL units).

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QUOTE | "We've had an incredibly successful commercial launch with Evolve." - Take-Two president Karl Slatoff, talking about sales of Evolve, which was the #2 selling title in game stores for February.

QUOTE | "We are always always working against these attacks. Actually, an attack happens every day. Literally every day." - Sony Worldwide Studios head Shuhei Yoshida, explaining how his studio is playing a cat-and-mouse game with hackers.

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QUOTE | "The commonly used terms of casual, mid-core and core are at best vague, but perhaps they make some developers feel better." - Graham McAllister, founder of Player Research, talking about how too many devs don't know who they're designing for.

Top image via Shutterstock

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DISCUSSION

mrcaligula
MrCaligula

QUOTE | "How on Earth do you a) actually get people to realize your game exists, and b) get a critical mass of people to play your game so you actually make money, when literally, every five seconds a new game gets released?" - Gunfire Games founder David Adams, talking about the difficulties of developing games today.

I don' buy this oft-stated complaint. At all. Yes the market is flooded but it is actually easier than ever to get attention if you actually put some real effort into a game. Sure, if you shovel out another shitty match-three or sim game, you're going to get lost in the masses of.......shitty match-three and sim games. But look at stuff like Shovel Knight, it got good press because it was.....good. Again, ys, the market is crowded but there is plenty of opportunity for exposure to devs who actually put in real effort. I mean shit, Sony and Nintendo are practiucally BEGGING for good indie talent.