This Week In The Business: The PlayStation 4 Redemption

Illustration for article titled This Week In The Business: The PlayStation 4 Redemption

QUOTE | "PlayStation 4 was such a great redemption... making that platform such a success quite frankly contributed to me being more comfortable with getting on to the rest of my career." - Former Sony Computer Entertainment head Jack Tretton, reflecting on his 19 years at Sony and his new role on the advisory board of AI firm Genotaur.

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Elsewhere in the business of video games this past week ...

QUOTE | "Inevitably, though, I know at some point I'm going to flop. There's going to be shit games. There's no creative in history which has made hit after hit." - Mike Bithell, creator of Thomas Was Alone, talking about his path to success.

QUOTE | "The next really big growth wave in computer gaming is likely to come from gamers shifting to tablets as their primary gaming device." - Kristian Segerstrale, COO of Super Evil Megacorp, explaining why they are working on hardcore games for tablets.

QUOTE | "Imagine we went to the schoolyard, left our lunchbox unattended, someone was eating it. We're just kind of picking up our lunch now." - Zynga CEO Don Mattrick, explaining how not putting FarmVille on mobile let Supercell make a million dollars a day on Hay Day.

STAT | 26 million – Number of downloads so far of Colopl's Quiz RPG mobile game in Japan; the game is poised to pass GungHo's Puzzle & Dragons as the #1 downloaded mobile game in Japan.

STAT | 4 million – Number of copies of Watch Dogs Ubisoft sold through to customers in its first week; the company says that's the highest first week sales of any new IP in the video game industry.

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QUOTE | "It scares me a little bit thinking too much about the commercial implications of it and worrying how that might taint the actual substance of the game in some way." - Jonathan Burroughs, co-founder of developer Variable State, talking about the excitement and challenges of being indie.

QUOTE | "I believe that mobile is the true next generation gaming platform." - Turbo founder and CEO Yohei Ishii, a startup signed recently by Nexon, talking about why they are serious about core gaming on mobile platforms.

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QUOTE | "Whether it makes you laugh or cry or whatever feeling is involved, as long as it's not boring then we're doing our jobs." - Adrian Chmielarz, developer of Bulletstorm, talking about his goals in making games.

QUOTE | "Today I feel like people would almost rather not take a job and sleep on their friend's couch than accept a job that doesn't fit with their criteria." - Jade Raymond, head of Ubisoft Toronto, talking about how the game industry should mentor employees.

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DISCUSSION

STAT | 4 million – Number of copies of Watch Dogs Ubisoft sold through to customers in its first week; the company says that's the highest first week sales of any new IP in the video game industry.

This figure goes against what a lot of people are saying about it being a disappointment. Whenever I hear/read this, I think "that's someone who is likely comparing this to/playing it like its GTAV".("oh its just a crappy GTA with hacking" I have read this EVERYWHERE about it) Ive watched some LPs of the game, and I've noticed, people aren't really taking the time to PLAY the game, they are just rushing through, not exploring the area and just looking around at stuff.

It saddens me to think that someone spent a lot of time making an amazing world that has tons of things in it and someone says it's disappointing/crap because they just blew through the game and didn't take the time to explore around.

I did that in a level of Halo 4 once; it was a level where there was huge multi-sided battles and I just got on a ghost and drove through the level in like 2 mins and didn't look around/experience the level. Thinking back on it, it made me bummed out thinking that someone spent a lot of time on level design and I ignored it because I didn't want to fight through the level.

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