“Its super effective!”, by Guerrilla Games artist Luc de Haan.
You may not know his name, but chances are you’ve seen some of Ko Takeuchi’s art. Best known for his simple designs and bold lines, Takeuchi has helped shape the look of both the WarioWare and Rhythm Heaven series. He also draws a lot of nerdy icons, memes, and adorable characters in his spare time.
Like many of us, Wendy Borg has a few issues with Pokémon Go’s user interface and menu design. Unlike us, she went ahead and did something about it.
I’m in love.
Poor Mega Man. Forgotten by Capcom, even his spiritual successor is terrible. But people out there still love the little guy, and one of those people is artist Steven Zapata, who has worked for companies like DC, Universal and Google.
Dallas artist Nichole’s Nerdy Knots has started making cute little knitted pocket monsters and leaving them hidden around town in Pokémon Go Pokéstops.
Spencer Kern, a man so handy we’ve featured his work before, has seen people’s Pokémon Go battery woes and decided to do something about it.
16 bit Models was an exhibition held in Akihabara over the weekend. It brought model makers together to pay homage to some of the great games from the 16-bit era (and beyond), and included everything from Street Fighter II to Crazy Taxi to Outrun.
VR painting in 3D—like this image of WoW’s Illidan Stormrage—is black magic, and no amount of demos or explanations will convince me otherwise.
This makes perfect sense.
Sixteen characters made the cut for Street Fighter V, but they weren’t the only ones designed for the game. Capcom have shared some sketches of fighters who were created but failed to make the finished product, and yeah, it’s pretty easy seeing why most of them died where they did.
A bloodied wolf man birthing an unspeakable thing. The top half of a schoolgirl clawing her way across a marble floor. A soldier licking his lover’s eyeball.
Don’t just color between the lines. Draw stuff between them.