DENVER, 11:48 AM, TUE MAY 13 | 46 POSTS IN THE LAST 24 HOURS | tips@kotaku.com | SUBMIT A TIP | RSS
AU

Lucasarts' 1993 Catalogue Is A Pleasant Stroll Down Memory Lane

If you're a young whippersnapper, you might hear a lot of us old, toothless codgers yammering on about how great PC gaming was back in the day. And if you caught that yammering, you'd also catch us talking about Lucasarts, and how when PC gaming was at its best, Lucasarts were the best developer on the PC. Need proof? Read this. It's the Spring 1993 edition of Lucasarts company newspaper/catalogue, The Adventurer, which I dug it out of storage at my parent's house on the weekend. Flick through its pages and step back in time to a year when graphic adventures were on top of the world, Spielberg was involved in games that didn't involve coloured blocks and you could fit all the world's officially-licensed Star Wars merchandise on two-and-a-half pages.

6:20 AM on Mon Feb 25 2008
By Luke Plunkett
3,116 views
70 comments

Comments

  • Image of Witzbold Witzbold at 06:25 AM on 02/25/08 *

    They so should remake day of the tentacle on the DS.

  • I want a remake of Maniac Mansion/Day of the Tentacle for Wii.

  • X-Wing was the very first game I bought for a PC. Had to play it on my Dad's gas-plasma toshiba brick-esqe laptop. Star Wars never looked so orange.

    Blew my socks off when I got a PC (with VGA graphics card and Soundblaster) all of my own.

  • Image of Witzbold Witzbold at 06:28 AM on 02/25/08 *

    @smartpatrol: Only if you can put the hamster in the microwave again. I remember how traumatized I was when I had done that on the original first release NES version.

  • @Witzbold: I never played it, please spin me a yarn of the old times how was it witz?

  • I don't even want a true remake. All I want is for the games to be officially released in the Wii (I tried scummvm for the DS and thought the size of the screen bothered me). Maybe with Wii Ware? Just release the older games in a package (zack mcracken, loom, maniac mansion...) and then release the newer, more acclaimed ones individually.

  • I remember when I would proudly be able to tell all of my friends that I owned every Star Wars game available from Lucasarts. Those were some great games.
    Now, there're just too many games to possibly own all of, or want to own all of.

    How come now that engine quality and graphic quality has gone up, a lot of the story ingenuity in games has not. Granted, 2007 was a great year for games (especially in the story side of things), but I remember playing through old Lucasarts games and getting really pulled into them. X-WING, sure it didn't have much to go by story wise, but then you get fun adventure games like Full Throttle, and Sam and Max, and a little later down the road but still great Grim Fandango.

    Dark Forces.

    I'm sure nostalgia adds a ton of appeal on to those games, but I think there was something else there too. You couldn't hide things behind fancy graphics like you can today, you had to make sure your game was a good as it could be and as rich as it could be.


  • The Dig, Sam & Max Hit the Road, and Day of the Tentacle...ah the glory days of the adventure game. I would love to see any of the old Lucasarts games on the Wii.

  • Lucasarts? Eh?

    You mean LUCASFILM GAMES you whippersnappers.

  • Such untapped wealth for the Virtual console! I would get all the point and click games at the drop of a hat if they were available on the nintendo store!

    Anyone else feel the same way?

  • X-wing was a brilliant game and one of the first star wars games I owned. It was leaps and bounds ahead of what the consoles had to offer. Still got that bad boy lying around somewhere.

  • Best developer? Them's fightin' words! Sierra was just as good back then. The sad thing is the state of affairs today; Sierra is a sad husk of its former self, and Lucasarts rarely strays from the Star Wars property.

  • you think that's old!? I got copies of Zzap in my loft!

  • @Father ColdCuts Lv. 30 Priest: Julian Rignall*, my hero

    *a long time ago

  • @Agies: Pal! Star wars games were few and far between back then! Lucasarts were all about new IP in the early 90s

  • I know exactly what Luke is saying here about PC games.
    A lot is said about PC gamers. How some think they're a cut above the rest/console gamers.
    These days I get all my gaming from the 360 and Wii. I wouldn't mind playing Crysis and STALKER but I don't lose sleep over it.
    I'm sure PC versions of Bioshock, Orange Box, Mass Effect etc are/will be better than the console versions. But I'm happy with the console versions.
    But years ago there really was a difference. The PC could do stuff a console could only dream of.
    Thanks for putting up the scans.






  • [kotaku.com]

    Look at the words "Flight Simulators" there. I swear that is the exact same font MS now uses for the MS Flight Sim logo.

  • I never got to play X-Wing, I was hype for the game though by the gaming section of my local Intech dailys.

  • @lostpuppies: I've recently played through the scret of monkey island and full throttle and I can say those games still hold their own very well. Unlike many games, nostalgia did influence those. They were just as awesome as I remembered. On a side note, one of the coolest moments in gaming for me was when you got to lock Stan in a coffin in monkey island 2.

  • Screw the Star Wars stuff. Think about what it means for a developer's in-house magazine to be called 'The Adventurer'. Different times, man.

  • i still own star wars and empire strikes back for NES

    i remember the difficulty of rebel assault

    i remember breaking my joystick due to over use of dog fighting tie fighters on XWING.

    i remember thinking Dark Forces was the best FPS around.

    i did not know there was an expansion to X-WING, i feel deprived.

  • i remember getting The Dig for my birthday, my brother gave it to me, it was the hardest adventure i played then, i think because i was still pretty young, things like putting a dog and a monkey in your coat in MI 2 seemed pretty logical :p

    man do i miss those games, thanks for SCUMMVM :D

  • @Father ColdCuts Lv. 30 Priest: It'd be fantastic having the Monkey Island games up there, not feeling much love for them though :(

  • @Dakobah: There were 2. Imperial Pursuit and B-Wing

  • Image of ShaggE ShaggE at 06:52 AM on 02/25/08 *

    It's true, PC gaming was indeed at it's best back then.

    Urge to reminisce... rising... riiising... falling.

    ...

    Risiiiing...

  • Whoa, I actually had this catalogue.

  • @Clushje: You got to love the monkey island games!

    The monkeys are listening!

  • Well spotted Nayl, even more interesting is that MS Flight Sim v5 was the first version to use that font and came out the same year as X-Wing in 1993.

    It would be great to see just a re-make of X-Wing/Tie Fighter with multi-player support on the PS3 or Xbox 360.

    Such a shame that Lucasarts wants nothing to do with it's classic games these days. I even saw a recent article stating BoomBlox as Spielbergs first foray into gaming, how little they know.

    You can find more copies of the Adventurer as the Lucasarts Museum
    [lucasarts.vintagegaming.org]

  • @Father ColdCuts Lv. 30 Priest: Oh I totally love them myself, rather I get the feeling they weren't as popular as Sam & Max, Manic Mansion etc. Not seeing too many shout-outs here anyway :P

  • TIE Fighter r0x0red my B0x0r. Best game ever, or maybe thats Dune 2? Wish Lucasarts would do a new up to date version.

  • Man, I really miss old school LucasArts. Day of the Tentacle is one of my favorite games of all time. So is Full Throttle for that matter.

    "I feel like I could take on the WORLD!"

  • @Father ColdCuts Lv. 30 Priest: I'm totally on board, now if they could integrate a keyboard for the older Sierra games (Space Quest, King's Quest, etc.)

  • @Dakobah: The reason Rebel Assault was so difficult is that it's nothing more than "move the cursor over looped video" that seemed to plague the early CD games (Sewer Shark, Cobra Command, Tomcat Alley). I remember the only reason I played it was to see the amazing graphics, since gameplay was essentially non-existent.

  • This one is sooooooooooooooooooooooooooooooooooooooooo AWESOME!!!!!!!!!!!!!!!!!!!!!

    I'm a BIG BIG BIG fan of LucasArts!!!

  • But how the hell can I download these pictures into my PC :(?

  • The Dig felt like a blockbuster movie that Spielberg chose to do as a game instead. It was awesome. Which I was discussing with a friend just yesterday. Also, how LucasArts adventure games were better than Sierra adventure games. >.>

  • Image of DaiMacculate DaiMacculate at 07:36 AM on 02/25/08 *

    @Father ColdCuts Lv. 30 Priest: I'd love it, but I wonder if MS might be the problem in making that happen, as most of those games were best in their PC version, and therefore depend on code from DOS/Windows. Given how well MS and Nintendo worked together on the seemingly obvious Goldeneye port (ie Not at well at ALL), I wouldn't be surprised if that, combined with a lack of interest from LucasArts (which is retarded, I agree) in revisiting these games means its unlikely.

  • I look how you guys say "NEED PROOF" as if this was some sort of a legend like the Loch Ness Monster.

  • Looking at these old games reminds of the countless hours of fooling around with autoexec.bat & config.sys files to get the best performance. I remember how jazzed I was to get 618K free main memory after configuring QEMM (extended memory manager). Only the truly hardcore played PC games in the 90's.

  • Ah, the zenith of PC gaming without a doubt. Isn't it rather ironic that this era came before the internet became mainstream?

  • @Father ColdCuts Lv. 30 Priest: Totally, add X-Wing and Tie Fighter to the equation and I'd be there in a heartbeat.

    In the meantime Scumm and DOSBOX will have to do.

  • Copies of "The Adventurer" were worth their weight in gold back in my junior high cafeteria.

    I remember having a tattered copy of the issue shown above.

  • @Father ColdCuts Lv. 30 Priest: That was my point.

  • @Witzbold:

    Don't forget the Monkey Island games! While I think they'd be best as a collection on one UMD, I can't deny that the point and click style is much better suited to the DS.

    ~

  • Still waiting for a sequel to Day of the Tentacle... that game's still amazing.

  • I still have Curse of Monkey Island, the best one IMO. Unfortunately it has no real replay value since I know how to solve every puzzle, but every year or so I install it just to play through the first Act or two.

  • I wish I still had my Adventurers -- lots of cool merchandise.

  • Okay, I am dead serious about this, I just threw away this paper like 4 days ago. Did someone go through my trash and find this? I just find it an incredible coincidence that I just tossed out my copy of this not less then a week ago.

  • @Shinryoma: The Dig felt like a blockbuster movie that Spielberg chose to do as a game instead.

    If I remember correctly, that's exactly what it was. It was supposed to be a movie, but the budget needed to pull it off at the time was impossible.

    [en.wikipedia.org]

    Cool, I do remember correctly. Under Development, 2nd paragraph.

    Seriously, all the Lucasfilm Games/Lucasarts adventure games need to be released on the DS. I would buy them all over again.

  • I do believe Outlaws was the first FPS to offer headshots!

    Tie-Fighter was my favourite. Nothing like fighting for the Dark Side.

    But, back to Outlaws.

    [jp]

  • I never finished X-Wing. That game was my life's blood for a long, long time, though. There was this one mission where you hadda fly in a Y-Wing and guard a bunch of shuttles, and it was a really tricky thing to not get them all to blow up... I forget why, but that was the one mission I just couldn't do. I only knew one person who finished it, and he pretty much got lucky, I think.

    Why don't they make games like that anymore?

  • @pylon_trooper:

    I could be wrong about the headshot thing.

  • @Dakobah: "i remember thinking Dark Forces was the best FPS around."

    I'm not sure if it was Dark Forces in actual fact that was the first game to have levels that could have a floor above another floor (unlike, say, Doom), but I remember being fucking amazed that it was possible, and I loved that game to bits. The sewer monsters (Dyanogas) were fucking scary as all Hell, man.

  • Lucas Arts used to make good non-Star Wars games? Lies!

  • No love for X-Wing vs Tie Fighter? Online play, awesome graphics, low system requirements. Way ahead of its time.

  • this is a fantastic trip down memory lane. i used to read this mag/catalog over and over, circling all the games I wanted. thank you kotaku!

  • I still have my Sam & Max t-shirt. This was the issue I ordered it from. Talk about your nostalgia.

    Looking at those pages is kind of painful when I look at what Lucas Arts became later. Maybe with the new Indy and Star Wars games coming things will get back to what they should be. And how about a new X-wing or Tie Fighter game?

    As far as graphic adventure games go, I do miss them, but when the 3-D adventure game hit the street (ie Mario 64, NiGhts, Tomb Raider) it's days as a genre were effectively numbered. It's good to see it finally come back strong with the new Sam and Max games though!

  • This is bringing back memories from back in the day when there was a concept of original game design (you know, when there were games not involving either First Person Shooting or WWII). I really liked the 7th Guest / 11th Hour series of games. Everyone always talks about Myst, but 7th Guest was the shiznit back then.