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The First Great Mobile Japanese Action RPG Is Getting A Sequel
Released in early 2010, EXE-Create’s Japanese action role-playing game Across Age was a turning point in my mobile gaming career — the moment I realized that the types of games I really loved would soon be in my pocket. Across Age II is coming this winter, and I’m positively giddy. The only real issue I…
By Mike Fahey -
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If Any Game Needs A Remake, It’s Mutant League Football
For a game that spawned a cartoon spin-off, a comic book and an action figure line, there’s been no activity at all on the Mutant League Football front since the game was released on the Sega Genesis back in 1993. Do you want to bring it back? That’s what game creator Michael Mendheim would like…
By Mike Fahey -
Looks Like We’re Getting A Sweet New Documentary About Retro Gaming
Above is the five-minute official trailer for Man vs Snake, which tells the story of Tim McVey, the first person ever to reach more than one billion points in an arcade game—on a single quarter, of course. The film’s creators launched a Kickstarter campaign last month which, fortunately, managed to reach its goal, meaning that…
By András Neltz -
The Story of How Grand Theft Auto Almost Didn’t Happen
Early, discarded concepts and unplayable builds line the arduous history of the first top-down GTA game. This video, from The Guardian, invites us to take a break from waiting for GTA V, grab a cup of tea, and listen to the story of how this legendary series got started. Have a look at the clip…
By András Neltz -
It’s Almost Like Baldur’s Gate and Wizardry Had A Turn-Based Baby
Spanish indie group Numantian Games is crowdfunding an old-school 2D isometric RPG (with first-person, turn-based battles)—it’s called Lords of Xulima, and it’s well on its way to release. It just needs a little bit of polishing first. Yep, this campaign’s one of those “our game is just about ready but we’d like money for some…
By András Neltz -
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Thanks For A Fun Weekend! Crabtree Out.
Thanks for hanging out this weekend, Kotaku! It’s been real. And a big thanks to the other Kotaku editors who faithfully make this thing happen every week and still took the time to help me out. Them’s good apples. Feel free to hit me up on Twitter @DanRCrabtree anytime. I have so much more to…
By Dan Crabtree -
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We Fell In And Out Of Love With Niko
I’d never played a Grand Theft Auto before. I mean, I understood the draw, but ever since I’d played Mafia, I felt no beckon to follow The Sopranos through an open-world Manhattan de-make. Wise guy this, blip-blap that. The whole rigamarole sounded like a chore, really. On top of that, my new girrrrrrrrlfriend and I…
By Dan Crabtree -
Today, I’m Either 2,718th Or 1st. It’s Up To The Hackers.
In a single day, I became one the best Angry Birds Star Wars players in the world — 8th overall. Today, I’m either 2,718th or 1st. It’s up to the hackers. One of my co-worker’s kids, Vincent, calls me “The Video Game Man.” He’s never read a thing I’ve written (he’s 7) or asked me…
By Dan Crabtree -
The Braid of First-Person Shooters Is Totally Free
Indie developers can be just the best. Like, for instance, when Piotr Iwanicki and and Blue Brick crew (not a ’70s funk band, by the way) made Superhot in a 7 Day FPS Challenge, then refined it a bit, and then posted it online for free. And it’s brilliant. Kotaku AU describes Superhot as “like…
By Dan Crabtree