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Ocarina of Time’s Zora Cave Gets a Next-Gen Facelift
Yeah, this is the same guy who also did The Temple of Time and yes, it is similarly pretty. That’s Unreal Engine 4 for ya. Oh, and talent. Don’t forget talent. Crafted by environment artist Michael Eurek (via DSOGaming), the map depicts Zora’s Domain from Zelda: Ocarina of Time, lovingly re-interpreted in UE4. There’s a…
By András Neltz Published September 7, 2015 -
My Love/Hate Relationship With Destiny
Compared to a whole lot of people on the Internet, I have not played much of Destiny at all. This post originally appeared on Kotaku UK In fact, according to an online calculator, I have spent 12 hours playing it (although it doesn’t count idle time spent in orbit or in the Tower, so it’s…
Keza MacDonald Published September 7, 2015 -
By Luke Plunkett Published September 7, 2015
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Destiny’s concept art is just…ungh. There’s so much quality, and in such volume, that for fans of this kind of stuff it’s easily one of the best games in recent years. For those fans: you can now buy $280 “high end” prints of images done by Jesse van Dijk, Jaime Jones, Dorje Bellbrook, Ryan deMita,…
By Luke Plunkett Published September 6, 2015 -
The Cost Of Attending Every Big Anime Con In America
Ever wonder how much it would cost you to attend every big anime convention in the United States in a single year? No, me neither, but the numbers are still interesting! Constructing a hypothetical anime super-fan who lived in Chicago, Rae Votta at The Daily Dot decided to find out, and tallied all the major…
By Luke Plunkett Published September 6, 2015 -
How Random Dungeons Are Made
Games that build their own dungeons don’t just throw a bunch of rooms together. This Gamasutra post by Starlight Academy developer Adonaac (featuring animations by TinyKeep developer Phi Dinh) explainsone way that a game can not just procedurally-generate rooms, but more importantly, have it actually work The short version: it’s magic. The longer version: it…
By Luke Plunkett Published September 6, 2015 -
Hobbiton, Via Minecraft, Is Just Beautiful
Just when I thought I was sick to death of seeing these kind of things, along comes a Tolkien tribute to blow my socks off. This is Tolkien’s Hobbiton, recreated in Minecraft. It’s at 1:58 scale, on a map that’s 3500×2500 blocks in size, and is terrifyingly “accurate” not just in how it sticks to…
By Luke Plunkett Published September 6, 2015 -
Kotaku ‘Shop Contest: It’s Loopin’ Chewie’s Fault
Force Fridayturned out to be a bust for many hopeful collectors, so we’re going to take out our frustration on an innocent. Sorry, Loopin’ Chewie. Reader and frequent ‘shop contest contributor sciteach directed me to Hasbro’s Star Wars version of board game classic Loopin’ Louie, and my own disappointment with the way collectors were shafted…
By Mike Fahey Published September 6, 2015 -
Five Minutes In The Shower With Dad
Don’t worry, it’s only Shower With Your Dad Simulator 2015. Or maybe worry. Up to you. Mind the video filled with pixel penis. So the other day I am standing in line at GameStop behind a man and his young son—probably around eleven or twelve—as the game advisor or whatever they are calling them was…
By Mike Fahey Published September 6, 2015 -
Kotaku ‘Shop Contest: Don’t Need A Game To Make Mario Levels: Winner!
You can’t make this stage in Super Mario Maker. In honor of this week’s release of Nintendo Wii U Mario creation tool, last week I tasked our image-manipulation experts to demonstrate what sort of Mario we could make without a $60 game. They certainly rose to the occasion. And while the brave and valorous Hundredgunner…
By Mike Fahey Published September 6, 2015 -
Watch Kotaku’s Boss Play Destiny‘s Raid For The First Time [UPDATE: Stream Over]
Two of Kotaku’s editors—me and Kirk Hamilton—have played Destiny’s Vault of Glass raid dozens of times. But our boss, Stephen Totilo, has not. Neither has weekend editor Mike Fahey. Join the four of us—plus Kotaku deputy editor Tina Amini and our friend from Mashable, Adam Rosenberg—as we take on the Vault and get as many…
By Jason Schreier Published September 5, 2015 -
How Halo And Destiny’s Composer Got Fired From Bungie
In April of 2014 Martin “Marty” O’Donnell, then Bungie’s audio director, was fired from the company “without cause.” A court ruling issued last week in a case between the composer and his former employer sheds light on the events leading up to his termination and the hand Activision played in souring their relationship. What seemed…
By Mike Fahey Published September 5, 2015 -
The Phantom Pain PC Benchmarks Are Relatively Painless
We’re always on the lookout for games that take advantage of the latest PC hardware and although our game performance reviews have included major series such as Battlefield, BioShock, Crysis and Far Cry, we haven’t tested any Metal Gear games despite the franchise’s age and the number of titles it encompasses. I must embarrassingly admit…
By Steven Walton Published September 5, 2015 -
PC Gaming Looked A Lot Different In The Late ’90s
Flat widescreen monitors? Glowing keyboards and mice? Controllers with analog thumbsticks? The late ‘90s PC gamer needed not such things. Or at least we didn’t know we needed them, as they either didn’t exist or weren’t widely available yet. No, as Redditor SuperBabyHix’s retro setup demonstrates, all we needed was a keyboard that worked, a…
By Mike Fahey Published September 5, 2015 -
The Most Powerful Hit In Smash Bros. Requires Four People
Have you ever wondered how hard you can hit a character in Smash Bros. in a single go, without actually using an item? Science can answer that question. It’s unlikely anyone would pull the ridiculous stunt shown off by Beefy Smash Doods off in a normal Smash Bros. game, given how chaotic it is—but damn…
By Patricia Hernandez Published September 4, 2015 -
Years Later, Players Haven’t Really Solved Fez‘s Biggest Mystery
Some light reading never hurt everyone, especially on a holiday weekend. As labor day grows near, it’s time for Worth Reading, our (mostly) weekly roundup of the best in games writing. Hey, You Should Read These “The Immortal Mystery of Fez’s Black Monolith” by Devin Raposo I went deep down the Fez hole when it…
By Patrick Klepek Published September 4, 2015 -
Counter-Strike Champ Makes Cheating Teammate’s Life A Living Hell
Lets say you’re playing a video game and you encounter a teammate who is very obviously cheating—we’re talking, impossible headshots, the ability to see through walls, the works. What do you do? Do you A) report the player? Do you B) leave the match? Or do you C) continue the match as you would normally,…
By Patricia Hernandez Published September 4, 2015 -
Heroes of the Storm just put out a spotlight for the upcoming Warcraft character Manbearpig Rexxar. I love the idea of adding a beastmaster—I mean, there’s already onein Dota 2. Allowing you to manage a bunch of different animals seems like a logical next step from all the summoning-heavy specialists already in HOTS.
By Yannick LeJacq Published September 4, 2015 -
Take A Break From Metal Gear And Play Nova-111
Have you heard of Nova-111? I barely had, but now I must show it to you. It’s a wonderful surprise of a video game. It’s partially turn-based, partially real-time. It’s action mixed with puzzles. Its on Xbox One, PS4, PS3, Vita, PC and Mac and is coming to Wii U. It just came out. It’s…
By Stephen Totilo Published September 4, 2015